Thrawn's Revenge Wiki

The Galactic Empire, also known as the Imperial Remnant or simply the Empire (and among the community as the Greenpire), is one of the main factions in Thrawn's Revenge. After their disastrous defeat at Endor, the Galactic Empire was thrown into disarray. Many Admirals and Moffs split away, forming their own Warlord Kingdoms. In the wake of these defections and defeats at the hand of the Rebellion and New Republic, a variety of rulers laid claim to the Imperial Throne. The Galactic Empire is led by a series of unique leaders with unique heroes and ships. By gaining Legitimacy, they bring minor Imperial warlords into their banner, can integrate other warlord factions, and even unlock the mysterious Dark Empire.

Government Mechanics[]

Imperial Regime[]

In the wake of Palpatine's death at the Battle of Endor, many warlords broke off from the Empire, leaving the question of who rules those who remained loyal to the Galactic Empire in the air. In Thrawn's Revenge, this is represented by the Regime System, offering players a variety of choices to determine who will rule the Empire. Currently, there are 4 Regimes available to the Empire, signified by their different rulers: Sate Pestage, Ysanne Isard, the Central Committee of Grand Moffs, and Grand Admiral Thrawn. Each regime has a different cadre of heroes and features some changes to the Empire's roster.

Sate Pestage[]

  • Sate Pestage: "The Rebels have been making inroads towards our territories, and some of our own commanders have decided to abandon their duties, though they claim otherwise. I leave it to you to reunite my Empire. The Warlord filth are no different than the Rebels. Ensure the Empire is victorious on all fronts."

Beginning in 4 ABY. the Empire begins ruled by Sate Pestage, one of Palpatine's advisors on Coruscant. Pestage will stay in command of the Empire until he dies, the player chooses to usurp him, or until Coruscant is captured by another faction. The main benefit to Pestage's regime compared to later Imperial Regimes is Pestage's 25% Administrator bonus, allowing him to heavily discount most production. Using this to set up Tax Agencies, the Kuat Drive Yards corporation, Defensive Structures, and build early fleets and armies is a useful early-game Imperial strategy.

From Pestage's Regime, the Imperial Player can choose to proceed regimes in one of two directions: they can either research Project Ambition from the political options menu, which will have Sate Pestage removed from power and replaced by Ysanne Isard; or they can back the Central Committee of Grand Moffs, where Bertroff Hissa will take command of the Empire.

Regime Progression Options[]

Icon: Regime Event: Incoming Transmission:
IsardRegime Project Ambition Isard: "I am Ysanne Isard, the Director of Imperial Intelligence. The death of our beloved Emperor has left our once-proud realm in hands of lesser men with no vision. Sate Pestage is a coward who will sell out what remains of the Empire to save his skin. We need a strong leader, one who can best the Rebels and force these ambitious warlords to unite under one banner again. You can join me, or be sure to fall with him."
HissaRegime Form Central Committee of Grand Moffs Hissa: "I am Grand Moff Hissa, head of the Central Committee of Grand Moffs. The destruction of our latest Death Star was but a temporary setback. The Rebels have yet to see the full fury of our power and might. The Prophets of the Dark Side foretell of a new leader of the Empire; the Supreme Slavelord of Kessel, Trioculus. If you swear your fealty to our new Emperor, we shall rule the galaxy and crush the Rebel Alliance!"
Sate Pestage's Hero Roster[]
Imperial Hero Roster under Sate Pestage
Hero Name: Traits: Commands: Description: Special Notes:
Sate Pestage
SatePestageAdminLeader
  • Administrator II (20% build cost & time reduction \ 10% planet income bonus)
  • N/A
One of the earliest supports of Palpatine and Grand Vizier of the Empire, Sate Pestage's power in the New Order allowed him to give or deny access to the Emperor at will on top of managing his personal archives. Pestage also increasingly took part in the ruling of the Empire as Palpatine withdrew from the concerns of the state for arcane matters. With the Emperor's death, Pestage took the role of ruler of the Empire for a time. He would attempt to raise Imperial citizens morale through acts such as establishing the Church of the Dark Side as a state religion. Conflicts with both Isard and the Imperial Advisors would see Pestage deposed however, with mixed reports of him being assassinated on his homeworld of Ciutric, to simply retiring to the sanctuary world of Byss. Faction Leader

Restriced Hyperdrive: Fleets including this unit travel at a slower speed

Tal AshenAshenPortrait
  • Command Tier VIII (Land)
  • Fortification Specialist
Tal Ashen was a General serving in the Galactic Empire. After his innovative tactics uncovered and captured an entire spy ring led by the wife of Rebel General Rand Talor, Emperor Palpatine hand-picked Ashen to command the Coruscant Defense Forces and the Elite Force defending the Imperial Palace. Troop Deployment: Deploys 1x Phase II Dark Trooper Platoon
Paltr CarvinCarvinPaltrPortrait
  • Command Tier VI (Land)
Carvin was an ambitious general appointed to the Imperial Ruling Council during Sate Pestage's rule of the Empire. He had little faith in Pestage's leadership, and with prodding from Ysanne Isard eventually turned against the Vizier. In his new position as head of the Ruling Council, Carvin would take control of the Empire for a short time before being deposed by Isard herself.
Malcor BrashinMalcorBrashinPortrait
  • Command Tier X (Land/Space)
Brashin is a man of humble origins who became a fanatic Imperial when his wife and daughter were murdered by non-human thieves. He prefers to command ground forces from orbit, concerning himself with strategic matters rather than personal heroics. He relays orders to his troops remotely via the Inquisitor's Battlefield Holographic Control Interface and a data-linked TR-MB. Orbital Support: Adds a TR-MB to the Reinforcement pool when in orbit. If destroyed, this TR-MB can be rebuilt.
Delak KrennelDelakKrennelPortrait
  • Command Tier V (Space)
  • Offense Focus
A sadistic Humanocentrist Imperial, Delak Krennel was transferred to serve Thrawn in the Unknown Regions after displeasing Rufaan Tingellinus. When Krennel was sent back to Coruscant for punishment, the concurring death of Palpatine left him without reprimand. Promoted to Admiral in the following chaos, he would support Sate Pestage following by Director Isard, before breaking off and styling himself as Prince-Admiral of Ciutric IV.
Ledre Okins

OkinsPortraitBetter

  • Command Tier V (Space)
An elderly admiral well known for his loyalty, Okins was often placed in charge of ambitious and unscrupulous officers whose doings he would report in great detail to the Emperor. His most famous mission was leading the Executor and supporting ships against a Rebel shipyard in the Vergesso asteroids.
Lightning SquadronLightningSquadronPortrait
  • Command Tier I (Land)
  • Intel Focus
Elite cavalry unit created during the Clone Wars for autonomous and dangerous missions, consisting of a mix of veteran clones, stormtroopers, scout troopers and army personnel under the Empire. Considered a floating unit that operates where needed, and one of the most notable Imperial special forces units not destroyed in the fallout from Endor. Progression: Can carry over to both Isard's regime and Central Committee of Grand Moffs (Progressive GCs only)
Uther KermenKermenPortrait
  • Command Tier VII (Space)
Uther Kermen was placed in charge of the Empire's fleet by the Imperial Advisors after the Battle of Endor. He personally ran the defense of Milagro, and ended up bombarding most of the planet before it fell into New Republic hands to deprive them of its resources. Kermen would enter negotiations to secure the world of Kaal over Moff Prentioch and the New Republic. This would end in failure for Kermen, and the resulting battle saw his flagship damaged and in retreat.
Teren RogrissRogrissPortrait
  • Command Tier VII (Space)
  • Fortification Specialist
A skilled officer known for his loyalty and honor. Rogriss was leader of the Empire's taskforce against Zsinj and collaborated with Han Solo and Wedge Antilles. Years later he was given orders to attack the planet of Adumar in spite of Rogriss' promise to leave it unharmed, leading him to defect. Upgrade: Bellator [Requires Pellaeon regime]
Sate Pestage's Fighter Heroes[]
Hero Name: Traits: Commands: Flagship Deployments: Description:
Soontir Fel

Soontir FelPortrait

  • Command Bonus V (Space)
  • Starfighter Specialisation
  • 181st Imperial Fighter Group, TIE Interceptor Squadron
Baron Soontir Fel was a legendary Imperial fighter ace. His leadership transformed the 181st Imperial Fighter Group from the "one-eighty-worst" to a rival of the New Republic's Rogue Squadron. Unfortunately Ysanne Isard saw Fel as a potential threat, so she had him exiled to the Unknown Regions before she took control of the Imperial government.
Broadside

BroadsidePortrait

  • No active traits
  • Shadow Squadron, ARC-170 Squadron
  • Malcor Brashin
  • Uther Kermen
  • Delak Krennel
  • Denn Wessex
  • Cronal
  • Ars Dangor
"Broadside" was the nickname of an experienced clone pilot who served in Shadow Squadron, an elite starfighter squadron personally trained by Anakin Skywalker. Broadside and his brothers stayed loyal to the Empire with its rise, but the squadron would eventually be disbanded and its members cast adrift in the Imperial military. Many years later, Broadside was called to form a renewed Shadow Squadron by Darth Vader, a call the clone was only eager to accept. With Vader's death Broadside with the rest of Shadow Squadron returned to Imperial Center, ever eager to serve the Empire.

Ysanne Isard[]

  • Ysanne Isard: "This is Director Isard. All Imperial forces are now under my control. My wish is the death of the Rebellion. Now with the Empire in my hands, there will be no one to stop me from making that wish come true."

Ysanne Isard is the ruler of the Empire in 6 ABY (Era 2) starts. She can also be made ruler of the Empire when beginning in Pestage's regime by losing Coruscant, having Pestage die, or by researching Project Ambition from the Political Options menu. When progressing from Pestage's Regime to Isard's Regime, Ysanne Isard will come under your command along with a new roster of heroes, and Thyferra will join the Galactic Empire. If the Empire loses Coruscant or Sate Pestage dies before completing Project Ambition, Isard will take command of the Empire and Zero Command will take control of Kalist VI and Abregado-Rae if the Galactic Empire controls them. When switching to Isard's Regime, the following heroes from Pestage's Regime will leave the Empire: Uther Kermen, Ledre Okins, Sate Pestage, Paltr Carvin, and Delak Krennel. Swapping to Isard also unlocks the Strike Cruiser while locking the KDY Strike Cruiser.

The most powerful tool of Isard's Regime is her Flagship Upgrade, the Lusankya, netting the Galactic Empire a second Executor-class Star Dreadnought in addition to the generic Executor they can build. The Imperial player can proceed from Isard's Regime into Grand Admiral Thrawn's regime by researching the option from the Political Options menu, which will replace the current regime with Thrawn and his unique set of heroes and some units.

Regime Progression Options[]

Icon: Regime Event: Incoming Transmission:
RegimeThrawnNew Depose Isard Thrawn: "This is Grand Admiral Thrawn. I am currently preparing to conclude my work in the Unknown Regions and return to the Empire, which I seem to notice has some need of my assistance since Endor. No doubt this will mean the current leadership will desert. If you should prefer my earlier return, I am prepared to assume command of the Imperial fleet as necessary."
Ysanne Isard's Hero Roster[]
Imperial Hero Roster under Ysanne Isard
Hero Name: Traits: Commands: Description: Special Notes:
Ysanne Isard

I BUTTON ISARD SPYMASTER LEADER

  • Partisan Suppressor
  • Spymaster (Base Form)
  • Command Tier VII (Space / Lusankya Form)
  • Intel Focus
Ysanne Isard was the daughter of Armand Isard and, after accusing him of treason and his subsequent execution, took his place as Director of Imperial Intelligence. Isard rose high enough in Emperor Palpatine's favor that he gifted her the sister ship of Executor, Lusankya. Faction Leader


Lusankya: Can be upgraded to an Executor at the Imperial Capital

Restricted Hyperdrive: Fleets including this unit travel at a slower speed (base form only)

