The Greater Maldrood is an Imperial Warlord faction that broke off from the Galactic Empire following the Battle of Endor and the death of Emperor Palpatine. It was founded and led by the brothers Treuten Teradoc and Kosh Teradoc. It was located in the Galactic Mid Rim, centered around the Greater Maldrood Sector, as well as within the Deep Core of the galaxy on the worlds of Hakassi and Ojom. The Greater Maldrood was the last surviving major Imperial splinter group of the Imperial Civil War, besides the Empire itself, persisting on Ryvester until 13 ABY when it dissolved with Kosh Teradoc's death at the hands of the New Republic's Wraith Squadron.
Government Mechanics[]
Legitimacy[]
After the Battle of Endor, the Empire broke up into a great many warlord states, among them the Greater Maldrood, the Pentastar Alignment ruled by Ardus Kaine, Zsinj's Empire ruled by Warlord Zsinj, the Eriadu Authority ruled by Sander Delvardus, along with the core Galactic Empire ruled by Sate Pestage following the Emperor's death. Each of these factions battled one another to become to legitimate heir to the Empire, resulting in the Imperial Civil War. This is represented in Thrawn's Revenge by the Legitimacy system, where each of the playable Imperial Factions are competing against one another to bring smaller warlord groups into the fold, absorb one another, and ultimately becoming the most legitimate Imperial Faction and bring about the Dark Empire. Through Legitimacy, the Greater Maldrood can add new heroes and some new units to its roster, integrate the other playable Warlord factions after beating them back, and can ultimately bring about the Dark Empire with Palpatine's return and a whole new set of heroes, having the Greater Maldrood become the true heir to the Imperial throne.
Bounty Hunters[]
The Greater Maldrood can hire a bounty hunter from the available pool of bounty hunters, as can every other Imperial faction along with the Hutt Cartels and the Corporate Sector. This allows them to add an additional hero to their roster, though they can only have one bounty hunter hired at a time. The bounty hunter selected is chosen at random from those available on the list, not counting bounty hunters hired by other factions or ones that are already dead.
Heroes[]
The Greater Maldrood has a wide array of heroes, gaining some new ones in Era 3 but losing more heroes in later era starts, as is typical with all Imperial Warlord factions.
Hero Name: | Traits: | Commands: | Description: | Special Notes: |
---|---|---|---|---|
Kosh Teradoc |
|
|
The younger Teradoc, Kosh joined the Imperial Navy with his brother Treuten to live out their shared dreams. The two were fierce rivals, but when Treuten was promoted over Kosh their gloating became insufferable, which motivated Kosh to reach the rank of admiral. With the collapse of Imperial authority after Endor, Kosh struck out on his own to the perilous Deep Core where he forged a mighty kingdom within it. | |
Treuten Teradoc |
|
Born on Er'kit, Treuten Teradoc, along with his brother Kosh, joined the Imperial Navy to live out his boyhood dream. Both siblings excelled at naval theory and became captains in High Admiral Zsinj's Crimson Command but only Treuten would succeed Zsinj as High Admiral. After the Endor debacle Treuten offered several Imperial planets protection under Crimson Command and, with their planetary militias added to his fleet, formed a Mid-Rim kingdom in the Greater Maldrood Sector. |
| |
Barse Neomen |
|
|
Captain Neomen was a competent officer station in the Sisar Run under the command of Governor Newen Streeg. He quietly despised the position and his superior and sought art on the black market to amuse himself. | |
Therbon |
|
|
Therbon was placed in charge of the newly reorganized Maldrood Oversector soon after the Empire began. In the years before the Battle of Endor, Therbon became wary of the Mon Calamari. | |
Ralchio Nervi |
|
|
A secretly Force-sensitive mediocre captain with a penchant for winning head-to-head engagements with good results. Married an official named Lilva Nervi to obtain more social influence under her family name. | |
Lesan Ramier |
|
N/A | An ardent supporter of the New Order, Leson Ramier was made Moff of the Brak Sector as a reward for his service. Fearing a Rebel takeover of the sector, he agreed to a joint Imperial-Lant Mining Corporation takeover of the Aramand Cluster within it. A stern, hardened man who is dedicated to the Emperor, Ramier also realized he is not well-versed in military tactics and relied on the advice of his subordinates in the military for tactical planning. | |
Kayn Somos |
|
|
A human male Imperial Stormtrooper commander active during the height of the Galactic Civil War. infamous for his ruthless tactics and penchant for firing squads, even by Stormtrooper commander standards. He also headed the Stormtrooper training facility on Morvogodine, which often sent Stormtroopers on "peacekeeping" missions as final tests, and much like its commander was notorious for being vicious. Owing to his status, Somos lives and dies for the Empire, and also held command over both regular Stormtroopers and Heavy Stormtroopers. | |
Tanniel |
|
The Commander of the 10th Sector Army in the Galactic Republic and appointed as a Moff of the Quelii Oversector. When the Republic became the Empire Tanniel became one of the first 20 Grand Moffs. As Grand Moff he oversaw the creation of the Storm Commandos and personally appointed Crix Madine as the commander of the first unit of Storm Commandos deployed during the Galactic Civil War. | ||
Garrik Trier |
|
|
