The Eriadu Authority, shortened to just Eriadu or the EA, is a playable faction in Empire at War Expanded: Thrawn's Revenge, and is one of the Imperial Warlord factions that broke off from the Galactic Empire following the Battle of Endor in 4 ABY. It was historically centered on the planet Eriadu and the Seswenna Sector in the Outer Rim during its early existence, until later being forced to retreat to Kampe in the Deep Core after its defeat by the New Republic. It was ruled by Sander Delvardus from its formation in 4 ABY until his death in 11 ABY at the hands of Natasi Daala at Tsoss Beacon.
After the Battle of Endor, the Empire broke up into a great many warlord states, among them the Eriadu Authority, the Pentastar Alignment ruled by Ardus Kaine, Zsinj's Empire ruled by Warlord Zsinj, the Greater Maldrood ruled by the Teradoc Brothers, along with the core Galactic Empire ruled by Sate Pestage following the Emperor's death. Each of these factions battled one another to become to legitimate heir to the Empire, resulting in the Imperial Civil War. This is represented in Thrawn's Revenge by the Legitimacy system, where each of the playable Imperial Factions are competing against one another to bring smaller warlord groups into the fold, absorb one another, and ultimately becoming the most legitimate Imperial Faction and bring about the Dark Empire. Through Legitimacy, the Eriadu Authority can add new heroes and some new units to its roster, integrate the other playable Warlord factions after beating them back, and can ultimately bring about the Dark Empire with Palpatine's return and a whole new set of heroes, having the Eriadu Authority becoming the true heir to the Imperial throne.
The Eriadu Authority can hire a bounty hunter from the available pool of bounty hunters, as can every other Imperial faction along with the Hutt Cartels and the Corporate Sector. This allows them to add an additional hero to their roster, though they can only have one bounty hunter hired at a time. The bounty hunter selected is chosen at random from those available on the list, not counting bounty hunters hired by other factions or ones that are already dead.
Heroes[]
The Eriadu Authority has a number of heroes available to them, though as it typical with most of the Imperial Warlords, the later era the Eriadu Authority starts in, the fewer heroes they begin with under their command.
Sander Delvardus was an Imperial officer who married into Eriadu's Tarkin family. He fell for a refugee aid worker who became his mistress, but a heated argument left her comatose and Delvardus in despair. Delvardus with the support of Eriadu's nobles broke off following the rout at Endor and formed the Eriadu Authority. He then gave himself the title of 'Superior General' after acquiring a stockpile of military walkers.
Faction Leader
Thalassa: Can be upgraded to a Praetor-II
Night Hammer: Can be upgraded to an Executor
Maximilian Veers
Command Tier III (Land)
Modified AT-AT Walker
A model Imperial Army officer, Maximilian Veers was one of the Army's biggest proponents of walker tactics. He was appointed to General and assigned to lead the Army forces of Vader's Death Squadron, with his most notable victory leading the assault against the Rebellion on Hoth. Yet this was marred when his son Zevulon would defect to the Rebellion, which made the elder Veers disown him. Veers would spend the years following the Imperial defeat at Endor attempting to preserve its remains, but was looked down upon for his association to Vader.
Nyrox
Command Tier V (Land)
Modified AT-AT Walker, Thunderer One
Extremely skilled vehicle operator that drew the attention of General Veers and became his prodigy, and contributed to the officer handbook for AT-AT use. Enjoys the sense of power the large vehicle provides over other options and is well-skilled in keeping it operation in heavy combat.
Malcom
Administrator (-10%, Structures)
N/A
The Moff and governor of the Brema sector near Sullust, Malcom struggled and failed constantly to suppress the Pinacism religion which was spreading in his sector. Malcom was also unable to control the rebellion of the Sullustans before the battle of Yavin and never regained control of the planet even by Endor.
Grath
Command Tier V (Land)
Stormtrooper Commander
Stormtrooper Commander who rallied troops during the Culroon III debacle, long enough for them to be saved by a young officer named Maximilian Veers. Grath in turn gave Veers a field promotion to Major after executing the General whose incompetence had caused the disaster.
