Influence is a mechanic within Empire at War Expanded that affects planet loyalty, unrest, and can provide unique units to each faction within Thrawn's Revenge. Each planet has a loyalty level based on various factors. This influence level (rated 1 through 10) has several effects; including the chance to accumulate unrest stacks (3 unrest stacks will cause a revolt, leading to the planet to rebel against its current faction) and decreased credit output with lower influence, and other planet or faction-specific bonuses when at certain levels. Influence updates at the end of each cycle, so the impact of events that change influence may not be immediately felt.
Influence Factors[]
- Base Influence: 5 (Some planets vary by faction, listed below)
- Local Government Building: +1
- Faction Capital Building: +3
- Corporation Building: +1
- Local Development Structure: +2
- All Ground Structure Slots Full: +1
- All Space Structure Slots Full: +1 (Starbase, Economic, Construction, Secondary Defense)
- Tax Agency: -2
- Labor Camp: -2
- Blockade: 20% Chance of -1 Influence Per Cycle (If Under 4 Ground Structures)
Other factors increasing and decreasing influence are being implemented with each release.
Influence Effects[]
- Influence 1: -100% Base Income Reduction | -40 Absolute Credit Reduction
- Influence 2: -50% Base Income Reduction | -50 Absolute Credit Reduction
- Influence 3: -15% Base Income Reduction
Revolts[]
Having Low Influence levels (1-3) on a planet can cause Unrest. High Influence (6+) removes Unrest. A planet will revolt one cycle after getting a third Unrest Stack. All forces currently located on that planet will retreat to another planet. Control of that planet will flip to their preferred faction.
Unrest Stacks:[]
- Influence 1: 100% Chance to get 1 Unrest Stack
- Influence 2: 50% Chance to get 1 Unrest Stack
- Influence 3: 33% Chance to get 1 Unrest Stack
- Influence 4-5: No changes
- Influence 6+: Removes 1 Unrest Stack per Cycle
Planet-Specific Effects/Factors[]
Influence Units[]
- Academy Worlds: Can gain commander minor heroes (ground and space) from Academy at 4+ Influence
- Academy Worlds: Anaxes, Carida, Corulag, Manda, Peregrine's Nest, Pesfavri, Prefsbelt IV, Rhigar, Terephon
- Ailon: Can build Ailon Nova Guards at 7+ Influence
- Bakura: Can build Namana Light Cruisers at 7+ Influence, Bakura Destroyers at 10 Influence
- Balmorra: Can build SD-6 Hulk Droids at 7+ Influence, SD-9 Battle Droids at 8+ Influence, SD-10 Battle Droids at 9+ Influence, X-1 Viper Droids at 10 Influence
- Bespin: Can build Storm Cloud Cars at 7+ Influence
- Hapes Cluster: Can build Beta Cruisers at 7+ Influence, Nova Cruisers at 8+ Influence, and Battle Dragons at 10 Influence
- Hapes Cluster: Hapes, Terephon, Charubah
- Hypori: Can build Destroyer Droid-IIs at 7+ Influence
- Jabiim: Can build Nimbus Commandos at 8+ Influence
- Kashyyyk: Can build Raddaugh Gnasp Fluttercrafts at 7+ Influence
- Koornacht Cluster: Can build T-Type and C-Type Thrustships at 9+ Influence
- Koornacht Cluster: N'zoth, Polneye, J't'p'tan, Doornik-319, Prildaz, Z'fell
- Mandalore: Can build Mandalorian Soldiers and Kom'rk Fighters at 7+ Influence, Mandalorian Commandos at 8+ influence, Canderous Tanks at 9+ Influence, Keldabe Battleships at 10 Influence
- Muunilinst: Can build Munificent Star Frigates at 9+ Influence
- Thyrsus: Can build Sun Guard at 7+ Influence.
Local Fighters[]
Local Fighters will fight in space battles with the defender at 7+ influence, will be neutral at 5-6 influence, or with the attacker at 4 or lower.
- Bakura: General Purpose Attack Fighter
- Charubah, Relephon: Patrol Miy'til, House Miy'til at 9+ Influence
- Naboo: N-1, G-1 at 9+ Influence
- Mandalorian Worlds: StarViper I and II, Firespray at 9+ Influence
- Mandalorian Worlds: Concord Dawn, Mandalore, Ordo, Vorpaya, Zanbar
- Ryloth: Chir'daki
Planet Loyalty[]
- Kashyyyk: Base Influence 3 if not New Republic