An excellent naval tactician, Garrik Trier is the commander of all Imperial Naval forces in the Brak Sector, second only to Moff Ramier. Known for his unorthodox plans, Trier spent a great deal of time analyzing naval tactics used by the Rebel Alliance, but was confident in the abilities in himself and his forces to deal with the "Rebel rabble." | |
Cass Maston |
|
|
Cass Maston staunchly believed in the New Order which led him to volunteer for ISB service. He received many commendations in his Surveillance Branch posting within the Genesia System, and was transferred to the Brak Sector where he became the top Investigations agent in the region. This proved to be less successful than his previous assignment, but he diligently follows up any leads he acquires. His position allowed him to investigate anything at will or even call on local military assistance. | |
Andrel Lacmar |
|
A General in the Imperial Army, Lacmar was the ranking Army officer in the Brak Sector and reported directly to Moff Ramier. A formal military man with vast knowledge on Imperial military procedures and tactics, Lacmar believes in doing everything by the book with no deviation. His adherence to standard doctrine led to a feud with Admiral Trier, whose unorthodox plans made Lacmar want to rid himself of Trier. | ||
Pecatti Syn |
|
|
Pecatti Syn was one of the original twelve Grand Admirals of the Imperial Navy. Raised as a devout Sacred Way follower, the young Syn was forced to abandon his religion under Imperial oppression. He joined the Empire to fill a spiritual void, rising through the ranks thanks to his tactical expertise and energetic devotion. Syn's true loyalty was with the Church of the Dark Side and its Prophets, and most of his time was spent on Kashyyyk. | Gained from capturing Kashyyyk before any other faction |
Leonia Tavira |
|
|
After the Moff of Eiattu 6 mysteriously died, his young widow quickly took over his post. Manipulating the upper and lower classes into civil war, Moff Leonia Tavira held control of the planet until revolutionaries and Rogue Squadron drove her off world. Following her defeat, she turned to a life of piracy before eventually joining the Teradoc brothers, supporting them with a loose coalition of privateers called the Invids. | Joins Greater Maldrood in Era 3 |
Phan Riizolo |
|
|
Ambitious but cowardly member of Leonia Tavira's Invid pirate gang with a penchant for going after civilian star liners. | Joins Greater Maldrood in Era 3 |
Greater Maldrood's Fighter Heroes[]
[]
The Greater Maldrood's Navy is built around utilizing Corvettes and Frigates to their maximum potential, not unlike the Hapes Consortium.
Buildable Space Roster[]
Light Frigate Shipyard Production[]
Ship Icon: | Ship Name: | Unit Description: | Special Notes: |
---|---|---|---|
![]() |
Guardian Light Cruiser | Fast and well-protected security cruiser and one of the three most common designs used by Imperial Customs. Often deployed as frigate and corvette escorts and capable of handling most types of targets when in sufficient numbers. | |
![]() |
Customs Light Corvette | Designed to infringe on Corellian market niches during the last decades of the Republic, and famous for use with the Imperial Customs Office, this vessel is intended to dock with merchant freighters and transport to conduct routine system patrol and merchant vessel monitoring. It is not as durable as some purely military screening vessels, but is fast and well-armed enough to perform the role in fleet combat. | |
![]() |
Tartan Patrol Cruiser | An agile ship produced by the same manufacturer as the Carrack-class that was originally produced in the early days of the Empire as a patrol vessel and rapid-response unit. Although not as good in a pure anti-fighter role as the Kuati-designed Lancer, it is significantly more versatile and better at responding to combat situations due to its speed and durability. | |
![]() |
Adz Patrol Destroyer | A modern deep-space warship, the Adz Patrol Destroyer is a fearsome package for its size. Fitted with the latest advanced in slave circuitry to circumvent the dwindling sources of ship crews in Imperial territory, a simple crew of two is able to control its batteries with no loss of firepower. The loadout of the Adz consists of respectable anti-fighter ions and lasers that serve as a danger to any trespasser to the territory it controlled. | Unlocks in 12 ABY |
![]() |
Vigil Corvette | A Kuat Drive Yards design in the Star Destroyer line, the Vigil shared many design elements with other Star Destroyers, although its lower command bridge gave it a smaller, harder-to-hit profile. Because of its size, it mostly served as a patrol vessel. | |
![]() |
Star Galleon Frigate | Armed cargo/escort hybrid vessel developed from the older Galleon design in response to Imperial freighters being stolen or destroyed by rebel cells. Serves as an able support vessel for fleet actions with weaponry suited to fending off ships of similar size. | |
![]() |
Interdictor Strike Cruiser | Radical Strike Cruiser configuration featuring a pair of gravity well projectors. Loses most of its offensive punch for interdiction capabilities. Often used by groups that needed to stretch their interdiction craft numbers or those that couldn't afford Immobilizer 418 cruisers. | |
![]() |
Carrack Cruiser | The Carrack is an older design in service before the Clone Wars but prevails throughout the decades as a fast, durable, and well-equipped frigate especially suitable for use as a fleet escort. The Carrack-class is highly versatile, and is often deployed in a forward picket line formation. | |
![]() |
Strike Cruiser | A fragile but effective modular cruiser that was developed by the Empire as an admission to reduced ability to defend space superiority from Rebel Alliance attacks. This model is a medium cruiser, but the framework has spawned many variants. it is best used as fire support in conjunction with anti-fighter support and more durable vessels to absorb fire. | |