Governor of the Tamarin Sector, Lobax Resuun was a dauntless leader. As his sector erupted into chaos following Endor, Resuun refused to give in to the plummeting morale of his forces and the rising paramilitaries of organized crime gangs. At the peak of the tension in the sector, he would relocate the sector capital to his flagship, and he managed to retain control of the sector in spite of a coup attempt.
Shea Hublin had a distinguished career within the Empire as a fighter pilot, having joined the Republic Navy just before the CIS surrender. He was primarily involved in the subjugation of the Western Reaches.
Sword Squadron: Shea Hublin deploys with Sword Squadrons in space tactical battles
Adrick
Command Tier V (Land)
Aggressive
Stealth
Modified AT-ST Walker
- Escorts:
2x - Stormtrooper Carbineer Squad
2x - AT-PT Walker
Imperial officer who once searched for the Codex of Tython and later the Nightsister Kyrisa. Was a survivor of the ill-fated and covered up scouting mission to Hoth.
The premier hovertank officer of the Empire, Zel Johans has a long and successful record, with the Rebel's pyrrhic victory at Turak IV the only defeat of his 'Hell Hammers' unit. This valiant defense enhanced the prestige of Johans, and led to the creation of the Imperial-series repulsortank which was built to Johans specifications. After Endor, Johans based his regiment on Brintooin and supported various warlord groups. The confused infighting led him to reject oversight and become a de facto warlord, but he continued to lend his strength to groups he saw as legitimate.
Prittick was present at the Battle of Endor and, as a result of the death or capture of the more senior commanders, was the ranking admiral after Gilad Pellaeon called for the retreat to Annaj.
Octavion Sorin
Command Tier IV (Land)
Ruthless
2-M Repulsor Tank
- Escorts:
3x - 2-M Repulsor Tank
Imperial division commander and considered one of the finest if overly vicious and uncreative military minds for ground combat in the galaxy, with a penchant for leading by example from medium repulsortanks and walkers. Participated in historic actions such as Hoth and the dismantling of the Ando Prime rebel cell.
Snopel
Defensive
Commando
Imperial Shock Trooper considered one of the best commando trainers in the galaxy, with notable students including Han Solo under his tutelage. A long-serving soldier, he fought on Geonosis at the start of the Clone Wars and continued to fight into the Galactic Civil War before an incident with a TIE Bomber group saw him relegated away from core postings.
Ivan Cronus was the second in command of Superior General Delvardus in the Deep Core. When Delvardus was killed at the Tsoss Beacon conference by Natasi Daala, Daala took his corpse and presented it to Cronus and the rest of his former garrison. Cronus for his part did not despair over Delvardus' death, and presented Daala with the secretly built Executor Night Hammer as a gift for her forces. Sharing Daala's ambitions to unite the Empire, Cronus joined Gilad Pellaeon as one of her most trusted advisors.
Joins the Eriadu Authority in 9 ABY
Fighter Heroes[]
Eriadu Authority Starfighter Heroes
Hero Name:
Traits:
Squadron:
Flagship Deployments:
Description:
E.C. Nerwal
Ace Pilot
Avenger Squadron, TIE Avenger Squadron
Sander Delvardus
Shea Hublin
Redd Wessel
Utoxx Prentioch
Sahreel
Trommer
Nicknamed "Easy Nerwal" by his wingmen, E.C. Nerwal was an elite Imperial pilot at the beck and call of Task Force Vengeance at the peak of his career during the Galactic Civil War. Nerwal was known for his innovative tactics and involved himself in modifying starfighters under his command. After the destruction of the task force's flagship and the squadrons home in the Star Destroyer Rage, Nerwal would return to the capital off the oversector to continue his tour of duty within the Empire.
Rexler Brath
Ace Pilot
Onyx Squadron, TIE Defender Squadron
Adye Prittick
Lobax Resuun
Nahdonnis Praji
Natasi Daala
Akal Zed
Raveen
An ace pilot with a storied history of combat missions in the Galactic Empire, Rexler Brath was a terror from the cockpit of a TIE Interceptor. When the TIE Defender was ready for widespread deployment within the Navy, Rexler was bestowed with one of the highest honors an Imperial Pilot could receive; he was given command of one of the first ever TIE Defender squadrons put together by the Galactic Empire.