Fliry Vorru

I BUTTON VORRU ADMIN

  • Grand Moff (-15% cost / time, +10% income)
  • N/A
Moff Vorru is a Corellian politician and criminal who was framed by Prince Xizor and served a sentence in the spice mines of Kessel. He was freed by the New Republic as part of their plan to retake Coruscant. He betrayed them and joined forces with Ysanne Isard, serving as the Thyferran Minister of Trade. Restricted Hyperdrive: Fleets including this unit travel at a slower speed
Ait ConvarionConvarionPortrait
  • Command Tier IV
  • Offense Focus
Captain of the Victory-II Star Destroyer Corrupter, Convarion is an aggressive starship captain who strongly believes in the Galactic Empire and is fiercely loyal to Isard.
Afsheen Makati MakatiPortrait
  • Command Tier IX (Space)
Afsheen Makati was one of the original twelve Grand Admirals. During a mission, Makati developed a deep hatred for Supreme Prophet of the Dark Side Kadann, due to being tortured with Force Lightning by the Prophet after his first officer ridiculed the dress of the Order's members. At the Battle of Endor, the Grand Admiral escaped the destruction of the second Death Star and retreated to Coruscant, swearing his allegiance to whoever controlled Imperial Center. Progression: Can carry over to Thrawn's regime
Devlia DevliaPortraitBetter
  • Command Tier IV (Space)
A proud admiral happy with the ideals of the New Order, Devlia left his retirement to assist an Empire facing manpower shortages. He was placed in charge of a Vladet based task force, where he remained confident in his security arrangements despite increased New Republic activity.
Teren RogrissRogrissPortrait
  • Command Tier VII (Space)
  • Fortification Specialist
A skilled officer known for his loyalty and honor. Rogriss was leader of the Empire's taskforce against Zsinj and collaborated with Han Solo and Wedge Antilles. Years later he was given orders to attack the planet of Adumar in spite of Rogriss' promise to leave it unharmed, leading him to defect. Upgrade: Bellator [Requires Pellaeon regime]
Tal AshenAshenPortrait
  • Command Tier VIII (Land)
  • Fortification Specialist
Tal Ashen was a General serving in the Galactic Empire. After his innovative tactics uncovered and captured an entire spy ring led by the wife of Rebel General Rand Talor, Emperor Palpatine hand-picked Ashen to command the Coruscant Defense Forces and the Elite Force defending the Imperial Palace. Troop Deployment: Deploys 1x Phase II Dark Trooper Platoon
Malcor BrashinMalcorBrashinPortrait
  • Command Tier X (Space)
  • Anti-Partisan
Brashin is a man of humble origins who became a fanatic Imperial when his wife and daughter were murdered by non-human thieves. He prefers to command ground forces from orbit, concerning himself with strategic matters rather than personal heroics. He relays orders to his troops remotely via the Inquisitor's Battlefield Holographic Control Interface and a data-linked TR-MB. Orbital Support: Adds a TR-MB to the Reinforcement pool when in orbit. If destroyed, this TR-MB can be rebuilt.
Ysanne Isard's Fighter Heroes[]
Hero Name: Traits: Commands: Flagship Deployments: Description:
Turr Phennir

PhennirPortrait

  • Command Tier V
  • Starfighter Specialist
  • 181st Imperial Fighter Group, TIE Interceptor Squadron
  • Teren Rogriss
  • Afsheen Makati
  • Miltin Takel
  • Brandei
  • Dorja
  • Gilad Pellaeon
  • Natasi Daala
  • Redd Wessel
  • Ardax
Turr Phennir was a top Imperial fighter ace. While Soontir Fel led the 181st, Phennir was his executive officer. Phennir took command after Fel's exile in 5 ABY. During his tenure, the 181st maintained its legendary rivalry with the New Republic's Rogue Squadron. Phennir's last major engagement in Imperial service was the Battle of Adumar in 12 ABY.
Broadside

BroadsidePortrait

  • No active traits
  • Shadow Squadron, ARC-170 Squadron
  • Malcor Brashin
  • Uther Kermen
  • Delak Krennel
  • Denn Wessex
  • Cronal
  • Ars Dangor
"Broadside" was the nickname of an experienced clone pilot who served in Shadow Squadron, an elite starfighter squadron personally trained by Anakin Skywalker. Broadside and his brothers stayed loyal to the Empire with its rise, but the squadron would eventually be disbanded and its members cast adrift in the Imperial military. Many years later, Broadside was called to form a renewed Shadow Squadron by Darth Vader, a call the clone was only eager to accept. With Vader's death Broadside with the rest of Shadow Squadron returned to Imperial Center, ever eager to serve the Empire.
Broak Vessery

VesseryPortrait

  • Command Tier III
  • Starfighter Specialist
  • Stranger Squadron, TIE Defender Squadron
  • Ysanne Isard
  • Devlia
  • Ait Convarion
  • Niclara Varnillian
  • Lira Wessex
  • Kedler
Broak Vessery was a Colonel in the Imperial Navy who served under Ysanne Isard. On Isard's orders Vessery would lead his TIE Defender squads to rescue Rogue Squadron from an ambush plotted by Delak Krennel and Isard's clone. He expressed regret for being unable to save two of the Rogues from the impossible circumstance, and would go on to train Rogue Squadron in the use of the TIE Defender for a strike against Krennel. When Krennel's regime collapsed and both Isards died, Vessery would take his Defender Squadron and vanish from the New Republic's sight.

Central Committee of Grand Moffs[]

  • Bertroff Hissa: "To my fellow Grand Moffs, Grand Admirals, and the others, I bid you all dark greetings! We have gathered here today to mark a new beginning. Let us all swear loyalty to the trueborn son of Palpatine - Emperor Trioculus!"

As an alternative to Isard, Imperial players can instead choose to back the Central Committee of Grand Moffs from Pestage's Regime instead of Isard. Doing so will place Bertroff Hissa in command of the Empire with a new roster of heroes, some new units, and Kessel will join the Galactic Empire. Notably, this option will lock the AT-PT, Beta ETR-3, and KDY Strike from the Imperial roster, while unlocking the PX-10, Treaded Neutron Torch, YE-4 Gunship, and Strike Cruiser. This regime is notable for giving the Imperial Faction a number of economic heroes. Choosing this option will result in the following heroes leaving the Empire: Uther Kermen, Ledre Okins, Sate Pestage, Paltr Carvin, Delak Krennel, Tal Ashen, and Malcor Brashin.

The Imperial player can proceed from the Central Committee's Regime into Grand Admiral Thrawn's regime by researching the option from the Political Options menu, which will replace the current regime with Thrawn and the following heroes will be lost after Grand Admiral Thrawn's return: Kadann, Dunhausen, Muzzer, Sergus Lanox, Rufaan Tigellinus, Bertroff Hissa, Jedgar, Thistleborn, Trioculus, and Teren Rogriss.

Regime Progression Options[]

Icon: Regime Event: Incoming Transmission:
RegimeThrawnNew Depose Central Committee Thrawn: "This is Grand Admiral Thrawn. I am currently preparing to conclude my work in the Unknown Regions and return to the Empire, which I seem to notice has some need of my assistance since Endor. No doubt this will mean the current leadership will desert. If you should prefer my earlier return, I am prepared to assume command of the Imperial fleet as necessary."
Central Committee's Hero Roster[]
Imperial Hero Roster under Central Committee
Hero Name: Traits: Commands: Description: Special Notes:
Bertroff Hissa

HissaPortrait

  • Command Tier IX (Space)
The ambitious near-human protégé of Quarsh Panaka, Hissa was one of the few aliens to become a Grand Moff. In the power struggle following the death of Emperor Palpatine, Hissa headed the Central Committee of Grand Moffs, one of the most prominent movements opposing Ysanne Isard. Faction Leader
Rufaan Tigellinus

RufaanTigellinusPortrait

  • Command Tier X (Space)
  • Agent II (-10% cost)
Rufaan Tigellinus was one of the original twelve Grand Admirals and later a Grand Moff of the Galactic Empire. Known for his political savvy and charisma as well as being a respected fleet commander, Tigellinus was widely followed in the media and was considered to be a key player in Imperial Court politics. After Emperor Palpatine perished at the Battle of Endor in 4 ABY, Tigellinus became involved with the Central Committee of Grand Moffs.
Thistleborn

I BUTTON THISTLEBORN ADMIN

  • Grand Moff (-15% cost / time, +10% income)
A Grand Moff of the Central Committee of Grand Moffs, Thistleborn proposed to the committee that the new Imperial city seat should be relocated to Bespin so he could take control over Cloud City rather than any strategic choice, this was rejected. Thistleborn would outlive Trioculus and would be punished by the Prophets of the Dark Side for opposing them. Restricted Hyperdrive: Fleets including this unit travel at a slower speed
Trioculus

TrioculusPortrait

  • Slavelord (-10% build time)
  • Artillery Specialist
  • Anti-Partisan
  • Infantry
Trioculus was a three-eyes mutant who became a prominent slavelord on Kessel under the tutelage of Grand Moff Hissa. Due to persistent rumors that Palpatine had a three-eyes son and prophecy of a three-eyed being with great power, Trioculus became the figurehead of the Central Committee of Grand Moffs, claiming to be Palpatine's legitimate heir. Trioculus cemented his image by recovering the Glove of Darth Vader and publicly using devices that simulated Force abilities.
Heingort Giddis

I BUTTON JEDGAR FALSE

  • Spy
  • Infantry (Spy)
Heingort Giddis was a Null agent in Imperial Intelligence masquerading as Jedgar, a Prophet of the Dark Side. He was responsible for Scardia Station, acting as the second in command of the False Prophets as well as the False Kadann's bodyguard.
Rajah Ubooki

I BUTTON KADANN FALSE SPYMASTER

  • Spymaster
  • Infantry (Lightsaber hero)
Rajah Ubooki was a Bimm con artist in Imperial Intelligence. In the months after the Battle of Endor, Cronal ordered him to pose as Supreme Prophet Kadann to establish the Church of the Darkside. Without the Force, Ubooki relied on spies and tricks to make his 'prophecies'. Shortly after Sate Pestage was deposed Ubooki went rogue, supporting Trioculus as Emperor before making his own bid for the Throne. Restricted Hyperdrive: Fleets including this unit travel at a slower speed.
Miltin Takel

MiltinTakelPortrait

  • Command Tier X (Space)
Miltin Takel was a veteran fleet admiral who became one of the twelve original Imperial Grand Admirals appointed by Emperor Palpatine two years before the Battle of Yavin. Known for his strong vices, the Grand Admiral was a spice-addict and womanizer of alien females from the world of Gargon. In spite of these weaknesses, Takel was a skilled commander, aided by the limited telepathy that was granted to him by the use of glitterstim. After Endor, Takel allied with the Central Committee of Grand Moffs. Progression: Can carry over to Thrawn's regime
Dunhausen

I BUTTON DUNHAUSEN ADMIN

  • Grand Moff (-15% cost / time, +10% income)
Dunhausen was a Grand Moff who sat on the central committee of Grand Moffs, a secret committee established to rule the Empire after Endor. Dunhausen proposed Tatooine as a new capital world solely because he wanted control over Mos Eisley Spaceport. As the proposal lacked any merit, the recommendation was easily rejected by Trioculus. Restricted Hyperdrive: Fleets including this unit travel at a slower speed
Sergus Lanox

LanoxPortrait

  • Command Tier IV (Space)
Lanox commanded the VSD Imperial Hazard as a captain of the Imperial Navy. A gifted commander, Lanox would destroy a rebel base on Horob and capture several personnel, an act for which Grand Admiral Takel would award him the Distinguished Medal of Honor. His superiors would never discover that Lanox had allowed one of the Rebels to escape because of his infatuation for the captive.
Muzzer

I BUTTON MUZZER ADMIN

  • Grand Moff (-15% cost / time, +10% income)
Muzzer was a Grand Moff in the Central Committee of Grand Moffs who supported Trioculus's bid for power after Endor although he would be skeptical of Trioculus's desire to find the Glove of Darth Vader. Muzzer would also be injured by the personal bounty hunter of Zorba Desilijic Tiure when the Moffship docked with the Zorba Express. Restricted Hyperdrive: Fleets including this unit travel at a slower speed
Teren Rogriss RogrissPortrait
  • Command Tier VII (Space)
  • Fortification Specialist
A skilled officer known for his loyalty and honor. Rogriss was leader of the Empire's taskforce against Zsinj and collaborated with Han Solo and Wedge Antilles. Years later he was given orders to attack the planet of Adumar in spite of Rogriss' promise to leave it unharmed, leading him to defect. Upgrade: Bellator [Requires Pellaeon regime]
Central Committee's Fighter Heroes[]
Hero Name: Traits: Commands: Flagship Deployments: Description:
Turr Phennir

PhennirPortrait

  • Command Tier V
  • Starfighter Specialist
  • 181st Imperial Fighter Group, TIE Interceptor Squadron
  • Teren Rogriss
  • Afsheen Makati
  • Miltin Takel
  • Brandei
  • Dorja
  • Gilad Pellaeon
  • Natasi Daala
  • Redd Wessel
  • Ardax
Turr Phennir was a top Imperial fighter ace. While Soontir Fel led the 181st, Phennir was his executive officer. Phennir took command after Fel's exile in 5 ABY. During his tenure, the 181st maintained its legendary rivalry with the New Republic's Rogue Squadron. Phennir's last major engagement in Imperial service was the Battle of Adumar in 12 ABY.
Rhymer

RhymerPortrait

  • Command Tier II
  • Scimitar Squadron, TIE Bomber Squadron
  • Bertroff Hissa
  • Rufaan Tigellinius
  • Dunhausen
  • Thistleborn
  • Quarsh Panaka
  • Josef Grunger
Callsign Scimitar 1, Rhymer was the leader of Scimitar Squadron's TIE Bombers. Reaching the rank of major by the Battle of Endor, Rhymer's group were tasked with the defense of the Death Star II's shield generator from ground assault. When the superweapon was destroyed, Rhymer and his wingmate, Jonus, would just barely escape the explosion. The collapse of Imperial authority left Rhymer and Jonus bouncing between garrisons around the Anoat sector while rebuilding the squadrons ranks, before reluctantly joining with Trioculus and the Central Committee of Grand Moffs forces at their secret base on Hoth.

