The Hapes Consortium, referred to by their demonym the Hapans, are a playable faction in Thrawn's Revenge. In update 3.2, it was added as a playable faction with a unique roster of ground units, space units, structures, and heroes, with its roster and features expanding since. Generally an isolationist faction, they are unique among factions in Thrawn's Revenge in having only one level of shipyard that can be produced at all planets, but generally having longer build times than other factions, making them a slow-growth and slower paced faction on the galactic map. In tactical battles in space, they play more towards small ship tactics, built around a core of their Nova Cruisers and Battle Dragons, with fleet tender support backing them up.
The Hapans were a matriarchal and ancient isolationist nation situated in the Transitory Mists, descended from the Lorell Raiders who were defeated and driven into the Mists in 3000 BBY. Maintaining their insular nature for millennia, they became a key player in galactic politics following the Battle of Endor, opening their borders to the rest of the galaxy following an alliance between the Hapan Queen Mother and the New Republic.
The Hapan government must balance the competing interests of several noble Houses. Building anything on a planet with a House land title or House shipyard will give you +1 favor with that House. If the same House has both a land title and a shipyard on a planet, you will gain +2 favor with that House for each thing built there. Each House has a unique infantry type that can be recruited on planets with their land titles. Each company of House infantry that you build gives +1 favor with that House, on top of the favor from the land title (and shipyard, if applicable). You can spend House favor to recruit field and fleet commanders from specific Houses on the political options tab.
Ta'a Chume was queen Mother of the Hapes Consortium during the Galactic Civil War and responsible for ending that region's long isolation form the wider galaxy. As Queen Mother Ta'a Chume proved to be utterly amoral in maintaining her grip on power, to the extent of arranging the assassination of family members including her first-born son, her second son Isolder's first fiancee, her daughter in law and finally an attempt on her great-granddaughter.
Chelik
Command Tier IV (Space)
Hapes Battle Dragon, Dangerous Dance
Princess Celik was the niece of Ta'a Chume and the older sister of Alyssia. While Chelik harbored ambitions to become the Queen Mother of Hapes, her ambitions were foiled by her even more ambitious sister whose attempted assassination of the Prince Isolder made it seem like Chelik was attempting a coup. Chelik would fail to gain the throne with Tenal Ka becoming the new Queen Mother of Hapes.
Aleson Gray
Command Tier IV (Space)
Hapes Battle Dragon, Kendall
Ninth Cousin of Queen Mother Tenal Ka, Aleson Grey was the Dukat and Duch'da to Lady Algrey of the Hapan house Algrey. He would have military command of the Battle Dragon Kendall during the Swarm War. The Kendall would be the flagship of both the "Hapan Fleet of the Glorious Defender Queen" and the "Heritage Fleet" during its career before being destroyed during the civil war over Hapes.
Hesha Lovett
Command Tier IV (Space)
Coronal Fleet Tender, Riverlord
Hesha Lovett was the Captain of the Hapan Royal Vessel during the Yuuzhan Vong War.
Isolder
Command Tier IV (Space)
Hapes Battle Dragon, Song of War
A Hapan Prince who leads the Hapan fleet from the bridge of his Battle Dragon, the Song of War.
Alyssia
Command Tier IV (Space)
Ruthless
Hapes Battle Dragon, Starsong
Niece of Ta'a Chume, and startling similar in appearance, Princess Alyssia of Hapes was also the younger sister to Princess Chelik. Highly ambitious and ruthless even by the standards of the Hapes royal family, Alyssia plotted against both her own sister and the ruling Teneniel Djo in her attempt to claim the throne.
Beed Thane
Administrator (-10%, All)
Stealth
N/A
Archon of the Planet Vergill in the Hapes Consortium. During the Yuuzhan Vong War Thane would manage to insult both Princess Leia of the New Republic and Prince Isolder of the Hapes Consortium. This resulted in an honor dual against the Prince which Thane would lose and be forced to commit his planet's support for joining the war against the Yuuzhan Vong.
Livette
Command Tier II (Land)
Ruthless
Infantry Commander
Livette was the General in command of the Hapan Special Forces unit "Her Majesty's Select Commandos" which served directly under the Queen Mother. Livette was highly unusual for a Hapan due to the lack of vanity she displayed as she let her hair grow openly gray and never covered up a burn scar on her cheek.