Navy[]
The Naval Forces of the Eriadu Authority are built around battleships and large warships being the centerpieces of their fleet. To this end, they are the only faction capable of building more than one non-hero Super Star Destroyer at a time, with both the Bellator Star Dreadnought and the massive Assertor Star Dreadnought on their roster. Additionally, Sander Delvardus can be upgraded to command either the battlecruiser Thalassa or the Night Hammer, an Executor Star Dreadnought, giving their base roster three SSDs they can access without tapping into Legitimacy. Beyond their dreadnoughts, the EA can also build the Praetor-II Battlecruiser, the Allegiance Battlecruiser, Torpedo Spheres, and both the Imperial-I and Imperial-II Star Destroyers. This makes their ideal fleet composition very top heavy.
On the smaller ship side, Eriadu has only a few heavy frigates and an odd mix of light frigates. Their only carrier is the Imperial-I Frigate, their only Interdictor is the Twin Well Immobilizer, and their only fleet tender is the aging Galleon Frigate. The EA possesses a good mix of anti-ship vessels amid their smaller shipyards, with the Victory-I SD, Gladiator-I SD, KDY Strike Cruiser, Arquitens Cruiser, and Raider-II Corvette bringing most of their guns to bear against enemy warships. For anti-fighter duties, the Eriadu Authority relies on the IPV-1 and later on the Adz Patrol Cruiser, with the Beta ETR-3 serving as their main gunship.
The Gamma-class ATR-6 Assault Transport is heavily shielded and armed for its size, capable of delivering damage to large targets with its turbolaser and proton torpedoes. However, it is relatively slow and not well equipped to deal with enemy starfighters.
A corvette-sized patrol boat originally designed for in-system security by planetary defense forces. The design line saw a name change as the government changed to the Galactic Empire, but the vessel remained a common sight among the galaxy. It can handle most fighter threats.
A modern deep-space warship, the Adz Patrol Destroyer is a fearsome package for its size. Fitted with the latest advanced in slave circuitry to circumvent the dwindling sources of ship crews in Imperial territory, a simple crew of two is able to control its batteries with no loss of firepower. The loadout of the Adz consists of respectable anti-fighter ions and lasers that serve as a danger to any trespasser to the territory it controlled.
Later configuration of the Raider that is primarily armed for anti-ship duties. Trades out most of the anti-fighter weaponry and physical munitions for a mix of turbolasers and ion cannon mounts. it is best used for support fire against larger vessels in numbers or as a wolfpack.
Pre-Clone Wars cargo frigate produced by Kuat Drive Yards for Corporate and Republic use. While the civilian version is usually unarmed, military models mount a small amount of heavy guns to fend off raiders. Served as the inspiration for the later Star Galleon frigate, and functions as a back-line support ship in fleet actions.
A KDY alternative to the Carrack-class designed in the Clone Wars to serve both as an escort for Star Destroyers and a centerpiece for corvette groups. The design would continue to see Imperial usage, fighting the Rebel Alliance and other forces in the early days of the Empire. It is decently armed for its size and an excellent support gunship when grouped into wolfpacks.
Kuati produced variation on the Loronar Strike Cruiser with most famous example being Sate Pestage's personal flagship. Although technically an upgrade featuring more extensive hangars and advanced fighter launching facilities, the modularity and logistical benefits of the original Loronar version meant that remained the preferred choice.
Related to the more common Immobilizer 418, these cruisers only dedicate half the effort to gravity well projectors, and consequently have increased defenses and heavier weapons than their cousins.
A small cruiser in the Star Destroyer family that was originally designed to escort the Victory-class. The design would not see general use and production until after the Clone Wars where it would be relegated to system patrols and enforcement. It has an unspecialized design and is able to defend itself from most threats when in sufficient numbers.