Grand Admiral Thrawn[]

  • Thrawn: "I have returned from the Unknown Regions, and I am disappointed at the unruly state of the galaxy. The Ruling Council has granted me its blessing, and what is left of the Fleet has been placed under my control. Now it is time to solve the only puzzle worth solving - the complete, total and utter destruction of the Rebellion."

The fourth and final standard Imperial regime is that of Grand Admiral Thrawn. Thrawn can be brought into power by researching the appropriate option from the Political Options menu. Thrawn brings with him a wholly unique roster of heroes, replacing most of your previous roster of heroes. He also changes the Imperial Roster, locking the Executor Star Dreadnought, as well as the PX-10, Treaded Neutron Torch, and Ye-4 Gunship if previous unlocked. He unlocks Boarding Shuttles, Ysalamari Stormtrooper Squads (built on Myrkr only) and the AT-PT and Beta ETR-3 if previously locked.

No further regimes will be available outside of ones gained from achieving Dark Empire. If Thrawn is killed, the Ciutric Hegemony will take control of the following planets if the Galactic Empire controls them: Ciutric IV, Vrosyrnri VIII, and Corvis Minor IV. When progressing from Isard's regime into Thrawn's, the following heroes will be lost: Ysanne Isard, Malcor Brashin, Tal Ashen, Teren Rogriss, Ait Convarion, Devlia, and Fliry Vorru. When progressing from the Central Committee's regime, the following heroes will be lost: Kadann, Dunhausen, Muzzer, Sergus Lanox, Rufaan Tigellinus, Bertroff Hissa, Jedgar, Thistleborn, Trioculus, and Teren Rogriss.

Grand Admiral Thrawn's Hero Roster[]
Imperial Hero Roster under Grand Admiral Thrawn
Hero Name: Traits: Commands: Description: Special Notes:
ThrawnThrawnPortraitNew
  • Command Tier XI (Space)
  • Intel Focus
An exile from the Chiss Ascendancy, Thrawn enlisted in the Empire and rose far in the Imperial military. His victory over Zaarin's coup earned Thrawn the titles of Warlord and Grand Admiral, the only non-human to do so. In his expeditions to the Unknown Regions, Thrawn would lay the foundation for the Empire of the Hand, until he returned to known space and assumed command of the Empire. Faction Leader
Niles Ferrier

FerrierPortrait

  • Smuggler (-10% cost, +10% income)
A ship thief who was temporarily in the employ of Grand Admiral Thrawn. Can board frigates and capital ships.
Joruus C'baoth

CbaothPortrait

  • Force Sensitive
  • Passive Battle Meditation
Joruus C'baoth was a clone of deceased Jedi Master Jorus C'baoth, and had severe mental instability from the cloning process. C'baoth would challenge and take the place of the Guardian of Mount Tantiss on Wayland some time after Palpatine's death, until he was found by Grand Admiral Thrawn who was in pursuit of the Emperor's storehouse. While C'baoth was initially hostile to Thrawn, he entered into an uneasy alliance that saw the Dark Jedi's Force powers aid in Thrawn's campaign, but C'baoth's mad ambition would be held back for long.
Ruhk

RuhkPortrait

  • Spy
  • Noghri Assassin
One of the earliest Noghri recruits of Thrawn, whose unintimidated demeanor impressed the Grand Admiral. Ruhk would become Thrawn's personal bodyguard and thought it was a great honor to serve the lord of a Noghri Overclan. When Ruhk learned the truth behind the Empire's enslavement of his home however, he vowed to kill Thrawn himself, at the cost of his own life if need be.
Freja Covell

CovellPortrait

  • Command Tier VIII (Land)
  • Walker Specialist
Freja Covell was a general in the Imperial Army. He was one of Thrawn's chief commanders for ground assaults during his campaign against the New Republic. His brain was completely dominated by Joruus C'baoth.
BrandeiBrandeiPortrait
  • Command Tier IV (Space)
A force-attuned captain of the Imperial Navy, Brandei had a long and storied career in the Empire. By the time of Grand Admiral Thrawn's campaign, Brandei had reached the rank of Captain, and was a part of Thrawn's personal armada. After Thrawn's death, he would settle on Janara III and patrol the sector, before being routed and forced to abandon the planet.
DorjaDorjaPortrait
  • Command Tier III (Space)
  • Defense Focus
Hailing from a family with a history in the military, Dorja was captain of the Relentless. When the Battle of Endor was lost, the fleet officer's adherence to Pellaeon's orders to retreat grated at Dorja, whose seniority was ignored. Dorja aimed to take command of the Empire for himself, but Thrawn's return curtailed this, and made Dorja seethe as a non-human now lead the Empire. Years later, Dorja and the Relentless would host the Sinister Triumvirate in their plans.
Dezon

DezonPortrait

  • Command Tier I
Lieutenant Dezon is a talented Immobilizer commander who participated in Grand Admiral Thrawn's campaign. He grants a bonus to Immobilizer cruisers in battle.
Theol Drost

DrostPortrait

  • Command Tier VI (Space)
  • Fortification Specialist
  • Agent I Spec (-15% cost to defensive space stations)
  • N/A
General Theol Drost is an Imperial Army officer known for his adept tactical skill in managing space installations, and has served nearly a decade as commander of a number of such stations. By the time of Grand Admiral Thrawn's campaign, Drost was promoted to security chief of the Bilbringi shipyards, which were a vital source of new Star Destroyers for Thrawn's armada. An attack by Talon Karrde's smuggler group which resulted in the destruction of an almost complete Star Destroyer drew Thrawn's scrutiny upon Drost, who was forced to revise his security system.
Grand Admiral Thrawn's Fighter Heroes[]
Hero Name: Traits: Commands: Flagship Deployments: Description:
Turr Phennir

PhennirPortrait

  • Command Tier V
  • Starfighter Specialist
  • 181st Imperial Fighter Group, TIE Interceptor Squadron
  • Teren Rogriss
  • Afsheen Makati
  • Miltin Takel
  • Brandei
  • Dorja
  • Gilad Pellaeon
  • Natasi Daala
  • Redd Wessel
  • Ardax
Turr Phennir was a top Imperial fighter ace. While Soontir Fel led the 181st, Phennir was his executive officer. Phennir took command after Fel's exile in 5 ABY. During his tenure, the 181st maintained its legendary rivalry with the New Republic's Rogue Squadron. Phennir's last major engagement in Imperial service was the Battle of Adumar in 12 ABY.

Legitimacy[]

After the Battle of Endor, the Empire broke up into a great many warlord states, with the largest among them being the Galactic Empire itself, the Pentastar Alignment ruled by Grand Moff Ardus Kaine, Zsinj's Empire ruled by Warlord Zsinj, the Greater Maldrood ruled by the Teradoc Brothers, and the Eriadu Authority ruled by Sander Delvardus. Each of these factions battled one another to become to legitimate heir to the Empire, resulting in the Imperial Civil War. This is represented in Thrawn's Revenge by the Legitimacy system, where each of the playable Imperial Factions are competing against one another to bring smaller warlord groups into the fold, absorb one another, and ultimately becoming the most legitimate Imperial Faction and bring about the Dark Empire. Through Legitimacy, the Galactic Empire can add new heroes and some new units to its roster, integrate the other playable Warlord factions after beating them back, and can ultimately bring about the Dark Empire with Palpatine's return and a new series of Imperial Regimes.

In Era 1, 2, and 3 starts, the Galactic Empire starts most galactic conquests being the most legitimate Imperial faction. With every planet conquered, the Empire can grow its legitimacy score, increasing the chances of a random Warlord group joining the Empire. In most Progressive Galactic Conquests, if the Empire can destroy an enemy Imperial Warlord faction's Leaders, Warlords, and Super Star Destroyers, and reduce them to 3 planets, then they will be able to integrate that faction, including the remaining planets under its control, their heroes, and whatever units they have left. If the Galactic Empire absorbs two Imperial Warlord factions and reaches 60% Legitimacy, then they will be approached by Palpatine to create the Dark Empire.

Bounty Hunters[]

The Galactic Empire can hire a bounty hunter from the available pool of bounty hunters, as can every other Imperial faction along with the Hutt Cartels and the Corporate Sector. This allows them to add an additional hero to their roster, though they can only have one bounty hunter hired at a time. The bounty hunter selected is chosen at random from those available on the list, not counting bounty hunters hired by other factions or ones that are already dead.

Navy[]

The Galactic Empire possesses a balanced strength naval roster, not focusing too heavily in one direction and having good coverage with a variety of naval strategies, especially among its fellow Imperial factions. The Empire uses the typical shipyard production system in space, being able to produce Light Frigate Shipyards, Heavy Frigate Shipyards, Capital Shipyards, and Dreadnought Shipyards.

The Imperial Star Destroyers make up the centerpiece of most Imperial fleets, designed as a battleship, doing well against other warships. Dreadnaughts, Vindicators, and Victory Star Destroyers make great fire support and escorts in a standard Imperial fleet, and if Capital Shipyards are unavailable, Procursator Star Destroyers make ample replacements for an ISD if other craft are relied upon for Starfighter and Bomber support. To protect against enemy Fighters and Bombers, the Lancer Frigate is one of the best weapons in the early Empire's arsenal for dealing with the New Republic's reliance on starfighter superiority, with low-cost IPV-1 Patrol Craft making a decent choice to fill in the gaps in a fleet.

On the larger side of things, the Empire can reliably call upon Allegiance Battlecruisers as essentially a Heavy Star Destroyer, and most regimes allow the Empire to build the mighty Executor Star Dreadnought to use as a sword against most all enemy fleets. As mentioned above, the sole exception to this is Thrawn's Regime wherein the Executor becomes unavailable. However, any generic Executor built from the previous regime (Isard's or Grand Moffs') will remain in service. This also applies to SSD heroes obtained from Legitimacy.

Buildable Space Roster[]

Light Frigate Shipyard Production[]

LightFrigateShipyard Icon Light Frigate Shipyard Production
Ship Icon: Ship Name: Description: Special Notes:
BetaETR3 Beta ETR-3 Escort Transport A refinement of the Gamma ATR-6 which increased the weapon load and protection but sacrificing even more speed, the Beta ETR-3 is another lumbering gunship with an extensive array of weapons from turbolasers, ion cannons, lasers, and proton torpedo launchers. Of primary note is the addition of laser cannons, which provide token anti-fighter capability that the Gamma completely lacks. Locks in Central Committee's Regime
Ye4 Ye-4 Gunship The YE-4 Gunship was originally made by Sienar Fleet Systems for the purpose of protecting the Kessel system and the surrounding deep space and its effectiveness in this role would see it rapidly be used to defend other areas. Heavily armed with rotating and fixed guns which covered every single angle of approach, the gunship is a deadly opponent to all enemy small craft and fighters. Regimes: Central Committee
I BUTTON DELTA JV7 Delta JV-7 Escort Shuttle Originally designed as a more combat capable transport than the Lambda shuttle, the JV-7 quickly proved effective enough against starfighters to serve in an escort capacity. Regimes: Carnor Jax, Daala
IPV IPV-1 System Patrol Craft A corvette-sized patrol boat originally designed for in-system security by planetary defense forces. The design line saw a name change as the government changed to the Galactic Empire, but the vessel remained a common sight among the galaxy. It can handle most fighter threats. Locks in Daala & Pellaeon Regimes
Crusader Crusader Corvette A Mandalorian gunship design that incorporates as many weapon systems as the frame can take. It was originally offered to the Galactic Empire as a corvette, but the design was rejected for general naval service and, after a brief mothball period, was sold to smaller governing bodies. It is very effective at anti-fighter duties. Regimes: Daala, Pellaeon
Lancer Icon Lancer Frigate A slow but dangerous anti-fighter escort craft. While technically introduced a mere month after the Clone Wars, the class would not see a rise in popularity until after the first Death Star was destroyed. Ilon Drez proposed using the vessel to screen vulnerable stations and larger vessels, leading to the ship being significantly more common well into the Vong War.
StarGalleon Icon Star Galleon Frigate Armed cargo/escort hybrid vessel developed from the older Galleon design in response to Imperial freighters being stolen or destroyed by rebel cells. Serves as an able support vessel for fleet actions with weaponry suited to fending off ships of similar size.
ImpPatrolFrigate Imperial Patrol Frigate Originally intended for convoy escort duties, the basic Nebulon-B design received countless adaptations as Imperials and Rebels alike sought to use the cheap but versatile frigate to meet different needs. This Imperial-designed patrol variant replaces some of the base design's turbolaser and laser output with ion cannons. These ion weapons are a direct counter to the New Republic's reliance on strongly shielded ships and fighters and noticeably improves the frigate's capabilities against shielded targets. Regimes: Daala, Pellaeon
I BUTTON SENTINEL LANDER Boarding Shuttle An assault transport loaded with marines for the capture of enemy ships. Regimes: Thrawn
Carrack Icon Carrack Cruiser The Carrack is an older design in service before the Clone Wars but prevails throughout the decades as a fast, durable, and well-equipped frigate especially suitable for use as a fleet escort. The Carrack-class is highly versatile, and is often deployed in a forward picket line formation.
Strike Strike Cruiser A fragile but effective modular cruiser that was developed by the Empire as an admission to reduced ability to defend space superiority from Rebel Alliance attacks. This model is a medium cruiser, but the framework has spawned many variants. it is best used as fire support in conjunction with anti-fighter support and more durable vessels to absorb fire. Unlocks in Isard or Central Committee's Regimes
TonFalk Icon Ton-Falk Escort Carrier Designed and named after a disastrous battle, the Ton-Falk is little more than a hangar with engines and fighter defense systems intended to provide the same fighter support as an ISD in a compact package. With minimal defenses, it is best kept well escorted and away from enemy ships.
KDYStrike Icon KDY Strike Cruiser Kuati produced variation on the Loronar Strike Cruiser with most famous example being Sate Pestage's personal flagship. Although technically an upgrade featuring more extensive hangars and advanced fighter launching facilities, the modularity and logistical benefits of the original Loronar version meant that remained the preferred choice. Locks in Isard or Central Committee's Regimes