![]() |
Gorath Strike Cruiser | A modernized variant of the Strike Cruiser that trades some of the versatility of the original model for greater firepower to deal with modern warships. Much to the annoyance of the New Republic, new Gorath-classes have appeared in the hands of various warlords, even isolated ones such as the Constitutional Protectorate of Prakith. | Unlocks in 12 ABY |
Heavy Frigate Shipyard Production[]
Ship Icon: | Ship Name: | Unit Description: |
---|---|---|
![]() |
Pursuit Light Cruiser | The Pursuit-class is an unconventional vessel, sporting a small set of heavy guns it can use for long range fire support and laser cannons to defend against enemy strike craft. |
![]() |
Broadside Cruiser | A missile cruiser dating from the early days of the Galactic Empire that is notable for sharing the same keel as the Gladiator-class. The design sacrifices the majority of its systems for an increased munitions payload and is best used at the rear of a fleet to provide support fire. |
![]() |
Acclamator-II | A subclass of the Acclamator developed near the end of the Clone Wars to add extra firepower to planetary assault squadrons. This variant removes 75-80% of an Acclamator-I's cargo space and uses the space for additional generators and support systems, turning it into a deadly cruiser. |
![]() |
Vindicator Heavy Cruiser | A medium starship designed to replace the aging Dreadnaught-class, often used as a substitute to larger Star Destroyers for smaller missions. It would later go on to serve as the hull basis for the Immobilizer 418 and Enforcer cruisers, but it is otherwise unremarkable. Well-rounded and can engage all types of targets. |
![]() |
Imperial-II Frigate | A medium frigate that functions well as a light carrier. The second iteration of a design that branches off the Acclamator family of starships, it makes a suitable replacement for its older cousin as a multirole support vessel. The design was a favorite for boarding and capture operations by rebel cells due to its ability to support a significant amount of fighters and provide decent firepower. |
![]() |
Victory-I Star Destroyer | A venerable heavy cruiser, the Republic-designed Star Destroyer is meant to complement the Venator-class by focusing on ship-to-ship combat and system defense. It has a powerful battery of missiles for firepower but is hindered by an archaic drive system. It is best used to deal damage to enemy ships with its missile payload and large gun array. |
![]() |
Crimson Victory-II Star Destroyer | Crimson Command is a fleet of Victory-II Star Destroyers led by High Admiral Teradoc. The name is derived from the striking red appearance caused by the use of havod alloy in their construction, but the material would have no significant impact on their performance compared to standard Victory-IIs. |
Capital Shipyard Production[]
Ship Icon: | Ship Name: | Unit Description: |
---|---|---|
![]() |
Interdictor Star Destroyer | A heavier interdictor design intended to survive in battle conditions that an Immobilizer 418 cannot. Initial ships were merely modified ISD's with hamstrung combat abilities. The design has since been refined with unique hull components, but it is not as armed as a proper combat vessel in its size range. |
![]() |
Imperial-I Star Destroyer | Iconic large and dangerous multirole capital vessel. It is durable, well-armed with a variety of weapons, speedy for its size, and capable of carrying a respectable amount of fighters. Receives a good benefit from supporting carriers and escorts and functions well in almost any fleet composition. |
![]() |
Tector Star Destroyer | The battle-oriented counterpart of the Imperator-class that shares the same base hull. It was developed alongside the ISD-I during the Clone Wars but was never as popular among the Imperial Navy. Additional armor plating and structural reinforcement cover up the reactor dome and hangar bay which lends increased durability at the cost of a fighter escort. It is well suited to battling other large vessels but requires protection from bombers. |
Dreadnought Shipyard Production[]
Ship Icon: | Ship Name: | Unit Description: |
---|---|---|
![]() |
Altor Replenishment Ship | A massive logistical vessel, the Altor is capable of carrying a massive amount of supplies to keep Imperial fleets operational. Its sheer size allows for multiple large capital ships to dock at once for resupply and refueling. It even carries repair facilities which can dry dock frigate sized vessels and smaller. Altors are the unrecognized lifeline of Imperial fleet operations. |
![]() |
Bellator Star Dreadnought | A smaller Super Star Destroyer distinguished by the prominent ridge along the length of its hull, similar to other vessels in the Mandator family of designs from which this ship diverged. It was designed for speed and nimbleness compared to the counterpart Mandator-III. |
Starfighters & Bombers[]
Fighter Icon: | Fighter Name: | Description: | Hangar Complements: |
---|---|---|---|
![]() |
TIE Fighter | A speedy and maneuverable light fighter that became one of the most recognizable Imperial symbols after being chosen to standardize fighter models shortly after the Empire's founding. It is cheap and lacks shielding and adequate armor compared to other designs. It is best used en-masse to engage enemy fighters and bombers. |
|
![]() |
TIE Interceptor | An extremely fast and maneuverable interceptor. Originally intended to replace the TIE/LN but relegated to supplementing it instead due to logistical problems. Armed with laser cannons, it is an extremely deadly threat to Rebel starfighters in a dogfight. |