Astarta
Command Tier III (Space)
Hapes Battle Dragon, Siren Star
Astarta was a Hapan privateer who would become the personal guard of the Hapan Prince Isolder and accompanied him on his hunt for the pirate king Harracan. Astarta would stay by his side until her eventual retirement in 25 ABY, despite her unrequited love for the Prince. She was both a capable commander of ships and investigator into the plots common in Hapan noble society.
Fighter Heroes[]
Hero Name:
Traits:
Commands:
Flagship Deployments:
Description:
Vhork Leader
Ace Pilot
Vhork Squadron, Miy'til Fighter Squadron
Ta'a Chume
Isolder
Astarta
Vhork Squadron was a highly flexible group of pilots who held the illustrious title of the best squadron in the Hapan Royal Navy. The leader of Vhork Squadron in 44 ABY held up their high standards while he fought during the evacuation of the Jedi Academy on Ossus.
Aegel Leader
No active traits
Aegel Squadron, Miy'til Bomber Squadron
Alyssia
Chelik
Aleson Gray
A Miy'til squadron in the Hapan Royal Navy, Aegel Squadron are veterans of patrolling Hapan space warding off pirates and interlopers. Their adherence led to them firing on the Millennium Falcon during the Jedi evacuation of Ossus when it strayed into a free-fire zone, before the misunderstanding was cleared up with an officer of Aegel Squadron.
Navy[]
Hapan space production works differently than all other factions in Thrawn's Revenge, as rather than having different tiers of shipyard, all of their space units can be produced from their shipyards, with the only difference in their shipyards being the Hapan Noble House tied to it, with construction of said shipyards tying into the Hapan government mechanic and earning favor with the associated Hapan Noble House. To compensate for all of their shipyards being able to construct all of their units, Hapan space units tend to have a slightly longer construction time than other faction's comparable units.
With the end of the Clone Wars came an influx of CIS scientists and designers seeking refuge in the Hapes Consortium, Hapan designers took the chance to review galactic standard designs to seek inspiration for their own. The Corellian Gozanti Cruiser was one such vessel they would be inspired by. While the aesthetics of the Gozanti was not to Hapan tastes, its capabilities would prove useful in supplementing and later replacing the older Stinger gunship in border patrols and small scale anti-piracy operations. Henceforth the sleek Raptor Gunship was designed to recreate the specifications of the Gozanti in the beautiful artistic styles of Hapes Consortium ship designs. This elegant style however sacrificed some of the durability of the Gozanti but made it noticeably faster.
A companion design to the venerable and iconic Battle Dragon, the Baidam corvette was intended to protect fleet screening and fighter protection for Hapan formations. These are important roles for any fleet but especially important for the Battle Dragons which are lacking in anti fighter capabilities. Like its constant companion, the Baidam has seen centuries of improvements and refits to keep the design up to modern Hapan standards and has been a mainstay in all Hapan Royal fleets through their history.
A companion design to the venerable and iconic Battle Dragon, the Flare corvette was intended to protect fleet screening and fighter protection for Hapan formations. These are important roles for any fleet but especially important for the Battle Dragons which are lacking in anti fighter capabilities. Like its constant companion, the Flare has seen centuries of improvements and refits to keep the design up to modern Hapan standards and has been a mainstay in all Hapan Royal fleets through their history.
A small Hapan craft intended for escort and support. It is more maneuverable than the Nova Cruiser but lacks the fighter capacity common on larger Hapan vessels. It is deadly in numbers.
A small Hapan frigate used to support Battle Dragon groups, the Nova Cruiser is generally deployed in wings of three to make up for slow turbolaser recharging rates.
As the Hapans interacted more with the wider galaxy they gained access to new technology which allowed them to cover up weaknesses in their technology base. The Nova Cruiser Refit took advantage of new technologies to add in Mon Calamari style shielding, and potentially even Mon Calamari shields themselves, and larger more capable power generators. This increase in power allowed for the caliber of turbolasers to be increased but forced a reduction of hangar space which now allowed only a single squadron.