Heavy Frigate Shipyard Production[]

HeavyFrigateShipyard Icon Heavy Frigate Shipyard Production
Ship Icon: Ship Name: Description: Special Notes:
InterdictorCruiser Immobilizer-418 Cruiser A lightly armed interdictor based on the Vindicator hull with missile countermeasure capabilities, the Immobilizer is a useful support-craft to its attending fleet. When active, its huge gravity-well generators prevent any nearby ship from entering hyperspace.
Dreadnaught Icon Dreadnaught Heavy Cruiser A crew-intensive but durable cruiser designed many decades before the Clone Wars. The design has spawned countless variants and has seen use by every galactic government to date in some capacity, remaining a suitable, if outdated, warship.
AcclamatorII Icon Acclamator-II A subclass of the Acclamator developed near the end of the Clone Wars to add extra firepower to planetary assault squadrons. This variant removes 75-80% of an Acclamator-I's cargo space and uses the space for additional generators and support systems, turning it into a deadly cruiser.
Vindicator Icon Vindicator Heavy Cruiser A medium starship designed to replace the aging Dreadnaught-class, often used as a substitute to larger Star Destroyers for smaller missions. It would later go on to serve as the hull basis for the Immobilizer 418 and Enforcer cruisers, but it is otherwise unremarkable. Well-rounded and can engage all types of targets.
Vic1SD Victory-I Star Destroyer A venerable heavy cruiser, the Republic-designed Star Destroyer is meant to complement the Venator-class by focusing on ship-to-ship combat and system defense. It has a powerful battery of missiles for firepower but is hindered by an archaic drive system. It is best used to deal damage to enemy ships with its missile payload and large gun array.
Vic2SD Victory-II Star Destroyer A supplemental version of the Victory that loses the missile-cruiser role for a more generalist armament. It was developed from the Victory-I late in the Clone Wars and was not as popular as it or the Venator, but became more common under the Galactic Empire. It is significantly faster due to an overhauled engine system and outfitted with heavy energy weapons.
ProcursatorSD Procursator Star Destroyer A destroyer that falls between the Victory and Imperial series in tonnage. It was intended as a no-frills wartime destroyer and shares traits with the larger Tector and Allegiance classes such as a lack of fighter bay. Focuses more on a balanced weapon loadout rather than purely anti-ship and can be serve as a durable screening vessel.

Capital Shipyard Production[]

CapitalShipyard Icon Capital Shipyard Production
Ship Icon: Ship Name: Description: Special Notes:
InterdictorSD Icon Interdictor Star Destroyer A heavier interdictor design intended to survive in battle conditions that an Immobilizer 418 cannot. Initial ships were merely modified ISD's with hamstrung combat abilities. The design has since been refined with unique hull components, but it is not as armed as a proper combat vessel in its size range.
ISD1 Icon Imperial-I Star Destroyer Iconic large and dangerous multirole capital vessel. It is durable, well-armed with a variety of weapons, speedy for its size, and capable of carrying a respectable amount of fighters. Receives a good benefit from supporting carriers and escorts and functions well in almost any fleet composition.
TectorSD Tector Star Destroyer The battle-oriented counterpart of the Imperator-class that shares the same base hull. It was developed alongside the ISD-I during the Clone Wars but was never as popular among the Imperial Navy. Additional armor plating and structural reinforcement cover up the reactor dome and hangar bay which lends increased durability at the cost of a fighter escort. It is well suited to battling other large vessels but requires protection from bombers.
ISD2 Icon Imperial-II Star Destroyer The second iteration of the Imperial-class and less multirole than its predecessor. Numerous design flaws are fixed and significant amounts of firepower are added to the design, at the cost of the sheer versatility the Imperial-I had.

Dreadnought Shipyard Production[]

DreadnoughtShipyard Icon Dreadnought Shipyard Production
Ship Icon: Ship Name: Description: Special Notes:
AllegianceSD Allegiance Battlecruiser A small star battlecruiser design resembling a larger version of the Imperial and Tector classes. The design lacks a dedicated fighter hangar and devotes most of its volume to weapons and support systems that make it an extremely dangerous opponent in ship-to-ship engagements. While it is able to outfight most capital ships, it requires an escort to not be torn apart by bombers.
I button Impellor Impellor Carrier A massive fleet carrier developed as an advancement of the Secutor and carrier variant of the Praetor, the Impellor dedicates much of its immense volume to fighter capacity. Its onboard weaponry is surprisingly weak for a ship of its size as a result, but its vast reserve of fighters and bombers more than make up for it. Enabled by FractalSponge Units in Advanced Options Menu
I button Compellor Compellor Battlecruiser One of Fractalsponge's fan designs, the Comepllor is a companion ship to the Impellor-class that leans more into the battlecruiser role. It trades starfighter space for denser hull and shielding along with greater turbolaser arrays. Enabled by FractalSponge Units in Advanced Options Menu
Praetor2 Praetor-II Battlecruiser The larger successor of the Praetor-I originally built for the Empire, the Praetor-II was yet less versatile than the standard Imperial Star Destroyer. It was largely neglected as a result, and although not as terrifying as the newer star dreadnoughts, the Praetor-II remained popular with Imperial commanders undertaking dangerous assignments at the fringes of the galaxy. Regimes: Palpatine, Carnor, Daala, Pellaeon
ExecutorSSD Executor Star Dreadnought A command ship of extraordinary magnitude equivalent to an entire fleet of conventional ships. It is the most common Star Dreadnought in Imperial service and extremely well armed even among its peers. Its only notable vulnerability is to massed starfighter attack, a weakness easily remedied by an escorting task force. Build Limit: 1

Lifetime Limit: 3 Regimes: Pestage, Isard/CCoGM, Daala, Pellaeon

Starfighters & Bombers[]

Galactic Empire Fighters & Bombers
Fighter Icon: Fighter Name: Description: Hangar Complements:
I BUTTON TIE FIGHTER TIE Fighter A speedy and maneuverable light fighter that became one of the most recognizable Imperial symbols after being chosen to standardize fighter models shortly after the Empire's founding. It is cheap and lacks shielding and adequate armor compared to other designs. It is best used en-masse to engage enemy fighters and bombers.
  • Star Galleon
  • Carrack
  • Strike Cruiser
  • Ton Falk
  • Immobilizer 418
  • Acclamator-II
  • Interdictor SD
  • Imperial-I SD
  • Imperial-II SD
I BUTTON EV TIE INTERCEPTOR TIE Interceptor An extremely fast and maneuverable interceptor. Originally intended to replace the TIE/LN but relegated to supplementing it instead due to logistical problems. Armed with laser cannons, it is an extremely deadly threat to Rebel starfighters in a dogfight.
  • Vindicator
  • Imperial-I SD
  • Imperial-II SD
  • Praetor-II
  • Executor
I BUTTON HOWLRUNNER I-7 Howlrunner Designed in an attempt to save face after the X-wing debacle, the Howlrunner is an expensive fighter design that grants superior individual performance to a standard TIE/IN. The design was not especially popular in the Galactic Civil War but has seen greater usage against the New Republic as Imperial resources have become more important. It is best used to tie up and eliminate enemy fighters.
  • Dreadnaught
  • Victory-I SD
  • Victory-II SD
I BUTTON EV TIE DEFENDER TIE Defender The brainchild of Grand Admiral Demetrius Zaarin along with the TIE Avenger, the TIE Defender was an evolution of the TIE series intended to counter the Rebel Alliance's starfighter doctrine. It was built to have innate deflector shielding, a hyperdrive engine, excellent speed, and an armament featuring laser and ion cannons, plus a torpedo launcher. As a result the Defender is one of the deadliest fighters in the Empire's arsenal, and only the extreme cost of the craft prevented it from being deployed in mass quantities.
  • Praetor-II
  • Executor
I BUTTON SKIPRAY Skipray Blastboat GAT-12h A heavy gunboat sometimes counted as a capital ship in small navies, the Imperial GAT-12h and its successors are a more combat-oriented improvement over the Republic GAT-12g model which lacked the concussion missiles and had a tractor beam for utility. It is best used to attack enemy capital ships but can be turned onto fighters in a pinch due to its turreted lasers.
  • Imperial-I SD
  • Imperial-II SD
I BUTTON TIE SENTINEL TIE Sentinel A novel TIE variant based around a pair of heavy turrets. Though somewhat clumsy, the Sentinel's shield and sturdy hull allow it to stay intact while the turrets engage nimbler foes. The Sentinel is famous beyond its deployment due to being the subject of the painting Emperor's Eyes.
  • KDY Strike Cruiser
I BUTTON A9 A9 Vigilance The newest in a series of KDY interceptors, the A9 is used in small numbers by the Imperial Remnant and other organizations that acquired production lines. While fragile it is deceptively powerful, speedy, and in the right hands, is superior to many other fighters.
  • Imperial Patrol Frigate
I BUTTON TIE AVENGER TIE Avenger An improvement upon the TIE Advanced used by Darth Vader, the TIE Avenger was designed to replace the Interceptor though the cost prevented widespread use.
  • Executor
I BUTTON TIE BOMBER TIE Bomber A bomber armed with proton torpedoes. It replaces the unpopular TIE/gt model and is a significant improvement over that design. It is best used to attack the larger enemy ships and space stations along with bombing runs against ground targets.
  • Ton Falk
  • KDY Strike Cruiser
  • Imperial-I SD
  • Imperial-II SD
I BUTTON XG1 XG-1 Star Wing Cygnus Spacework's Alpha-class Xg-1 Star Wing, colloquially known as the assault gunboat, is a versatile multi-role craft possessing lasers, ion cannons, and ordnance as well as excellent shielding and hyperspace capabilities. The Starwing saw extensive use in independent, small scale operations by the Imperial Starfighter Corps against small Rebel groups.
  • Ton Falk
  • Vindicator
  • Executor
I BUTTON TIE SCIMITAR Scimitar Assault Bomber A fast and shielded next-generation Imperial bomber with a loadout of assault missiles that was built incorporating design elements from the V38 Sentinel and failed TIE Bomber Mark 2 proposal along with a significant amount of crew support at the behest of Grand Admiral Thrawn. It is able to engage enemy fighters and capital ships with ease.
  • Impellor

Army[]

Much like their naval forces, the Imperial ground roster is a balanced collection of units that do not lean heavily towards one play style over another, favoring a combined arms approach to tactical battles.