|
![]() |
Skipray Blastboat GAT-12g | An early planetary defense Skipray model intended to replace the pre-Clone Wars Turbostorm gunship using systems tested on Toscan Q fighters. It is still a powerful assault craft but slower and not as well armed compared to later Imperial models. |
|
![]() |
TIE/gt Starfighter | An original Sienar bomber in the early days of the New Order. Its small payload made it unpopular, leading to its quick replacement by the TIE Bomber. Though clumsier than a standard TIE Fighter and only possessing a single heavy laser cannon, the missile launcher of the TIE/gt can be useful in a fighter role. |
|
![]() |
TIE Avenger | An improvement upon the TIE Advanced used by Darth Vader, the TIE Avenger was designed to replace the Interceptor though the cost prevented widespread use. |
|
![]() |
TIE Bomber | A bomber armed with proton torpedoes. It replaces the unpopular TIE/gt model and is a significant improvement over that design. It is best used to attack the larger enemy ships and space stations along with bombing runs against ground targets. |
|
![]() |
XG-1 Star Wing | Cygnus Spacework's Alpha-class Xg-1 Star Wing, colloquially known as the assault gunboat, is a versatile multi-role craft possessing lasers, ion cannons, and ordnance as well as excellent shielding and hyperspace capabilities. The Starwing saw extensive use in independent, small scale operations by the Imperial Starfighter Corps against small Rebel groups. |
|
![]() |
TIE Oppressor | A maneuverable light bomber introduced after the Battle of Yavin. Compared to the TIE/sa Bomber, it lacks anti-ship munitions but is faster, more durable, and more able to defend itself from fighters. |
|
Army[]
Buildable Ground Roster[]
Barracks Production[]
Unit Icon: | Unit Name: | Description: |
---|---|---|
![]() |
Army Trooper Platoon | The most common of the Empire's ground fighting forces, Imperial Army troopers are drawn from conscripted and enlisted individuals from across the galaxy. As the Army benefited from substantially increased investment following the transition to the Empire, contemporary Imperial Army troopers are extensively trained and armed with gear for both planetary assaults and occupation. While less iconic than stormtroopers and not as zealous in their morale, Army troopers are plentiful, dedicated fighters who should by no means be underestimated. |
![]() |
Navy Commando Platoon | Navy Commandos are an attempt by the Imperial Navy to fulfill an in-house infantry role similar to Stormtroopers for when they are unable to get them. These commandos are assigned to guard important facilities of the Imperial Navy or to reinforce more regular infantry on missions. Navy commandos often shun heavy gear to allow for more mobility on the group allowing them to take up favorable positions to lay down fire. |
![]() |
74-Z Speeder Scout | A trooper mounted on a speeder for recon and light combat. The design predates several other speeder models but enjoys a longer service history due to cost, speed, and reliability, despite its reputation as a death-trap. It is well suited to spotting for artillery, scouting and raiding structures, or harassing infantry. |
Light Vehicle Factory Production[]
Unit Icon: | Unit Name: | Description: |
---|---|---|
![]() |
AT-RT Walker Company | An extremely light cavalry walker that sacrifices protection for high mobility and is a doctrine predecessor to the better-known AT-ST. Though intended primarily for scouting, the AT-RT also serves in a variety of combat roles. It is best used to engage smaller droid units and infantry or perform raids on unprotected structures. |
![]() |
Infantry Support Platform Company | A light but fast attack vehicle. It was developed in the Clone Wars to supplement speeder bike groups and provide anti-infantry support on difficult terrain. It is best used to intercept and occupy enemy threats until reinforcements arrive. |
![]() |
RTT Company | Repulsorlift troop carrier that serves as a traditional IFV. Carries infantry squads to combat locations and serves as a combat support vehicle once present. While several configurations exist, this model focuses on troop space and armaments. |
![]() |
INT-4 Interceptor Wing | Short-ranged scout craft with roots in the AT-ST Walker series, intended to escort and support heavy vehicles. Relatively durable and well-armed at the cost of flight performance. |
Heavy Vehicle Factory Production[]
Unit Icon: | Unit Name: | Description: |
---|---|---|
![]() |
AT-AA Walker Company | A four-legged support walker that replaces various Rothana-engineered vehicles in Republic service. It is meant to protect armor columns from air threats with its flak pod and scramble incoming munitions with a jammer suite. It relies on its bulk and other vehicles to deal with ground-based threats. |
![]() |
Heavy Artillery Platform | Stretched thin over the galaxy, the Imperial Army is reliant on force multipliers to make up for the overwhelming demand for manpower. Hover artillery is able to rapidly redeploy to get into range for fire missions and then unleash a mass barrage of missiles to saturate problem areas. |
![]() |
2-M Repulsor Tank Company | The successor to the TX-130 series of tanks that ditches the "fighter tank" role for a more conventional design and use. Front-facing weapons are replaced by a more traditional turret while the body was more reinforced compared to earlier models. It is able to deal significant damage to enemy vehicles but is still lightly armored compared to other tanks. |
![]() |