A ship intended to patrol the borders of the Hapan Cluster from incursion by smugglers and pirates, the Stella breaks with tradition by lacking ion weaponry and focusing on turbolasers and its onboard complement of strike craft. In times of conflict, Stellas are recalled from their patrols and massed into flotillas designed to swarm any enemy and in large numbers Stellas can defeat much larger targets.
Made by the Olanji/Charubah corporation, the Charubah was designed to be a rapid response frigate with a heavy focus on speed and alpha strike damage. This resulted in design tradeoffs leaving it unsuitable for brawling with other ships but deadly in a coordinated flotilla or finishing off a crippled enemy trying to flee from the Hapan fleet. Its sleek frame was a purposeful reference to an aquatic predator found on several Hapan worlds.
A modular design which owes its appearance to the Nexu predators, the Olanji was designed to be able to rapidly refit to fill in various roles as needed to bolster the fleet or respond to unexpected events. This variant of the Olanji is formatted into a torpedo support role for the purpose of adding to the hail of proton torpedoes the Hapans traditionally send at their enemies.
The mainstay battle carrier of the Royal Hapan Navy, the Magnetar will launch waves of fighters and bombers at extreme ranges to soften the enemy fleet while screening against enemy retaliation. The Magnetar will then slowly move in to assist its fighters at long range with its own assault concussion missile launchers. At only a few decades old, the Magnetar is a relatively new design for the insular Hapan Royal Navy.
The isolation of the Hapan cluster has resulted in their divergent tech from galactic standard. The Pulsar is the culmination in the Hapan advances in the field of Ion weaponry as it sports a massive ion cannon which can cripple ships much larger than itself. However the Pulsar is overly specialized as it lacks normal weapon systems, shielding, and armor as its hull is dedicated nearly entirely to the main ion weapons leaving the Pulsar as a support ship which needs protection at all times.
The iconic cruiser of the Hapan Navy, the Hapan Battle Dragon is intended to be used en masse against single targets to make up for the lack of proper targeting systems. The current iteration of the vessel is modernized to compete with galactic standard warships and serves as an able cruiser/carrier.
Originally designed by the House Maluri to be a luxury transporter, the Coronal found a second life as a logistics vessel for the Royal Hapan Navy. Once massive luxurious rooms full of are now full supplies, reloads, and spare armor plates and cavernous shuttle bays once home to fancy yachts of the wealthy are now full of freighters, tugs, and drones.
A venture of the Olanji/Charubah Corporation to improve on the venerable mainstay Battle Dragon after the Clone Wars with the assistance of fugitive Separatists. The venture did not succeed in replacing the standard Battle Dragon but was accepted into the fleet as a more specialized variant. A significant increase in size over the normal Battle Dragon afforded the design much improved durability and enlarged proton torpedo launchers, making it an excellent choice for engaging larger targets.
Developed in parallel to the Magnetar Battlecarrier, the Mist's offensive capability is nearly entirely reliant on its onboard strike group as its internal weapon systems are lackluster. This lack of offensive capability meant the Mist was never a popular design for the Hapan Royal Navy and its officers often see posting to a Mist Carrier as punishment or as a sign of disfavor from their superiors. Regardless, its strong shields and large hangar bays make the Mist a capable dedicated carrier meaning it still sees noticeable usage.
Hapan culture was traditionally heavily isolationist and for much of its history the Hapan people had been left alone by the wider galaxy. However this changed with the rise of the Empire which made frequent incursions into the Cluster with significant force. This new threat led the Hapan Royal Navy to accept a new larger ship design which moved away from standard Hapan doctrine of massed firepower to a ship more capable of brawling with a peer opponent in equal battle. While not successful enough to shift Hapan doctrine wholesale the Neutron was still a valuable addition to the Navy, capable of drawing enemy fire away from the massed cruisers and small ships.
A heavily armed fighter unique to the Hapes Consortium. It entered service in the Royal Navy and house fleets after a significant amount of starfighter engineers fled into the Consortium after the Clone Wars. It is well suited to engaging enemy fighters or assisting against larger vessels.
A medium bomber unique to the Hapes Consortium based on the fighter it shares a name with. It was developed at the behest of officers that the Miy'til fighter could not perform every battlefield role efficiently. It is well suited to engaging enemy capital ships.
