The Pentastar Alignment, often abbreviated as the PA, is one of the break-away Imperial factions in Thrawn's Revenge. Located in the Oversector Outer, a very rich and powerful sector led by former warlord Grand Moff Ardus Kaine, the Pentastar Alignment has the unique attribute of being the first successor state of the Empire, surviving until annexed by Admiral Pellaeon and the Imperial Remnant in 12 ABY.
After the Battle of Endor, the Empire broke up into a great many warlord states, among them the Pentastar Alignment, Zsinj's Empire ruled by Warlord Zsinj, the Greater Maldrood ruled by the Teradoc Brothers, and the Eriadu Authority ruled by Sander Delvardus, along with the core Galactic Empire ruled by Sate Pestage following the Emperor's death. Each of these factions battled one another to become to legitimate heir to the Empire, resulting in the Imperial Civil War. This is represented in Thrawn's Revenge by the Legitimacy system, where each of the playable Imperial Factions are competing against one another to bring smaller warlord groups into the fold, absorb one another, and ultimately becoming the most legitimate Imperial Faction and bring about the Dark Empire. Through Legitimacy, the Pentastar Alignment can add new heroes and some new units to its roster, integrate the other playable Warlord factions after beating them back, and can ultimately bring about the Dark Empire with Palpatine's return and a whole new set of heroes, representing the Pentastar Alignment becoming the true heir to the Imperial throne.
Pentastar Talks[]
If beginning a Progressive Galactic Conquest in Era 1, Pentastar players will notice their hero roster will seem to be quite slim compared to other factions. At the start of the GC, a message will be received from Grand Moff Ardus Kaine, indicating that he is gathering more support for the Alignment at the Pentastar Talks. If the Pentastar Alignment is not conquered and integrated by Cycle 3 in this 4 ABY start, the Pentastar Talks will conclude, bringing Ardus Kaine into the PA's hero roster, along with a slew of other major heroes.
The Pentastar Alignment can hire a bounty hunter from the available pool of bounty hunters, as can every other Imperial faction along with the Hutt Cartels and the Corporate Sector. This allows them to add an additional hero to their roster, though they can only have one bounty hunter hired at a time. The bounty hunter selected is chosen at random from those available on the list, not counting bounty hunters hired by other factions or ones that are already dead.
Heroes[]
The Pentastar Alignment has a number of heroes in their roster, though as is typical for most Imperial Warlord factions in Thrawn's Revenge, the later era you start in, the less heroes the Pentastar Alignment will begin with.
A Sartinaynian native, Ardus Kaine was one of the earliest converts to the New Order. He oversaw acquiring military support for Palpatine and the founding of COMPNOR, which earned him Moff status. When Wilhuff Tarkin perished, Kaine was made Grand Moff of Oversector Outer, and took charge of Scourge Squadron and its Super Star Destroyer Reaper. Upon hearing of the Emperor's death, Kaine consolidated his territory with his corporate allies into the Pentastar Alignment of Powers.
Jerec was a former Master and archeologist for the Jedi Order. After the Clone Wars, Jerec was found by the Inquisitorius and converted to the dark side where he would help hunt down his former allies. Loyal only to himself however, he plotted against the Emperor to which end he gathered a loyal group of Dark Jedi and backers. After the Battle of Endor, Jerec would briefly become a warlord before submitting fealty to the Pentastar Alignment only to gain access to their resources to fund his quest to locate the Valley of the Jedi and its untold power.
Sariss is the daughter of Lord Cronal and a servant of the Dark Jedi Jerec. She was the most skilled of all of his apprentices with a lightsaber. With Jerec, she worked to find the lost Valley of the Jedi.
A Human from Entuur, he accepted his native Entuuran culture, giving a high value to pain and suffering. As a High Inquisitor, Slosin was known for his sadistic nature, making his reputation rival that of even notorious High Inquisitor Antinnis Tremayne. He was famous for programming his tendencies into the IT-O Interrogator droids, although he personally did not use droids for interrogation.
Naturally curious officer assigned to Jerec's Task Force Vengeance as a ground commander. Led Imperial forces at the Subjugation of Sulon, attempting to discredit the Alliance while hunting down Morgan Katarn.