Swift Assault 5 Company | A large and well-armed fast attack craft by the Mekuun Corporation that works well independently or with infantry or armored support. The Swift Assault rides on a cushion of air rather than repulsorlifts which limits its speed and maneuverability compared to repulsorcraft, yet it is easy to maintain and preferable on worlds where repulsorlifts behave erratically. Decently armored, it also comes equipped with strong laser cannons and a concussion missile launcher, making it fit to take on any target. |
![]() |
MAAT Gunship Wing | A compact gunship developed for the Imperial Stormtrooper Corps to ferry small groups of troops between high-risk areas. Smaller than its LAAT predecessor which lead to more common usage of the IDT instead. Capable of engaging vehicles but does need to be wary of larger threats. |
Advanced Vehicle Factory Production[]
Unit Icon: | Unit Name: | Description: |
---|---|---|
![]() |
Heavy Recovery Vehicle Company | As mighty as the Imperial walker and armored Corps, they still take losses and their vehicles take damage. The repair of these vehicles is often not possible on the field but needs a dedicated workshop. The Heavy Recovery Vehicle is able to either enact repairs in the field or remove the damaged vehicle to safety. This underappreciated logistical necessity is a workhorse of the Empire's Armored Forces. |
![]() |
A5 Juggernaut | A heavy assault vehicle introduced during the Clone Wars as a way for planetary defense forces to assist fighting the CIS. The design was considered more popular than the Republic-model AT-AT and AT-HE at the time. It is well suited to engaging medium vehicles and crushing groups of infantry. |
Ground War[]
Ground War features much larger battles than available in regular Skirmish or Galactic Conquest tactical battles, as rather than purchasing individual units or small companies, each faction can build and deploy large unit formations composed of various units. The table below lists the Maldrood Unit Formations available at various tech levels.
Icons: | Formation Name: | Formation Composition: | Fluff Description: | Tech Level: |
---|---|---|---|---|
![]() |
Greater Maldrood Army Platoon |
|
A standard platoon of Greater Maldrood Army Troopers composed of two synergistic elements. Some squads are equipped with repeater slugthrowers and rapid firing carbines to suppress enemy infantry while other squads take advantage of this base of fire to finish off the enemy with their grenade launchers. These platoons of Army Troopers are found across the breadth of the Greater Maldrood’s domain as garrison forces or serving as line soldiers for the army. | ![]() |
![]() |
Greater Maldrood Army Detachment |
|
A small detachment of Imperial Army Troopers that is lightly armed, with only a single light repeater per squad to bolster the firepower of the unit's carbines and grenades. Despite lacking the numbers or firepower to do most tasks, a small detachment can still be of use by manning remote outposts across the Teradoc brothers' domains in the Mid Rim or Deep Core on the watch for the New Republic or rival warlords. | ![]() |
![]() |
Greater Maldrood Light Recon Sweep |
|
The Greater Maldrood army commanders preferred doctrine for ground warfare emphasizes high mobility and rapid shock action. To enable this ground commanders need good intelligence of local conditions and enemy positions. Scout Troopers mounted on 74-Z Speeder bikes are constantly sent to range out ahead of any GM ground formations to detect enemies. While the speeder bike has a weapon to enable it to harass enemy forces, it is much more preferable for the scouts to wait for the better armed AT-RT walkers to catch up and do the majority of the fighting. | ![]() |
![]() |
Greater Maldrood Support Platoon |
|
Army Guards which have been tasked with defending the bases of the Greater Maldrood's army can also be deployed onto the field to protect important locations, such as command posts or trauma stations. In the latter case, the Army Guard can also send squads forward with medical teams to keep the medics safe as they work to stabilize and treat any casualties. | ![]() |
![]() |
Mechanized Spearhead Lance |
|
The forward elements of a Greater Maldrood assault, Combat RTTs race up to the identified weak point of the enemy line with its anti-infantry and anti-vehicle lasers blazing. When they reach the enemy position, the infantry transported by the RTTs disembark to assault the position. Army Trooper Assault Squads engage in close quarters combat while Fleet Commandos provide sniper and heavy weapons fire in support. | ![]() |
![]() |
Mechanized Light Cavalry Squadron |
|
A formation composed of three different reconnaissance vehicles tasked with locating and skirmishing with enemy forces to buy time for other units to arrive. 74-Zs are the most mobile of the three and are tasked to range out and locate any hostiles. The Infantry Support Platform is noticeably slower than the speeder bikes but is much more durable alongside their enhanced firepower. This allows the ISP to pin any light forces down, thus allowing the bikes to engage the enemy flanks in a safer manner. AT-RTs represent an assault component of the Mechanized Cavalry Task Force who sprint into any weak point created by the fighting of other elements while saturating enemies with blaster fire and grenades. | ![]() |
![]() |
Greater Maldrood Anti-Air Battery | The AT-AA is the standard anti-air vehicle used by the Galactic Empire and some of its later breakaway warlords. While it is lethal to any aircraft in its local vicinity, the walker itself is vulnerable to any ground attack. For this reason, it is common to assign ground units to escort it. While most warlords prefer infantry as close protection, both Kosh and Treuten Teradoc's Army commanders tend towards assigning AT-RT walkers as escort. These small walkers are capable of searching far more territory than squads of infantry while also having the firepower to deal with small raids aiming to take out the AT-AA. | ![]() | |