Buildable Ground Roster[]

Barracks Production[]

Imperial Barracks Barracks
Unit Icon: Unit Name: Description: Special Notes:
I BUTTON ARMY TROOPER Army Trooper Platoon The most common of the Empire's ground fighting forces, Imperial Army troopers are drawn from conscripted and enlisted individuals from across the galaxy. As the Army benefited from substantially increased investment following the transition to the Empire, contemporary Imperial Army troopers are extensively trained and armed with gear for both planetary assaults and occupation. While less iconic than stormtroopers and not as zealous in their morale, Army troopers are plentiful, dedicated fighters who should by no means be underestimated.
I BUTTON STORM TROOPER Stormtrooper Platoon The elite shocktroopers of the Empire, the Stormtrooper Corps serves as an iconic symbol of the Emperor's army. Stormtroopers support the Imperial Army and Navy in their offensive engagements on ground or space, yet remain separate from both organizations. They are outfitted with some of the most high-end standard weaponry the Empire has to offer, and additionally have specialized gear for non-standard environments. Disciplined to the extreme, they are ready to crush any form of resistance to enforce the Empire's doctrine of fear.
I BUTTON SCOUT TROOPER 74-Z Speeder Scout Company A trooper mounted on a speeder for recon and light combat. The design predates several other speeder models but enjoys a longer service history due to cost, speed, and reliability, despite its reputation as a death-trap. It is well suited to spotting for artillery, scouting and raiding structures, or harassing infantry.
I BUTTON DSD EMPIRE Dwarf Spider Droid Company The Dwarf Spider Droid graduated from punishing tax avoiders for the Commerce Guild to the main line fire support platform for the CIS when the Clone Wars started. The droid proved to be extremely capable at hunting down clone troopers and their vehicles. The Empire would also later adopt the DSD to help police former Separatists' worlds and make up for the Empire's dwindling manpower after decades of warfare. Regimes: Daala, Pellaeon
I BUTTON NOGHRI ASSASSIN Noghri Death Commando Platoon Among the foremost assassins in the galaxy, the Noghri Death Commandos are a terrifying sight to all they set their eyes on. Darth Vader would earn the fanatic loyalty of these warriors with the false promise to heal their homeworld of Honoghr, and Grand Admiral Thrawn would gain their loyalty as well before this deception was revealed. Operating as a special forces unit within the Imperial Army, Death Commandos were famously used in assassinations of the Empire's targets as well as the rescue of captured personnel. Equipped with deadly blasters to match their formidable stealth skills, the Death Commandos would more than earn their fearsome reputation. Regimes: Thrawn

Light Vehicle Factory Production[]

Imperial Light Vehicle Factory Light Vehicle Factory
Unit Icon: Unit Name: Description: Special Notes:
I BUTTON ATPT AT-PT Walker Company An extremely small walker meant to provide a single soldier the presence of a squad. It is well suited to supporting other vehicles as an escort or supporting infantry as a heavy unit. It is best used against targets not armed with dedicated anti-armor weaponry. Locks in Central Committee's Regime, Unlocks in Thrawn's Regime.
I BUTTON EV PX10 PX-10 Compact Assault Vehicle Company The PX-10 is a one-man tracked assault vehicle suited to anti-infantry duties on rugged worlds where larger vehicles such as the AT-ST and AT-AT are deemed unnecessary. Central Committee Regime Only
I BUTTON ATST AT-ST Walker Company An armored recon vehicle capable of being equipped with a variety of weapons, though typically various caliber blaster cannons and grenade launcher. It was designed for use by the Republic, but it saw more popularity under the Imperial regime for suppression duties where it served as their standard light combat walker. It is best used for anti-infantry and scouting for larger vehicles. Locks in 10 ABY
I BUTTON ATST A AT-ST/A Walker Company Heavy counterpart to the standard AT-ST featuring additional armor and heavier weapons systems, along with the required mechanical support for both. More focused on a heavy combat role than its origin design, the design was not as common during the Galactic Civil War but saw an upswing in use with Imperial infighting post-Endor. Very adept for engaging infantry and other light vehicles. Unlocks in 10 ABY
I BUTTON CLAV Chariot LAV Company A repulsorlift vehicle introduced at the end of the Clone Wars during the transition into the Galactic Empire. It was designed for command staff to direct operations from and not open warfare. Local situations result in it being occasionally pressed into service for such when required.

Heavy Vehicle Factory Production[]

Imperial Heavy Vehicle Factory Heavy Vehicle Factory
Unit Icon: Unit Name: Description: Special Notes:
I BUTTON EV S 1 FIREHAWKE S-1 FireHawke Repulsortank Company The S-1 FireHawke is a fast repulsorlift heavy tank built for anti-vehicle and anti-infantry work, combining the armament of an AT-AT with the mobility of a repulsorcraft, in a well armored package.
I BUTTON ATAA AT-AA Walker Company A four-legged support walker that replaces various Rothana-engineered vehicles in Republic service. It is meant to protect armor columns from air threats with its flak pod and scramble incoming munitions with a jammer suite. It relies on its bulk and other vehicles to deal with ground-based threats.
I BUTTON TNT Treaded Neutron Torch Company Originally a mining vehicle designed for the spice mines of Kessel during the era of the Republic, the Treaded Neutron Torch was adapted into military usage during the collapse of the Galactic Empire as makeshift assault tanks. A hull designed to survive perilous mine shafts offers a surprising amount of protection in combat and torches capable of melting easily through rock are also capable of burning their way through lots of other material that might see use on a battlefield. Regimes: Central Committee
I BUTTON DEATHHAWK Deathhawk Combat Airspeeder Wing Combat airspeeder model reminiscent of common Incom designs built as ground support for the Imperial Army. Often used for enforcement and planetary occupation. Designed for pure combat, the Deathhawk is significantly larger to support more armor and heavier weaponry when compared to commonly converted utility speeder designs.
I BUTTON IDT Imperial Dropship Transport A heavily armed infantry transport, the IDT is the quickly-introduced successor to the Republic's LAAT design and a more successful counterpart to the MAAT. It is capable of transporting several soldiers across the battlefield and is popular among the stormtroopers it often arrives to support.
I BUTTON SPMA G SPMA-G Walker A modular medium artillery platform with a traditional shell launcher and limited self-defense abilities. It is a modernized descendant design of the older and larger SPHA series and meant for more general deployment instead of relying on frigate-sized transports and power sources as its predecessor did. It is best used to shell enemy positions and units at extreme range while being protected from counterattack.

Advanced Vehicle Factory Production[]

Imperial Advanced Factory Advanced Vehicle Factory
Unit Icon: Unit Name: Description: Special Notes:
I BUTTON EV PX4 PX-4 Mobile Command Base Company A heavily armored tracked command vehicle that is intended to provide a more resilient command facility than a Chariot LAV and often converted into a mobile operations base by Imperial officials in hazardous territories. It is durable but lacking in firepower compared to other vehicles its size.
I BUTTON ATAT AT-AT Walker Large assault transport with forward weaponry. The current model is an Imperial derivative of an older Republic design and a notable improvement over its predecessor. It is best used in head-on assaults of enemy forces while lighter vehicles screen on its flanks. Able to deploy infantry. Locks in 10 ABY
I BUTTON ATAT TL Turbolaser Refit AT-AT Walker Improved AT-AT model armed with advanced turbolaser weaponry made possible by the X-80 power cell. This variant was first deployed at the attack on New Alderaan, where it acquitted itself well against a variety of targets. Able to deploy infantry. Unlocks in 10 ABY
I BUTTON A5 JUGGERNAUT A5 Juggernaut A heavy assault vehicle introduced during the Clone Wars as a way for planetary defense forces to assist fighting the CIS. The design was considered more popular than the Republic-model AT-AT and AT-HE at the time. It is well suited to engaging medium vehicles and crushing groups of infantry.

Field Bases[]

In Galactic Conquest Ground Tactical Battles, when factions capture landing pads, they can capture the build pad attached to the landing zone from which they can build Field Bases on.

Imperial Remnant Galactic Empire Field Bases
Icon: Structure Name: Description: Garrisons:
I BUTTON EV BUNKER Military Field Base A small base of operations supplied from orbit with regular units.
  • Stormtrooper Carbineer Squad: 2 / 10
  • Stormtrooper Rifleman Squad: 2 / 10
I BUTTON EV BUNKER Support Field Base A small base of operations supplied from orbit with support units.
I BUTTON EV BUNKER Guerrilla Field Base A small base of operations supplied from orbit with commando units.
  • Scout Trooper Carbineer Squad: 2 / 10
  • Scout Trooper Commando Squad: 2 / 10
  • Scout Trooper Sniper Squad: 2 / 10
I BUTTON EV BUNKER Scouting Field Base A small base of operations supplied from orbit with fast scouting units.

Intervention Missions[]

In Thrawn's Revenge, the Empire has access to a game mechanic known as Intervention Missions or simply Missions. These are sporadic assignments given to a faction where they are given a task to complete by a certain cycle in-game and in return, will be granted special reward units for doing so, which are typically units not found on the buildable faction roster. The types of mission given to a faction and their reward tier can be found on the table below.

Intervention Missions
Mission Name: Mission Objective: Reward Tier:
Economic Stimilus Increase Net Credit Income Tier 1
A New Generation of Recruits Increase Ship Crew Income Tier 1
Reconnaissance Reconnoiter Specified Planets Tier 1
A Stable Realm Reach Specified Infrastructure Score Tier 2
Raising Public Support Raise Influence on Specified Planet Tier 2
Increased Production Construct Specified Structure Tier 2
Strengthen Defenses Upgrade Specified Structure Tier 2
Breaking Supply Lines Intercept Cargo Convoy Tier 2
Expanding Fronts Conquer Specified Planet Tier 3
Liberation Liberate Specified Planet Tier 3
Convoy Raid Intercept Hero Convoy Tier 3

Mission Rewards[]

By completing the Intervention Missions assigned to them, the Galactic Empire can acquire a variety of units that aren't typically found on their buildable roster, listed on the table below.