A medium frigate that functions tolerably as a light carrier. Original iteration of a craft intended to free up the related Acclamator-series vessels from patrol and security-focused duties for frontline use. Between the Acclamator-I and its successor Imperial-II frigates for combat functionality.
A venerable heavy cruiser, the Republic-designed Star Destroyer is meant to complement the Venator-class by focusing on ship-to-ship combat and system defense. It has a powerful battery of missiles for firepower but is hindered by an archaic drive system. It is best used to deal damage to enemy ships with its missile payload and large gun array.
Iconic large and dangerous multirole capital vessel. It is durable, well-armed with a variety of weapons, speedy for its size, and capable of carrying a respectable amount of fighters. Receives a good benefit from supporting carriers and escorts and functions well in almost any fleet composition.
The second iteration of the Imperial-class and less multirole than its predecessor. Numerous design flaws are fixed and significant amounts of firepower are added to the design, at the cost of the sheer versatility the Imperial-I had.
A small star battlecruiser design resembling a larger version of the Imperial and Tector classes. The design lacks a dedicated fighter hangar and devotes most of its volume to weapons and support systems that make it an extremely dangerous opponent in ship-to-ship engagements. While it is able to outfight most capital ships, and it can fight off small groups of bombers by itself, it requires an escort not to get torn apart by bomber swarms.
A large siege platform typically assigned to Imperial sector fleets that was intended to cause precision overloads in planetary shields to strike generators in sieges, but it also works as an artillery platform in space combat. It is best used to bombard large targets from range with an adequate escort.
The larger successor of the Praetor-I originally built for the Empire, the Praetor-II was yet less versatile than the standard Imperial Star Destroyer. It was largely neglected as a result, and although not as terrifying as the newer star dreadnoughts, the Praetor-II remained popular with Imperial commanders undertaking dangerous assignments at the fringes of the galaxy.
A smaller Super Star Destroyer distinguished by the prominent ridge along the length of its hull, similar to other vessels in the Mandator family of designs from which this ship diverged. It was designed for speed and nimbleness compared to the counterpart Mandator-III.
The second largest of the standard line of Imperial star dreadnoughts, the Assertor simplifies the design of the massive Executor in order to reduce costs and make a smaller more efficient frame for combat. Its outer hull is covered in weapon emplacements carefully placed to ensure maximum overlapping arcs of fire for each possible engagement angle. Apart from the excessive complement of guns, the Assertor also houses extensive fleet command facilities enabling it to be a capable and extremely powerful flagship.
A speedy and maneuverable light fighter that became one of the most recognizable Imperial symbols after being chosen to standardize fighter models shortly after the Empire's founding. It is cheap and lacks shielding and adequate armor compared to other designs. It is best used en-masse to engage enemy fighters and bombers.
A TIE Fighter variant modified with a shield generator. The additional weight creates a small but noticeable decrease to the craft's speed and handling.
An extremely fast and maneuverable interceptor. Originally intended to replace the TIE/LN but relegated to supplementing it instead due to logistical problems. Armed with laser cannons, it is an extremely deadly threat to Rebel starfighters in a dogfight.
A TIE Interceptor variant equipped with a shield generator. Though popular among many pilots, the addition adds cost and is detrimental to the highly tuned performance of the engines, making these fighters somewhat scarce.
Designed in an attempt to save face after the X-wing debacle, the Howlrunner is an expensive fighter design that grants superior individual performance to a standard TIE/IN. The design was not especially popular in the Galactic Civil War but has seen greater usage against the New Republic as Imperial resources have become more important. It is best used to tie up and eliminate enemy fighters.
A novel TIE variant based around a pair of heavy turrets. Though somewhat clumsy, the Sentinel's shield and sturdy hull allow it to stay intact while the turrets engage nimbler foes. The Sentinel is famous beyond its deployment due to being the subject of the painting Emperor's Eyes.
A sturdy SoroSuub heavy snubfighter with impressive durability which was initially developed as the Drexl-class and saw poor popularity until pressed into service by Imperial remnants to replace losses taken to TIE forces.