![]() |
Greater Maldrood Aerial Recon Group | The INT-4 Interceptor is a cheap short-ranged interceptor used by the Galactic Empire, and was retained in the arsenal of the Greater Maldrood to supplement Mid Rim planetary patrols. It was commonly used as an advanced reconnaissance flyer which could also then harass any enemy positions it discovers with the underslung lasers. In addition to recon missions, they would also be tasked with undertaking strafing runs on any vehicle columns they spot. This would delay or even stop enemy reinforcements from engaging with the fast moving assault columns that were synonymous with the Greater Maldrood. | ![]() | |
![]() |
Greater Maldrood Cavalry Troop |
|
The Swift Assault 5 was a hover vehicle renowned for its high speed and autonomy in addition to a good weapon loadout and armor. This led to it being adopted both as a front line hovertank combatant but also for a long range heavy scout. In the service of the both Greater Maldrood and Kosh Teradoc's Deep Core armies it is often partnered with smaller recon vehicles like the AT-RT, who can visually identify whatever is located by the Swift Assault’s sensor package. In return the Swift Assault provides a massive increase in combat ability over the smaller vehicles, and thus can safely engage a greater range of targets. The mobility of these units also leads to them being used to skirmish with any enemy assaults to delay their movement, allowing other allied forces to position themselves better. | ![]() |
![]() |
Intelligence Security Bureau Raid Task Force |
|
The Imperial Security Bureau, ISB, would sometimes conduct raids against enemy positions to recover important data or neutralize a threat to the Empire. In these cases, they could requisition resources from local Imperial formations to assist. Navy Commandos provide additional firepower to the ISB Stormtroopers who the Commandos are glad to let lead the assault. Combat RTTs act as transport and fire support to the infantry while Infantry Support Platforms provide mobile fire support against any concentrations of infantry. 2-M Hovertanks are kept in reserve as insurance against any hostile reinforcements, or if a weak point is discovered during the raid. | ![]() |
![]() |
Greater Maldrood Elite Assault Task Group |
|
While Army Troopers are the main line infantry for the Greater Maldrood and are capable of conducting all the normal missions expected of regular infantry; there are targets where they need support from higher quality troops to be able to reasonably complete their mission. This can come in the form of a detachment from the Fleet Commandos, whose elite snipers can be deadly to any infantry in their sights. In addition, an Imperial Security Bureau Assault Team can sometimes attach themselves to these assaults to ensure the proper recovery, or destruction if need be, of valuable intelligence after the assault has been successful. | ![]() |
![]() |
Imperial Intelligence Security Bureau Support Team |
|
While not a regular frontline formation, this ad hoc formation is composed of elite snipers from the Imperial Security Bureau and squads of Imperial Army Troopers equipped with heavy weapons. These teams are normally formed when the ISB requires assistance with their other operations or when the ISB intervenes with front line operations. In the warlord states the Teradoc brothers established cooperation with local ISB cells became a necessity for both to manage their holdings, and in return Kosh and Treuten Teradoc could call on them for combat operations. | ![]() |
![]() |
Bolstered Mechanized Light Cavalry Squadron |
|
When a cavalry squadron is assigned to protect the flanks of an advance or have been tied down in combat for a significant amount of time, then it is not uncommon for additional forces to be attached to the formation. More bikes allow for a greater intensity of skirmishing against the hostile forces, while attached ground forces can join the increased numbers of AT-RT walkers in assaulting enemy positions. | ![]() |
![]() |
Greater Maldrood Mechanized Assault Platoon |
|
The A5 Juggernaut is a massive assault vehicle that became popular during the Clone Wars and remained in service with the Empire. Not only is the design heavily armed and armored, but in addition it has the capability to transport a significant infantry force. The Greater Maldrood doctrine of rapid shock assaults is reflected by commanders loading up their A5 Juggernauts with assault squads of Army Troopers. These assault teams can also be bolstered by attached specialist squads such as Imperial Security Bureau Stormtrooper squads. | ![]() |
![]() |
Greater Maldrood Airborne Sniper Detachment |
|
Sniper teams from both the Fleet Commandos and the Imperial Security Bureau are often deployed to assist Greater Maldrood's army detachments, either directly in combat or indirectly through infiltration, assassination, and reconnaissance. The demand for these sniper teams means that it is necessary for airborne transport to be utilized to facilitate their rapid relocation. MAAT dropships are the primary aircraft used by Greater Maldrood in this role, although it is common for them to be escorted by other aircraft like the INT-4 Interceptor to provide protection in hostile territory. | ![]() |
![]() |
Greater Maldrood Artillery Battery |
|