Galactic Empire Intervention Mission Rewards
Unit Icon: Unit Name & Quantity: Unit Description: Era Availability: Reward Tier:
I BUTTON ARMY GUARD Imperial Army Guard Company (x5) Imperial Army formations stationed close to important bases resulting in the collection of a higher concentration of heavier weapons strangely out of supply for more frontline formations. These heavy weapons result in squads that are far more capable of destroying enemy armor than their regular counterparts, although some standards have slipped after long term deployment in the rear echelon. All Eras Tier 1
I BUTTON NAVY TROOPER Imperial Navy Trooper Company (x5) Soldiers assigned to the Imperial Navy, the Navy troopers' primary mission was shipbound security and, in some Outer Rim campaigns, as ground troops. Although lacking the training and experience of Stormtroopers, Navy troopers are still well equipped and are often used to provide support as a second line of troops. All Eras Tier 1
I button compforce assault CompForce Assault Trooper Company (x5) Assault Troopers are soldiers of CompForce, the military branch of COMPNOR, and are rabid zealots more loyal to the ideologies of the Empire over any officer or military institution. Assault Troopers are given priority in new gear and equipment, to the consternation of the Army, and undergo ferocious casualties in training that instill in them a willingness to fight on regardless of casualties. This mostly ensures those who are lucky to actually survive are processed to deployment over those with innate combat skills, which shows in the high casualty and failure rates Assault Troopers endure, but these deficiencies are considered unimportant for the vast reserves CompForce has available. Eras 1-3 Tier 1
CR90 Icon CR90 Corvette (x5) The CR90 Corvette, commonly referred to as the Corellian corvette or the blockade runner, also known as an Alderaan cruiser, was a small, multi-purpose starship manufactured by the Corellian Engineering Corporation. It became popular with many governments and private organizations because of its versatile, modular design, allowing different weapon emplacements to be switched out with ease. All Eras Tier 1
DP20 Icon DP20 Gunship (x5) The DP20 Frigate, or Corellian Gunship, was one of the few dedicated warship designs produced by the Corellian Engineering Corporation for the Republic fleet and was the most common member of the Corellian gunship product line. Though small and compact, it was fast and carried heavy firepower for a ship of its size and class, using the passenger space common in other CEC designs for additional combat systems. All Eras Tier 1
I BUTTON ACTION VI REFIT Imperial Patrol Action VI (x5) A militarized update of the Action VI transport based on similar improvements done to the Action IV. Acting as both a supply vessel and a customs patroller it serves both roles adequately. It only is armed with anti-fighter laser cannons and reserves some of its storage space for fighters. All Eras Tier 1
IPV IPV-1 Systems Patrol Craft (x5) A corvette-sized patrol boat originally designed for in-system security by planetary defense forces. The design line saw a name change as the government changed to the Galactic Empire, but the vessel remained a common sight among the galaxy. It can handle most fighter threats. Eras 6-7 Tier 1
I BUTTON PURSUER Pursuer Enforcement Ship Group (x4) A MandalMotors designed heavy patrol craft which was used by the Mandalorian Protectors during the Clone Wars and then widely sold to police forces around the galaxy after the formation of the Empire. Despite its small size it carried relatively heavy armaments and strong shields. Boba Fett would famously use a Pursuer post Endor as the Slave II. PDF Tier 1
I BUTTON UI DROIDEKA Destroyer Droid-II Company (x4) A "battle" version of the droideka, this iteration is armed with additional weapons including ion cannons for use against shielded vehicles. Designed late in the Clone Wars, it was not built in sufficient numbers to have an effect on the conflict but would later see a resurgence in use among criminal groups. PDF Tier 1
I BUTTON MERCENARY LIGHT Light Mercenary Company (x5) Low-rate mercenary forces often rated against backwater powers, wildlife and primitive worlds on the galactic fringe. Equipped with archaic but plentiful weaponry optimized for crowd control and mass attacks. PDF Tier 1
I BUTTON SD6 SD-6 Hulk Infantry Droid Company (x5) Large, infantry-scale battle droid produced in the final days of the Galactic Republic as an installation defense unit and fire support platform. A solid design that builds on several earlier generations and effective enough to see Republic service throughout the Clone Wars despite political outcry. The repeating blasters and Ion weaponry make it suited to engaging infantry, light vehicles, and other battle droids. PDF Tier 1
I BUTTON EMPIRE BANTHA2 SKIFF Modified Bantha-II Skiff Company (x4) A light-duty weaponized repulsorcraft. It was originally a civilian cargo utility vehicle but was often armed to suppressive civilian populated by various groups, including the Empire, Rebel Cells, and assorted criminals. It is best kept away from enemy vehicles and used to fight infantry. PDF Tier 1
I BUTTON SCOUTTROOPER Scout Trooper Company (x5) Scout Troopers are the recon and sniper specialists of the Stormtrooper Corp and are granted unheard of autonomy for members of the Imperial Army to achieve their missions. On foot Scout Troopers are most famous for sniping at their enemies but not all of their missions can be achieved by long range sniping alone. Scout troopers will use other loadouts when their mission depends on either closer range combat or heavier firepower than would be afforded to them by a bike and sniper rifle. All Eras Tier 2
I BUTTON JUMPTROOPER Imperial Jumptrooper Company (x3) Specialized Imperial Stormtroopers equipped with jetpacks to enable them to engage entrenched, airborne or otherwise inaccessible enemies. All Eras Tier 2
I BUTTON DROIDEKA MK1 W W-Series Destroyer Droid Company (x4) Second export model of the Droideka-series, adjusted for what was seen as a more logistically efficient battlefield role. More favoring offense over defense, shield power takes a hit while weapon power increased compared to previous series. All Eras Tier 2
I button IntSec operator IntSec Operator Company (x5) Combat personnel of Imperial Intelligence, used for everything from heavy security to off-the-books infighting. Few in numbers but very well equipped to survive and provide precision weapons fire and hold down an area when in combat operations. Eras 1-2, 6-7 Tier 2
I BUTTON ISB INFILTRATOR ISB Infiltrator Company (x4) Members of the Imperial Security Bureau's feared enforcement branch specialized as wetwork and combat operators. Very skilled at engaging enemy troops and installations, but lacking the heavy weapons to stand up to vehicle attacks. Era 3 Tier 2
I BUTTON DREADNAUGHT PDF PDF Dreadnaught Heavy Cruiser (x3) A crew-intensive but durable cruiser designed many decades before the Clone Wars. This is an older variant, more suited to picket duty than combat with modern warships. All Eras Tier 2
Nebulon Icon Nebulon-B Frigate (x5) A Kuat-designed escort frigate originally intended to safeguard Imperial convoys against raids by early rebel groups. The design would become more popular within the Alliance Fleet due to its versatility and ease of acquisition. It is decently armed but structurally fragile due to the exposed spar. All Eras Tier 2
I BUTTON SD9 SD-9 Battle Droid Company (x4) To all appearances a giant metal human, the SD-9 Battle Droid by Balmorran Arms was a powerful droid capable of wiping out infantry with its repeating blaster and plasma cannon while being protected with its shield and reflective armor. The SD-9 would be used by both the New Republic and Empire by the time of the Reborn Empire. Era 4 Tier 2
I BUTTON CLOUDCAR Storm Cloud Car Company (x3) The first high-altitude atmospheric combat speeder classified as a "Cloud car" in recent history. Intended to provide air defense and security patrols to mining and commercial sites. More armored than most combat airspeeders while also providing impressive speed. PDF Tier 2
I BUTTON MANDOMERC SOLDIER Mandalorian Soldier Company (x5) Standard-rate Mandalorian warriors, usually organized from mercenary or warring factions from Mandalore or its colonies. These infantry are not equipped with jetpacks the more specialized commandos bring to battle, yet remain fearsome foes against enemy infantry using homegrown or market weapons. Mandalorian soldiers are able to hold the line or advance in combat with a warrior's zeal passed down through generations of their culture. PDF Tier 2
I BUTTON MANDOMERC COMMANDO Mandalorian Commando Company (x3) Mandalorian infantry armed to assault their enemy from the skies using jetpacks and as much weaponry as they could fit onto them. They are a cut above the standard Mandalorian soldier and are prideful warriors able to cause havoc amidst enemy formations when deployed properly. PDF Tier 2
I BUTTON UI MERCENARY INFANTRY Mercenary Company (x5) Standard-rate mercenaries with average performance. Individuals and organizations fighting for simple cash or preferences with a degree of common gear. Armed with a variety of weapons to handle all target types, but can be defeated by more heavily armed troopers and military units. PDF Tier 2
I BUTTON XR85 TANK XR-85 Tank Droid Company (x2) A massive, robotic tank intended to face down and crush fortified positions. It was developed by Imperial forces to provide an autonomous replacement for other vehicles due to crew shortages and significantly larger and better armed than its pre-Clone Wars predecessor, the XR-37. It is best used for attacking enemy bases and damaging heavier vehicles. All Eras Tier 3
I BUTTON SHADOW STORM TROOPER Shadow Stormtrooper Company (x5) Shadow Stormtroopers are Cronal's handpicked operatives and are tasked with covert operations such as kidnappings and assassinations. All Eras Tier 3
I BUTTON NOVA STORM TROOPER Nova Stormtrooper Company (x5) Identified by their distinctive reinforced black and gold armor, Novatroopers are highly trained Stormtroopers. They are often used for commando missions and can be found guarding important locations. Eras 1-2, 6- Tier 3
I BUTTON NOGHRI ASSASSIN Noghri Assassin Company (x5) Among the foremost assassins in the galaxy, the Noghri Death Commandos are a terrifying sight to all they set their eyes on. Darth Vader would earn the fanatic loyalty of these warriors with the false promise to heal their homeworld of Honoghr, and Grand Admiral Thrawn would gain their loyalty as well before this deception was revealed. Operating as a special forces unit within the Imperial Army, Death Commandos were famously used in assassinations of the Empire's targets as well as the rescue of captured personnel. Equipped with deadly blasters to match their formidable stealth skills, the Death Commandos would more than earn their fearsome reputation. Era 3 Tier 3
I BUTTON SCORPENEK Scorpenek Annihilator Company (x2) The Annihilator Droid is the apex of Colicoid engineering, a formidable paltform built on the success of the Droideka to destroy enemy tanks and troop transports that might threaten their homeworld. Though they lack the rolling mobility of their smaller cousins, Annihilators pack powerful shield generators and versatile cannons that can engage heavy armor or fire in lower power modes to defeat infantry. Too expensive to see truly mass use and seldom deployed off of Colla, the rarely seen "Scorpeneks" have become the subject of fearsome legends. Era 4 Tier 3
I BUTTON SHADOW EVO TROOPER Shadow EVO Trooper Company (x5) Rare cross-combination of Shadow Stormtrooper and EVO Trooper concepts. Equipped with extremely expensive armor that incorporates a variety of support functions, they are impractical for mass deployment. Used for heavy suppression duties and decapitation strikes, they are extremely effective against lightly armoured targets. Era 5 Tier 3
VenatorIcon Venator Star Destroyer (x2) An iconic carrier-destroyer hybrid. The Republic-designed Star Destroyer was introduced early in the Clone Wars with a large hangar and notable dual-bridge towers. It relies heavily on its fighter complement and is intended to be supported by other vessels such as its counterpart, the Victory-I. It is decently well rounded in spite of its focus on fighter tactics but best not used against larger ships. All Eras Tier 3
I BUTTON ISD COMMAND Imperial-I Star Destroyer Command Refit (x1) Exceedingly rare configuration of the standard Imperial-I Star Destroyer usually preferred by high ranking officers of the Imperial Army. Forgoes ions and shielding for an enhanced space-to-ground communications suite and an accumulation of turbolasers for a top-heavy supportive role in fleet engagements and the capacity for precise or indiscriminate orbital bombardments. All Eras Tier 3
I BUTTON MERCENARY ELITE Elite Mercenary Company (x3) High-rate skilled and well-equipped mercenaries. Individuals and organizations fighting for simple cash or preferences with a degree of common gear. Armed with a large amount of heavy personal weapons and extremely dangerous against infantry and light targets, but somewhat less equipped to handle large vehicles. PDF Tier 3
I BUTTON UV CANDER TANK Canderous Assault Tank Company (x2) Produced by MandalMotors and a favorite among criminal groups with credits to spare, the Canderous-class assault tank is a powerful war machine. Heavy mass-driver cannons and a concussion missile launcher make it suited to take on nearly any target, and it has the armor and shielding to take what it gives out in exchange. Its repulsor-capabilities allow the Canderous to reach portions of the battle inaccessible to other vehicles of its weight class. Its major weakness is a slow and lumbering speed which could allow the vehicle to be outmaneuvered and flanked easily if lacking in proper support. PDF Tier 3
KeldabeIcon Keldabe Battleship (x1) The Keldabe-class, named for Mandalore's capital city, is another product of Mandal Hypernautics. It is a heavy capital ship, competing with Imperial Star Destroyers. PDF Tier 3
I BUTTON AILON NOVA GUARD Ailon Nova Guard Company (x5) Fighting force of the Ailon species-government, the Nova Guard was established over thirteen millennia before the Rise of the Empire to provide martial service to the reigning galactic government or any seemingly victorious challengers. While ironically famous for the glorified melee weapons visible in their common parades, combat Nova Guard units are well-equipped with ranged weaponry to deal with infantry, vehicular and airborne threats. PDF Tier 3
I BUTTON UMBARAN HOVER TANK Umbaran Hover Tank Company (x3) This unusual tank provides devastating plasma fire at long ranges. It is rarely seen outside the shadowy world of Umbara, but forms the first line of defense for any assaults that do make landfall. PDF Tier 3

Ground War[]

Ground War features much larger battles than available in regular Skirmish or Galactic Conquest tactical battles, as rather than purchasing individual units or small companies, each faction can build and deploy large unit formations composed of various units. The table below lists the Imperial Unit Formations available at various tech levels.