The brainchild of Grand Admiral Demetrius Zaarin along with the TIE Avenger, the TIE Defender was an evolution of the TIE series intended to counter the Rebel Alliance's starfighter doctrine. It was built to have innate deflector shielding, a hyperdrive engine, excellent speed, and an armament featuring laser and ion cannons, plus a torpedo launcher. As a result the Defender is one of the deadliest fighters in the Empire's arsenal, and only the extreme cost of the craft prevented it from being deployed in mass quantities.
An early planetary defense Skipray model intended to replace the pre-Clone Wars Turbostorm gunship using systems tested on Toscan Q fighters. It is still a powerful assault craft but slower and not as well armed compared to later Imperial models.
A bomber armed with proton torpedoes. It replaces the unpopular TIE/gt model and is a significant improvement over that design. It is best used to attack the larger enemy ships and space stations along with bombing runs against ground targets.
The most common of the Empire's ground fighting forces, Imperial Army troopers are drawn from conscripted and enlisted individuals from across the galaxy. As the Army benefited from substantially increased investment following the transition to the Empire, contemporary Imperial Army troopers are extensively trained and armed with gear for both planetary assaults and occupation. While less iconic than stormtroopers and not as zealous in their morale, Army troopers are plentiful, dedicated fighters who should by no means be underestimated.
Organizational successors to the Republic and ORSF Special Tactics troopers, Special Missions troopers are a mix of the elite and attached veteran-rate troopers of the Imperial Army. Equipped with a flexible if somewhat stringent equipment loadout to support Army Troopers against heavier targets and provide support and protection to friendly armor assets.
An incredibly fast repulsorcraft designed to run down swoop bike gangs. The Swift 3 was most famously used by the Dark Riders, a Storm Commando unit under Lieutenant Irlyn Resk.
A fragile but well-armed missile walker developed to eliminate Rebel heavy infantry units. Famous for an early deployment at Corrdair where Alliance forces laughed at the appearance before suffering under the unit's firepower. It is best used for supporting infantry or heavy vehicles with its anti-infantry capabilities.
An economical version of the standard Imperial repulsortank, and a by-product of Colonel Zel Johans' push to standardize the Imperial Army's use of repulsor vehicles. Usually crewed by two standard army troopers under strict supervision of sergeants by comlink. Without the expensive heavy gun intended for the standard garrison tank it is unable to match up against equitable vehicles on the field, but gains in speed and usage against infantry in exchange.
The standard class of the Imperial repulsortank, intended to replace the aging FireHawke. It has an additional repeating blaster compared to the 1-L that grants it a vast increase in effective firepower. While 'average' for its class, the 1-M is a danger to infantry, light vehicles, and even larger armored units in tandem with other tanks. A favorite of platoon officers in the field for keeping close command of their units.
The biggest and toughest variant of the Imperial repulsortank line, it was also the most widely produced by its manufacturer Ubrikkian Transports. Sporting weaponry that rivaled artillery in range and power, its durable armor allowed it to withstand sustained fire even from other heavy assault vehicles. The 1-H's lumbering size and speed means only the most highly trained and specialized tank crews can pilot them effectively.
Wing-shaped airspeeder derived from a prior series of SoroSuub scouting models during the Clone Wars, with assorted regional use by various groups afterwards. Attack loaded versions house a variety of weapons for engaging all types of targets, but the principal benefit of the design is speed and the armor that can be applied due to its bulk.
A development of the Battlefield Holographic Control Interface program, the Tracked Mobile base was a prototype vehicle designed to contain a land version of the previously Star Destroyer bound BHCI. While the BHCI program was never widely adopted, the TRMB design would be refitted to serve in other supportive roles for the Imperial Army.
Large assault transport with forward weaponry. The current model is an Imperial derivative of an older Republic design and a notable improvement over its predecessor. It is best used in head-on assaults of enemy forces while lighter vehicles screen on its flanks. Able to deploy infantry.
A fast-moving repulsorlift airspeeder designed as a Sienar/Cygnus hybrid. It is built around a large beam cannon and suited to destroying armored targets in quick strikes before retreating away from counterfire.