In line with esoteric Imperial Army doctrines Greater Maldrood's commanders practiced, their preferred artillery system is a nimble hovercraft armed with a proton missile launcher instead of the normal cannon systems. This capability allows the vehicle to get to an advantageous or unexpected firing position, launch a massive barrage, and then relocate in seconds. This grants the vehicles a much greater chance of escaping counter battery fire and also the ability to keep up with fast moving assaults. In order to keep up with the artillery, AT-RTs are tasked with providing escort while Army Guard squads are tasked with protecting the battery when it is in a fixed position. | ![]() |
![]() |
Greater Maldrood Heavy Armored Assault Platoon |
|
The Heavy Armored Assault Platoon is centered around a single A5 Juggernaut which is used as a battering ram to break into any enemy position. It is supported by the various medium-sized hover vehicles used by the local Imperial armies that swore fealty to Greater Maldrood. Swift Assault 5s use their enhanced sensor suites to spot targets and prevent any ambushes on the fast moving platoon. On the other hand, the 2-M Hovertanks stay in close support of the A5, where their firepower can assist in the destruction of all the enemies in the formation's path. | ![]() |
![]() |
Greater Maldrood Elite Airborne Assault Platoon |
|
The high intensity maneuver doctrine of the Greater Maldrood's average army formation relies on the collection of real time, accurate information; but also the ability to rapidly neutralize strong points that are in a position to bog down advancing ground elements. The MAAT dropship is vital in providing the capability of airlifting elite assault teams promptly on the target, while also providing air support. Jump Troopers can also be assigned to assist without requiring more airlift capability. | ![]() |
![]() |
Greater Maldrood Line Mechanized Squadron |
|
A Line Mechanized Squadron combines Army Troopers, their transports in the RTT (Combat), and the Swift Assault 5 Hoverscout, into a cohesive combined arms formation. A mechanized squadron is expected to be able to sustain high intensity operations and battle with all three combat elements working in tandem to cover each other's weaknesses. After Kosh Teradoc combined his Deep Core military build-up with his brothers, Heavy Recovery Vehicles were often attached to active squadrons in order to keep the vehicles running properly despite the rigors of battle and campaigning. | ![]() |
Flagship Supremacy[]
Flagship Supremacy, much like Ground War, is meant to give players the feeling of commanding epic-scale space battles like the Battles of Endor and Coruscant from the movies. Both sides in Supremacy begin with a Star Dreadnought as their base, from which they can recruit unit formations to call into battle. These formations consist of multiple unit types, from multiple starfighter squadrons to multiple ships. The goal of this mode is to destroy the enemy Star Dreadnought. Though this mode can be played against the AI, it is best played against another player. The table below lists the Maldrood Unit Formations available at various tech levels.
Icon: | Formation Name: | Formation Composition: | Fluff Description: | Tech Level: |
---|---|---|---|---|
![]() |
Imperial Garrison Wing |
|
Lacking the same access to modern TIE lines as the Imperial Remnant the Greater Maldrood has to rely on older models of TIEs such as the TIE/gt to supplement the ever present TIE Fighter instead of the TIE Bomber. Similarly the 'Ugly' Clutch is used instead of the TIE Interceptor as an elite fighter squadron to reinforce the group, although many Imperials would be repulsed at the claim that an ugly fighter designed by pirates could be better in any way than Imperial equipment. | ![]() |
![]() |
Refurbished Fighter Squadrons |
|
Produced in mass during the Clone Wars before eventually being retired in favor of the TIE line of fighters. Somewhere scrapped or sold off to other groups in the galaxy but also a lot were mothballed in extensive storage facilities. Such stockpiles of gear were broken into and reactivated by many different groups including Imperial Warlords who were short on fighters. The Greater Maldrood, cut off from the best shipyards but yet prone to high attrition tactics always had a need for fighters even if they were considered outdated. | ![]() |
![]() |
Elite Bomber Group |
|
Limited in numbers and more expensive than the average Imperial Fighter, TIE Interceptors were only used by the Greater Maldrood in the most important tasks such as escorting the high speed TIE Oppressors on bombing runs against high value targets. Although the TIE Oppressor packs far less firepower than the normal TIE Bomber it has far more survivability both in anti-fighter capability and resilience, both of which are reflected in the production cost. | ![]() |
![]() |
Frigate Combat Group | The Imperials preferred to equip their Carracks to combat large ships with heavy turbolasers and ion cannons which allowed them to be highly lethal to ships far larger than it. However they often were found to struggle against small ships and fighters which resulted in the GM deciding to escort them with Vigils. The Vigil was a small cheap compact design often used as a patrol vessel but found another use in swarming hostile frigates with their lighter turbolasers. | ![]() | |
![]() |
Anti Fighter Sweep |
|
Composed of small ships dedicated on killing fighters and bombers, this taskforce could be found sweeping GM space or as pickets for GM fleets in order to protect them from hostile strike craft. Guardian gunships are the only ship in the task force which possesses any real combat ability against larger ships but are really only viably able to hit corvettes or small frigates unless focused in much greater numbers. | ![]() |