Galactic Empire Ground War Unit Formations
Icon: Formation Name: Formation Composition: Fluff Description: Tech Level:
I BUTTON DSD EMPIRE Depleted Imperial Assault Platoon As the Empire crumpled after the Battle of Endor, Imperial ground forces were forced to deviate from their long held standard formations due to manpower and equipment shortages. Lacking the required Heavy Weapons Teams mandated for the formation of an Assault Platoon, old Dwarf Spider Droids were reactivated as a replacement. The DSD heavy weapons lay down destructive covering fire for the Imperial Army Assault squads to close on and destroy an enemy position. I BUTTON TECH UPGRADE 1
I BUTTON SCOUT TROOPER Imperial Garrison Outpost In order to maintain control over more remote worlds the Empire needed to establish lots of small outposts. The high speed of the speeder bikes allows the garrison of the base to patrol and thus control a massive area of the planet around their base. While the Scout Troopers maintain their vigil over the remote planet, guards maintain the security of the base. However, long periods of relative inactivity and boredom have impacted their combat readiness. I BUTTON TECH UPGRADE 1
I BUTTON ARMY TROOPER WEAP Imperial Army Line Platoon Imperial doctrine before the Battle of Endor dictated the standard Order of Battle for the Imperial Army. This organisational structure was heavily disrupted by the fragmentation of the Empire following the Emperor’s death. Despite this, some forces still managed to adhere to the existing doctrine. The standard Imperial line platoon is expected to be the building block of many larger Imperial Army forces although their actual equipment could vary depending on local supply. I BUTTON TECH UPGRADE 1
I BUTTON ARMY TROOPER WEAP Imperial Sustainment Group No matter how proficient a combat force is, it will always take some casualties in battle. Imperial medics rush around the battlefield to keep valuable Imperial forces alive and attend to the wounds they have taken. To do otherwise would be a criminal waste of personnel in a time when manpower is an issue for the Empire. Optionally, Chariot LAVs can be attached to the medic squads to facilitate their rapid transit around the battlefield and to carry additional medical supplies. I BUTTON TECH UPGRADE 2
I BUTTON STORM TROOPER ASSAULT Imperial Stormtrooper Platoon Stormtroopers are the elite mainline infantry of the Empire; however they serve under a different chain of command from the regular Imperial Army. These well drilled and highly motivated soldiers are given some of the best equipment available in return for being expected to spearhead all the major assaults taken out by the Empire, while maintaining a constant rapid reaction ground force. The decline of the Empire forced some Stormtrooper units to reactivate old battle droids such as the Dwarf Spider Droid in order to supplement the capabilities of a platoon or to mitigate the impact of losses due to lack of manpower. I BUTTON TECH UPGRADE 2
I BUTTON SCOUTTROOPER SNIPER Long Range Reconnaissance Task Force Scout Troopers are an elite branch within the Stormtrooper Corps who were given exceptional autonomy for Imperial soldiers. This was necessary for them to perform their far reaching missions such as long range reconnaissance. While Scout Troopers often spend their time on speeder bikes, granting them the speed and endurance to range out from their base, they could also often dismount if their mission required. Scouts are renowned as snipers and teams of dismounted scout sniper teams can wreak havoc at long range. As the snipers take their toll on the enemy, speeder mounted Scouts raid enemy lines to keep them pinned or finish off those hiding from the sniper teams. I BUTTON TECH UPGRADE 2
I BUTTON SCOUTTROOPER COMMANDO Imperial Scout Trooper Combat Force
  • 6x Stormtrooper Scout Assault Squad
  • 6x Stormtrooper Squad Commando Squad
Sniper rifles and speeder bikes are not suitable for all of the missions assigned to Scout troopers. Occasionally Scout Troopers are required to amass a sizeable formation and assault a location on foot using weapons akin to those used by regular Stormtroopers. Assault teams rush onto the objective with carbines and a copious amount of grenades while commando teams sneak into preferential overwatch positions and rain down fire with heavier weapons. I BUTTON TECH UPGRADE 2
I BUTTON ATPT Light Armor Platoon Although the Empire normally organizes vehicle platoons into groups of the same vehicle model, mounting battle losses combined with problems securing consistent resupply make this difficult to achieve. This has forced many formations to use a mix of vehicle types in order to ensure each platoon is large enough to be combat effective. Light Walkers such as the anti infantry AT-PTs form small sections and act as the spearhead of any operation the platoon undertakes. Meanwhile more mobile Chariot LAV repulsorcraft form a small reserve which can rapidly react when enemy light armour is encountered. I BUTTON TECH UPGRADE 2
I BUTTON TNT Imperial Tracked Assault Team In order to compensate for lacking the vehicle required in their official Table of Organization and Equipment, some commanders took to militarizing vehicles commonly found in their local vicinity. The Treaded Neutron Torch was one such vehicle which became utilized as an ersatz heavy assault tank in Imperial-held regions such as Kessel. Combat experience with the converted mining vehicle found the design to be highly capable against enemy vehicles and fixed fortifications but its weaponry proved ineffective against small mobile targets like infantry. Thus it became common practice to partner the TNT with smaller vehicles such as the PX10 which could act as a screen against infantry and small vehicles. I BUTTON TECH UPGRADE 2
I BUTTON STORM TROOPER SUPPORT Imperial Stormtrooper Assault Team Despite extensive training and high quality equipment assaults are often costly affairs that inflict high casualties on the combatants involved. Thus Stormtrooper medics follow in the wake of assault teams to find wounded Stormtroopers and, depending on the severity of the injuries, either stabilise them enough to be extracted to a proper medical facility or patch them up sufficiently so they can rejoin the fight. I BUTTON TECH UPGRADE 3
I BUTTON STORM TROOPER HWT Specialist Infantry Platoon A mobile platoon of heavy weapon droids and veteran stormtroopers entrusted with heavy or exotic weapons. A rare asset to field commanders which operate outside of the normal Order of Battle, but act as a platoon to be attached where needed. Their firepower can assist regular formations in an attack by suppressing the enemy or destroying strong points, or can be used to bolster a defensive position. I BUTTON TECH UPGRADE 3
I BUTTON ATST Imperial Walker Platoon The Imperial Military frequently use walker designs for their ground vehicles, with the AT-ST being a ubiquitous design across the Empire. The walker is a highly versatile vehicle capable of being used and refitted for many different roles beyond its initial recon designation. The base frame is capable of long range independent operations in small groups or acting as a supporting element for a larger force. No matter what it is being deployed for, the AT-ST is a highly devastating foe for any infantry or light vehicle. However, with the decaying industrial and logistical abilities of the Empire, its walker platoons often need to substitute in the outdated AT-PT to replenish them to full strength. I BUTTON TECH UPGRADE 3
I BUTTON ATAA Imperial Anti-Aircraft Battery AT-AA walkers are the standard ground based anti-aircraft for the majority of the Imperial factions. However, while its flak pod is extremely capable of dealing with hostile airborne threats, the AT-AA is extremely exposed to any ground based threats. Even when the walkers are located behind the front line where they are ostensibly safe from ground attacks, it is important to keep up a guard force around the battery to protect it from enemy raids. Reluctant to “waste” manpower keeping an infantry screen around the vehicles, most Imperial commanders delegate the task to re-commissioned battle droids. I BUTTON TECH UPGRADE 3
I BUTTON EV S 1 FIREHAWKE Depleted Medium Imperial Armor Platoon Despite the Table of Organization and Equipment dictating that a Medium Armour Platoon should have eight vehicles, the reality of long term intensive warfare means that platoons frequently fall below their authorised strength. Replacement vehicles are regularly not available or are awaiting delivery from a distant world. As a result, while walkers and repulsor vehicles are meant to be in separate platoons, under-strength platoons on a campaign may temporarily be merged together to form a viable force for the duration of the equipment shortage I BUTTON TECH UPGRADE 3
I BUTTON DEATHHAWK Imperial Airborne Scout Lance The Deathhawk is one of the many airspeeder designs utilised by the Galactic Empire. Deployed in formations of three airspeeders, Deathhawks patrol vast areas of a planet to ensure there are no threats to the Empire present. If threats were located, they could inflict devastating strafing runs on ground targets. A preferred tactic was to have one speeder strafing the target, meanwhile a second would be resetting for a new attack run and the third would be lining up for its run to ensure a constant carousel of fire on an enemy. A Scout Trooper can be attached to the formation of Deathhawks in order to act as a forward air controller, coordinating the airspeeders and ground elements in the local area. I BUTTON TECH UPGRADE 3
I BUTTON EV S 1 FIREHAWKE Augmented Armor Platoon The S1 FireHawke was a prominent hovertank used by the Galactic Empire and the later Imperial Remnant, although it had started to be phased out by the newer 1-H Imperial Hover Tank by the time of Palpatine’s death at Endor. The turmoil this created forced the majority of the Imperial Army to keep using the older Firehawke for its repulsorlift armour needs. Normally deployed with only 4 vehicles to a platoon, when heavy combat is expected the Order of Battle of the Imperial Army allowed for additional vehicles to be attached to the platoon to bolster its strength. A single Chariot acts as the command vehicle of the platoon where the commander can use the extensive sensor and communications gear aboard the vehicle to maintain tight control over the platoon. I BUTTON TECH UPGRADE 3
I BUTTON DARKJEDI Blackhole Strike Group Shadow Stormtroopers operate as the elite agents of the elusive Agent Blackhole and carry out dangerous missions for their master. This ranges from infiltration, assassination, or sabotage. On occasion Dark Jedi who have subordinated themselves to Agent Blackhole are attached to these squads to lead them into battle and assist in the completion of missions of extreme importance. With the advanced stealth cloaks of the Shadow Stormtroopers and the Force-enhanced skills of Dark Jedi they would prove a lethal combo to targets of Blackhole's wrath. I BUTTON TECH UPGRADE 4
I BUTTON ATAT Imperial Walker Assault Force The indomitable AT-AT is the mainstay assault vehicle of the Empire. The slow but steady advance of a platoon of these heavy walkers often spells doom to any opponent of the Empire. However infantry getting into close range or forces which manage to outflank the lumbering beasts can pose a serious threat to AT-ATs. Thus they are nearly always deployed alongside the support of smaller and faster vehicles to shepherd the enemy into areas in front of the walker’s advance. AT-STs provide escort to the lumbering walkers to keep away hostile infantry at a safe distance from the exposed underbelly of the AT-ATs. Normally infantry would also be tasked to provide escort but as the Empire decays into the Imperial Remnant manpower shortages often mean reactivated Dwarf Spider Droids are used instead. I BUTTON TECH UPGRADE 4
I BUTTON A5 JUGGERNAUT Imperial Mechanized Infantry Platoon The massive A5 Juggernaut is an extremely fast assault vehicle which can rapidly close on any enemy position while its heavy armour shrugs off any enemy fire. The A5 also possesses numerous weapon batteries which can be turned on enemy positions to devastating effect. Although some would claim the best weapon of the A5 is its cavernous hold in which multiple squads of infantry can be transported. More often than not, these would be squads of Stormtroopers and when disembarked these fearsome troopers would mop up the dazed survivors of the Juggernaut’s rapid blitz. I BUTTON TECH UPGRADE 4
I BUTTON SPMA G Imperial Artillery Detachment The Self-Propelled Medium Artillery walker comes in several variants which swap the primary weapon system depending on the mission requirements. SPMA walkers required for indirect fire are equipped as the grenade variant which lobs a powerful high explosive shell at extreme range. This weapon system massively outranges the sensors onboard the SPMA and thus SPMA-Gs are reliant on other forces to provide accurate targeting information. Such a complex job is difficult without specialized equipment such as that found on command vehicles like the PX-4 Mobile Command Base. The presence of such a vehicle means that a fire mission can be called upon seconds after an enemy presence is detected within the range of the formidable artillery system. I BUTTON TECH UPGRADE 4
I BUTTON STORM TROOPER ELITE GUARD Imperial Elite Rapid Reaction Section
  • 2x IDT
  • 4x Elite Guard Stormtrooper Squad
The Elite Guard are a special shock formation of the Stormtrooper Corp deployed to protect VIPs, especially when they are near warzones. Their protection duties do not confine them to standing close by to their VIP, but necessitate rapid relocation in addition to securing positions ahead of the VIP. Some squads of the Elite Guard also stand by in reserve along with their gunship transports in order to respond rapidly in case any threat is detected. The IDT is commonly used in this role due to its well-rounded combat abilities and respectable troop bay. This means that the IDT can deploy its squads even in a hot LZ, join the fight against any threat, or extract the VIP safely while under fire. I BUTTON TECH UPGRADE 4
I BUTTON DEATHHAWK Imperial Air Squadron A vast concentration of Imperial air power, with several flights of Imperial Dropship Transports working in coordination to rapidly apply firepower to any hostile ground target. They also provide mass airlift capability for any infantry on the battlefield which needs to redeploy. An element of Deathhawk airspeeders provide reconnaissance capabilities to the squadron as they can locate and pin down any force far in advance of the arrival of the IDTs. Deathhawks also provide some ability to fight enemy airspeeders over the relatively slow moving IDTs. I BUTTON TECH UPGRADE 4
I BUTTON NOVA STORM TROOPER Elite Imperial Walker Assault Section The exceptionally trained Nova Troopers are rarely seen in normal combat due to their usual duties guarding important positions. But when these locations came under attack, or the situation became desperate enough to deploy these elite soldiers, they took to the field to deadly effect. Their standard equipment makes them lethal to any infantry and light vehicles, making them perfect in close quarters assault missions or guarding the exposed underbelly of vehicles like the AT-AT or their upgraded TAT-AT variant. The latter being a refit which up-gunned the design yet was slow to roll out due to the constraints of post-Endor Imperial logistics. I BUTTON TECH UPGRADE 5
I BUTTON XR85 TANK Dark Empire Elite Vehicle Section With the Empire struggling for manpower, they increasingly turned to automated vehicles and droids. This resulted in designs like the XR-85 Tank Droid becoming widely adopted. These behemoth droids make for fearsome combatants in a rapid frontal assault. Following in the wake of their devastating assault came the Dark Side enhanced Dark Stormtroopers. They bring with them excessive amounts of firepower per squad compared to every other infantry formation, with heavy repeating blasters and devastating turbocannons. Anything which managed to survive the Tank Droids would be dispassionately gunned down by the artificially-enhanced Stormtroopers. I BUTTON TECH UPGRADE 5
I BUTTON RG STORM TROOPER Imperial Airborne Assault Platoon There are a wide variety of elite Stormtrooper formations under the Empire, such as the alchemically Dark Side-infused Dark Stormtroopers and the Royal Guard Stormtroopers, bodyguards of the Emperor, both of which are rarely seen in actual combat. These forces are only deployed in the most vital or desperate battles for the Empire. In terrestrial battles these elite troops are always accompanied by supporting vehicles, like the Imperial Dropship Transport, which transport and assist them in battle. Stormtroopers utilizing jetpacks can also accompany the IDTs to provide additional infantry mass to the assault. I BUTTON TECH UPGRADE 5
I BUTTON ATAT TL Refitted Imperial Walker Assault Force In order to aid their troubled ground forces which were heavily strained by the Galactic Civil War, the portions of the Empire under the Ruling Council would seek upgraded versions of their older war gear. The infamous AT-AT would see its weapons system upgraded from laser cannons to turbolasers which provided a massive increase in firepower. The AT-ST would also see upgrades to their weaponry with the AT-ST/A variant. The Empire hopes these increases in firepower would result in better battlefield results. Shortages of manpower mean that Dwarf Spider Droids, repurposed from remaining Separatist stockpiles under Imperial control, escort the walkers over infantry; although even these droids are present in smaller numbers than before. I BUTTON TECH UPGRADE 5

Flagship Supremacy[]

Flagship Supremacy, much like Ground War, is meant to give players the feeling of commanding epic-scale space battles like the Battles of Endor and Coruscant from the movies. Both sides in Supremacy begin with a Star Dreadnought as their base, from which they can recruit unit formations to call into battle. These formations consist of multiple unit types, from multiple starfighter squadrons to multiple ships. The goal of this mode is to destroy the enemy Star Dreadnought. Though this mode can be played against the AI, it is best played against another player. The table below lists the Imperial Unit Formations available at various tech levels.