Stella
Nova Cruiser
Magnetar
Hapes Battle Dragon
Mist Carrier
Army[]
The Hapan Army relies on highly skilled infantry with a few supporting vehicles in tow. Similar to how they can build Shipyards associated with different Royal Houses, the Hapans can build different Local Government structures, each associated with different Houses. These House-specific Local Government buildings will unlock different units for production at Hapan Barracks, with different sets of infantry trainable depending on what House governs the planet the Barracks is based on.
The standard infantry of the Royal House of the Hapan Consortium who are tasked with upholding the rule and power of the Queen Mother across all the worlds of the Hapan Cluster. They serve both as a militarized police force in peace and the mainline army in times of conflict.
A mix of secret police and combat specialists, the Royal House Commandos are elite forces sent to deal with threats which need to be removed with surgical precision or to devastate any rival House Army which gets ideas above their station. Their low numbers, due to the expensive training process, results in the House Commandos being unable to withstand any sustained return fire but instead need to rely on their substantial access to heavy power to rapidly eliminate enemies.
The House Guard of the Noble House Requud based on Hapes Prime. The troops of House Requud are lavishly equipped with heavy weapons due to their proximity to heavy industry and wealth. Requud troopers can be relied upon to deal with any vehicle threat with salvos of missiles although weight issues from carrying all the launchers and warheads mean they are forced to use only side arms and grenades to deal with infantry.
The House Guard of the Noble House Galney based on Terephon. House Galney follows a similar doctrine to that of the Elite Royal Guards which has led to rumors of cooperation between the two or of favored recruitment from Galney forces into Royal service. Focused against infantry threats they carry a significant amount of carbines and light repeaters to suppress infantry under a hail of blaster fire before flushing out survivors with volleys of concussion grenades.
The House Guard of the Noble House Maluri. A highly traditional house, Maluri equip their soldiers with ceremonial slugthrower weaponry and garb which reflects their more traditional deployment for civil assistance and public relation operations where their impressive appearance has a reassuring effect on the population. Maluri soldiers also have an unusually large percentage of troops qualified as mechanics and medics who bring their experience of healing to the public at large and the battlefield.
The Water Dragon was originally a luxury transport meant for moving VIPs that require high levels of security. Impressed by the levels of protection and weaponry this vehicle provided, The Royal Army was ordered by the members of nobility to convert the design for military work. The conversion work saw the reduction of the luxury provided internally and a downgrade of the expensive defensive systems demanded by the nobility to more affordable mass produced systems. Some luxury however was maintained to cater for the officer in charge of the vehicle.
The Parallax Artillery System is an adaptation of the militarized version of the Water Dragon transport where the internal space and external weapon systems were stripped out to provide munitions storage and targeting computers for the massive torpedo launcher system installed on top of the vehicle. Because it is a conversion and not a purpose-built artillery design, the Parallax has to deploy stabilizers before firing in order to stay upright against the recoil forces.
The Rana APC is the military version of a long-running police transporter ubiquitous across the entire Hapes consortium. The APC version gains additional weaponry over its police counterpart while maintaining the same large internal space for troop storage and the internal medical station for rapid trauma response should attached infantry get injured in the field.
The Fire Dragon tank is a rare purpose built design for the Hapan military rather than a civilian conversion. Doctrine dictates the Fire Dragon is deployed in swarms where its heavy weapons are capable of rapidly destroying even the heaviest of enemy armor before return fire is able to break through the vehicle's shielding and hit on the relatively weak armor. The lack of armor was a conscious design choice to allow for greater mobility so the Fire Dragon could retreat to safety when its shielding is under threat of breaking.
The Silanus Air Speeder is the atmospheric conversion of the Hetrinar line of space superiority craft. Extremely fast and nimble groups of Silanus air speeders are capable of rapidly reacting to any armored threats and saturating their chosen target with weapons fire. The Silanus relied on shielding to protect it from any return fire long enough to either destroy the threat or use its speed to escape from the AA weapons range.
Named after the deadly bird of prey, the Daruvvian Vhork, the Vhork Gunboat is designed to loiter high in the sky to find its targets before raining down fire on the tops of its chosen target. The particle cannon allows the Vhork to snipe valuable hostile vehicles at extreme ranged while various smaller guns are ready to open fire if the Vhork desires to engage at closer ranges.