![]() |
Storm Commando Unit |
|
An autonomous independent commando formation which did not align themselves to any single warlord post Endor. Instead they remained loyal to their original mission of hunting down the Rebellion wherever they could with covert operations. Despite no loyalty to a warlord, they were willing to assist them if their interests align. | ![]() |
![]() |
Strike Cruiser Group | Despite the KDY Eidolon Strike Cruiser being an upgrade to the original Loronar design in many ways, it was only produced in small numbers due to the original design having a versatility and modularity which was lost by the KDY upgrade. Due to its small numbers the Eidolon was forced into bit part roles such as flagships for officials or occasionally as leader vessel and reinforcement for groups of Loronar Strike Cruisers. | ![]() | |
![]() |
Cruiser Combat Group | Groups of well armed and fast cruisers were the mainstay of the GM navy. Vindicators were capable of dealing with multiple different threats while providing anti fighter cover for Acclamator IIs. These were the bane of all frigates and light cruisers with hailstorms of light turbolaser fire alongside high speed which allowed them to overhaul their targets. | ![]() | |
![]() |
Logistical Group | Star Galleons were logistical vessels which were produced en masse and had the potential to fend off small raids with their own armaments. However they were still vulnerable to any dedicated attack and thus required escorts whenever they were going into zones which were thought to be dangerous. Pursuits often performed the task of small escorts for missions like this. | ![]() | |
![]() |
Bomber Assault Group |
|
The Imperial II Frigate was a versatile frigate in the service of the Greater Maldrood with a range of weapons allowing it to take on all threats of the same size and smaller. It also had a generous Hangar capacity which could be used to transport fighters and bombers into a combat zone. This was needed due to the short range and lack of independence of the normal Imperial strike craft. When combat was expected and there was time to pick up more supplies extra bombers could be packed into the Hangar ready to launch as soon as the Frigate arrived at the combat zone. | ![]() |
![]() |
Crimson Command Squadron | Made from a rarer alloy than the normal Victory II Star Destroyer, The Crimson Command Victory Star Destroyer is a very distinctive red and was part of a limited production run from before the Battle of Endor. The Maldrood brothers would use these ships in massive deployments as a sledgehammer due to the sheer concentration of turbolaser and ion cannon fire. | ![]() | |
![]() |
Artillery Group | Some targets are not worth sacrificing assets in taking and are too immobile to protect themselves from long range fire. When this occurs, valuable Broadside Cruisers are requested to barrage the target with proton torpedoes while escorting pursuits provide support fire with their heavy turbolasers. Strike Cruisers of the Gorath variant remain on station to provide security and fighter cover while the barrage takes place and then close on the target to finish what survived the barrage. | ![]() | |
![]() |
Ordnance Group | Despite being older and less favored the Victory Star Destroyer still provided valuable capabilities to the Greater Maldrood Fleet due the mass of missiles it was able to fire on target in a short amount of time. However unlike the Broadsides the VSDs were capable of defeating ships of the same size class and smaller and thus did not need to be as cautious about their deployment and positioning in battle. Tartans typically would protect the VSDs from fighters and bombers which remained one of the few weaknesses of the VSD. | ![]() | |
![]() |
Bolstered Fighter Wing |
|
The TIE Avenger was a highly capable Imperial starfighter although this quality did limit the amount of them available to be deployed at one time due to the cost and complexity of production, a fact made worse by their high demand. In order to boost their survivability in battle, Skiprays could be deployed alongside the TIEs in order to provide a larger more durable target for enemy fighters. Thus it was hoped that TIE Avenger losses in battle would be reduced. | ![]() |
![]() |
Star Destroyer War Group | The Greater Maldrood lack of large infrastructure often forced the Warlord brothers to rely on smaller and cheaper warships. However this lack was not absolute with the Brothers still capable of bringing new Imperial Star Destroyers online which were then kept in reserve in order to resolve more intense areas of the front when the swarm of smaller vessels failed. | ![]() | |
![]() |
Tagge Support Group | The Noble House of Tagge was an influential noble family which possessed its own war fleet which included several of their own designs. These included the large Tagge Battlecruisers which could be rarely seen deployed alongside the Imperial groups allied to the House of Tagge, although only when the Tagge nobility thought they stood to benefit. | ![]() | |
![]() |
Fleet Refueling Group | Altors are massive logistical vessels focused solely on moving supplies around and delivering them to several vessels at once. While normally kept in safe locations, the turmoil of war can often force these vessels to operate near or on the front line. Altors are always hives of activity as ships arrive and leave constantly while a picket maintains a constant vigil. The closer to the Front this group gets, the greater the tempo of ships and the stronger the picket gets until the Altor, the ships it is servicing, and its picket combined can be its own massive war fleet. | ![]() |