Galactic Empire Flagship Supremacy Unit Formations
Icon: Formation Name: Formation Composition: Fluff Description: Tech Level:
I BUTTON TIE FIGHTER Imperial Strike Craft Detachment The Imperial forces left fighter garrisons on every single base and planet they possess. The TIE Fighter would be the mass of Imperial garrisons while the newer TIE Interceptors would bolster fighter groups where a threat was expected. TIE Bombers would suppress any ground threat or attack any capital ship approaching the area. I BUTTON E TECH UPGRADE 1
IPV Fighter Defense Picket Imperial Bases and convoys were frequently attacked by Fighters from the New Republic requiring them to invest heavily into anti fighter protection. Small task forces such as this would roam around the edges of Imperial bases and convoys, ready to intercept any such fighter raids. I BUTTON E TECH UPGRADE 1
Carrack Icon System Patrol Carracks formed a backbone of the Imperial light cruiser fleet and was thus forced to perform a wide range of duties around Imperial space from small individual actions to fleet support. While highly versatile in what weapons could be installed on the frame, the Empire preferred to kit its carracks out for combat against large warships with ions and heavy turbolasers. Thus lacking any inbuilt anti fighter protection they could maintain a Clone Wars addition to their design and carry TIE fighters on external racks. These fighters could be rapidly launched in response to threats despite lacking the range or endurance to fly with the Carrack on their missions without the assistance. I BUTTON E TECH UPGRADE 1
TonFalk Icon Light Carrier Group The Ton Falk was a widely used carrier that could be used to transport the Empire’s short ranged fighters and bombers into battle in a cheap space hull. These could be used to either supplement the fighter group of a pre existing task force or to give carrier support to a group that did not have enough or any fighters of their own while not tying down valuable Imperial Star Destroyers. Crusader corvettes fly in escort of the relatively defenceless carrier to protect it from any hostile fighter attacks. I BUTTON E TECH UPGRADE 1
I BUTTON TIE STARFIGHTER Reactivated Emergency Fighters The predecessor design to the TIE/LN fighter and first of the TIE line the Empire would produce, the TIE Starfighter was widely considered outdated and officially retired from service or scrapped. However some would survive in remote or extremely low priority areas especially as the tempo of the Galactic Civil War increased as the extreme demand for fighters meant that not every planet and outpost of the Empire could secure a reliable supply of new equipment but was forced to make use of whatever was available. I BUTTON E TECH UPGRADE 1
KDYStrike Icon Strike Cruiser Group Despite the KDY Eidolon Strike Cruiser being an upgrade to the original Loronar design in many ways, it was only produced in small numbers due to the original design having a versatility and modularity which was lost by the KDY upgrade. Due to its small numbers the Eidolon was forced into bit part roles such as flagships for officials or occasionally as leader vessel and reinforcement for groups of Loronar Strike Cruisers. I BUTTON E TECH UPGRADE 2
I BUTTON ESCORT Reinforced Storm Commando Group The Storm Commandos were an autonomous independent commando formation which did not align themselves to any single warlord post Endor. Instead they remained loyal to their original mission of hunting down the Rebellion wherever they could with covert operations. The Post Palpatine Empire would often be keen to support this group in a desire to reintegrate them into the greater framework of the Empire and thus would send them equipment or reinforcements such as several squadrons flying the TIE Defenders. I BUTTON E TECH UPGRADE 2
Dreadnaught Icon Dreadnaught Heavy Cruiser Flotilla The Dreadnaught Heavy Cruiser was a design that was omnipresent throughout the galaxy before the Clone Wars and would remain in service in large numbers even in the Galactic Civil War. They could be found in planetary defence roles, fleet duty, or long range patrols. When on extended missions groups of DHCs could be escorted by larger strike craft such as the Skipray whose large size and hyperdrive gave it the endurance lacking in many of the Imperial fighters. I BUTTON E TECH UPGRADE 2
I BUTTON A9 Storm Commando/Imperial Fighter Detachment An autonomous group that was willing to aid the Empire and other Imperial breakaway groups when their goals align, the Storm Commandos maintained the deadly TIE Hunter fighter which was an Imperial parallel to the famous X-wing but more capable against large ships. To ensure they can bring their payload onto target, they could be escorted by other fighters such as the fast A9 interceptor which was around in large numbers but not as popular in Imperial service as the TIE line. I BUTTON E TECH UPGRADE 2
AcclamatorII Icon Acclamator Hunting Group Arriving in service in the waning periods of the Clone Wars, The Acclamator MK 2 was conceived to carry masses of turbolasers to shred the swarms of CIS frigates and corvettes and then bombard CIS factory worlds to glass when it was not viable or worthwhile to land ground troops. In many ways this ship’s role stayed exactly the same in the Galactic Civil War apart from its opponent changing to the Rebellion/New Republic rather than the CIS. Groups of these Acclamators were a feared enemy for any group of New Republic corvette or frigate. I BUTTON E TECH UPGRADE 2
Carrack Icon Skirmish Lines A common Imperial formation, Carracks utilise their long range guns to attrition enemy forces down before the main battle lines engage in combat. A squadron of Skiprays maintain position around the pack of carracks in order to provide anti fighter cover due to Imperial Carracks often forgoing lasers for ion cannons. I BUTTON E TECH UPGRADE 2
I BUTTON HOWLRUNNER Late Imperial Fighter Detachment Despite non TIE line craft being in Imperial service for the entire existence of the Empire, they really only started to rise to prominence in the later periods of the Imperial Remnant. Decades of war had led to massive losses of Imperial fighter stockpiles and losses of planets and shipyards reduced production to the point that relying on the TIE line was no longer viable and new sources of craft had to be found. Once overlooked and marginalized fighters started to be found in greater and greater use across Imperial service the longer the war progressed. I BUTTON E TECH UPGRADE 3
Vindicator Icon Vindicator Heavy Cruiser Flotilla Designed by Grand Moff Tarkin to replace the ubiquitous Dreadnaught Heavy Cruiser, the Vindicator would rapidly expand in Imperial service replacing the DHC completely in many areas of the galaxy and it would even be modified to produce other ship classes. Despite having a much greater hangar capacity than the DHC, additional support could be given to flotillas of Vindicators on long range missions with escorting Skiprays whose endurance was far greater than most fighters in Imperial service. I BUTTON E TECH UPGRADE 3
AcclamatorII Icon Reinforced Acclamator Hunting Group Despite being an iconic vessel for the Rebellion and New Republic, the Nebulon-B was originally a ship designed for the Empire and would see extensive Imperial service through the Galactic Civil War with many different refits and variants appearing. This variant of the Nebulon-B was a direct reaction to the heavy reliance of the New Republic on shields to protect both its fighters and vessels. Nebulon-B Patrol Refits attached to Acclamator MK2 hunting groups provide important support in rapidly dropping the shield protection of NR warships to allow the array of turbolasers on the Acclamator to devastate the now helpless vessel. The Nebulon also provides much needed anti fighter screening for the Acclamations which had been noticed as a weakness of the vessel. I BUTTON E TECH UPGRADE 3
I BUTTON MTC SUPPORT Fleet Support Group The highly modular MTC would see many roles in Imperial service after its introduction during the Dark Empire period. One such role was for the maintenance and support of Imperial units with resupply and repairs. Despite the MTC having inherent combat capabilities and a small fighter complement, they were exposed to any determined attack and thus were high priority for escorts especially when operating near combat areas. The widely used Vindicator would be commonly used for such escort duties, one of the many tasks it had been designed to perform. I BUTTON E TECH UPGRADE 3
Vic1SD Victory Ordinance Task Force The Victory Star Destroyer MK 1 originated during the Clone Wars but rapidly fell in popularity due to design flaws such as a terrible drive system resulting in poor speed. The VSD was produced in large numbers during the Clone Wars and thus remained a common ship in the Empire despite this lack of popularity. One role the VSD saw was acting as a mobile space artillery battery with its generous supply of missiles and launch tubes. Lack of speed also plagued the Lancer Frigate's service and often forced it to be relegated to non fleet duty as it was unable to keep up. However it was a viable choice to protect the VSD as its lack of speed stopped becoming a concern which allowed its numerous laser emplacements to shine. I BUTTON E TECH UPGRADE 3
Vic2SD Victory-II Fleet Group The Victory II fixed many of the shortcomings of the Victory I along with swapping out the missiles for ion cannons and thus made it far more popular in Imperial service. Large groups of VSD IIs could be found almost anywhere in the Empire on a wide range of missions against hostile vessels and space infrastructure. When a large battle was anticipated several VSD IIs could be grouped up in a single formation to create a massive battery of turbolaser and ion cannon fire which was devastating to all but the largest warships. Procursator Star Destroyers could also be attached to such formations to provide some anti fighter support to the VSDs beyond what the small Hangar groups of the VSDs could provide. The lighter weapons of the Procursator were also a benefit against groups of frigates or corvettes which the heavy weapons of the VSD might struggle to track. I BUTTON E TECH UPGRADE 3
StarGalleon Icon Fleet Logistical Train Star Galleons were smaller but more numerous than the MTC and intended as a self escorting cargo ship. In Imperial Service they moved supplies to bases and fleets constantly to keep them as fully supplied and up to date with equipment as possible. In areas of high threat the armament of the Star Galleon would potentially not be enough to withstand a full on attack so additional escorts would be supplied to get the Star Galleon through the dangerous areas and to where it was needed. Nebulon-B frigates would commonly be assigned such escort duties that fulfilled the class’s original design goal. I BUTTON E TECH UPGRADE 3
I BUTTON EV TIE DEFENDER Elite Strike Wing The TIE Defender was one of the most capable Imperial fighters put into production but it only saw production in limited numbers which resulted in it being given only to the Empire’s best pilots who could be trusted to make best use of the craft. Capable against fighters or large warships, could also be accompanied by other craft such as the Missile Boat, when commanders had a sense of irony or were unaware of the craft’s origin, which provided a much greater capacity to damage large capital ships with its extensive missile pods. I BUTTON E TECH UPGRADE 4
TectorSD Star Destroyer Battle Group Designed in parallel the Tector and Imperial Star Destroyer were intended to occupy different niches. The Tector possesses a far greater array of turbolasers with some missiles tubes in support and greater armour and shield protection. The ISD is intended for multipurpose duties with a large Hangar deck, anti fighter lasers, and ion weapons in addition to a good amount of turbolasers. When both ships work together they can cover the gaps in each other’s designs to dominate most fleets and task forces. I BUTTON E TECH UPGRADE 4
ISD2 Icon Imperial-II Star Destroyer Task Group Imperial Star Destroyer IIs was the mainstay of the Imperial navy and was unmatched for decades by any capital ship in its size range. Wherever problems emerged in the Empire, it was nearly always an ISD II rapidly responding to it and often able to resolve the threat without support. As the Rebellion grew and became the New Republic their starfighter threat grew and grew forcing an Imperial response with ships being detailed to escort the ISD. Procursator Star Destroyers mixed a potent anti fighter capability with respectable anti ship weaponry. I BUTTON E TECH UPGRADE 4
AllegianceSD Battlecruiser Group The Allegiance represents a massive concentration of firepower into a single ship not much larger than the normal Capital ships. However the Allegiance is so focused on anti ship firepower it lacks any fighter escort and anti fighter protection. Thus Procursator Star Destroyers and Vindicator Cruisers are routinely assigned to protect the Battlecruiser due to their capabilities at destroying fighters and small ships. I BUTTON E TECH UPGRADE 5
Praetor2 Tagge Reinforced Battlegroup The House of Tagge were a Noble House who were closely aligned with Palpatine’s New Order. While Palpatine’s death shattered the Empire, the Imperial remnant still maintained good relations with this noble house and could access their private military forces when their interests aligned. Despite being large and powerful warships, The Tagge Battlecruisers has less of a focus on raw anti-ship firepower, bringing a larger hangar capacity to engagements to support the much higher firepower of the Praetor-II. I BUTTON E TECH UPGRADE 5