Octavian Grant was a Tapani nobleman and one of the original circle of twelve Grand Admirals appointed by Emperor Palpatine. Grant saw himself as superior to those not of the nobility, and held a particular dislike for droids and other species, he despised Thrawn. After Endor Grant joined Grand Moff Ardus Kaine in the Pentastar Alignment, but held reservations about remaining there.
Sysco was the captain of Jerec's flagship, the Super Star Destroyer Vengeance. Dutifully obedient, Sysco would be present during the capture of the Jedi Master Qu Rahn and his crew aboard the Vengeance's bridge. When Jerec's disciple Boc was injured in the ensuing fight, Sysco would attempt to help him before Jerec halted him, saying it was 'practice.' The violent confrontation including Jerec's subsequent execution of Rahn disgusted Sysco, driving him to a bottle of Bonadan booze in his cabin.
Must be recruited from any Level 4 (Dreadnought) Shipyard
First Lieutenant Brazack was a male who served as a commanding officer of the Imperial Army Special Forces Ghost Battalion during the Galactic Civil War. Unlike almost all officers in the Battalion, he was not a graduate of the Imperial Academy on Carida; instead he was an enlisted man who received a field promotion following a battle that saw all of his unit's officers killed. He later was promoted to first lieutenant following an action that resulted in four posthumous Medals of Valor for others in his unit.
Extremely aggressive and intimidating fleet captain assigned to Jerec's Vengeance Battle Group. Stands out for his build as a fourth generation descendant from a high-gravity world, and his feverous devotion to his polytheistic religion.
A former corporate head and shrewd businessman, Gregor Raquoran rose to prominence despite not being an initial supporter of Palpatine or devotee of COMPNOR. He became Commerce Master Commissioner of the Velcar Free Commerce Zone through spreading favors among local Imperial officials that ensured his nomination. While unconcerned with political theory, Raquoran signed the Pentastar Treaty out of fear the New Republic would see the Velcar Sector as a prime target. Raquoran firmly believed Pentastar's military might should defend the Free Commerce Zone to the last, despite what Kaine may say.
Dekeet was one of the five powerful representatives present at the Pentastar Talks and was initially hesitant to join forces with Grand Moff Ardus Kaine; however, the Grand Moff's skills as a negotiator won the governor over. In particular, Governor Dekeet objected to putting the Pentastar logo on vehicles and troops under their command.
The head of technology giant Dynamic Automata and only daughter of founder Metron Besk, Elta Besk was thoroughly trained in the subtle arts of corporate and armed warfare from her father. Charming and cunning in equal measure, it was her idea to have Dynamic Automata be among the first corporate signatories of the Pentastar Alignment Treaty. In the Alignment's Chamber of Order she continually sides with Grand Moff Kaine on most political fronts, and in turn Kaine sought her advice, to the consternation of other corporate members.
An executive of Galentro Heavy Works, Wyrn Otro was raised on a Galentro family enclave in the Core like most elite members of the corporation. Otro would serve as Galentro's representative at Grand Moff Kaine's Pentastar Talks, and despite his misgivings that it was a power play by Kaine, helped ratify the Pentastar Alignment Treaty. While a member of the Alignment's Chamber of Order along with other corporates, he prioritizes Galentro over anything else, viewing the corporation as the only family he needed.
Rei'kas is a sadistic and persistent Rodian who made his way up through the ranks of the Karazak Slavers Cooperative where he served as a strike team leader by 6 ABY.
Can be recruited at world with Labor Camp and Light Frigate Shipyard
Coross was the admiral of one of Inquisitor Jerec's flagships, Vengeance II, following the death of Admiral Mordon. Vengeance II along with Coross were sent to Byss at the request of Blackhole a year after the Battle of Endor.
Known only by the callsign "Deathrain," this mysterious TIE pilot had a penchant for turning his enemies to slag from the cockpit of any variety of TIE Bomber. Signing up during the Galactic Civil War, Deathrain would prove dexterous with TIE Bombers and would quickly find himself in high demand as squadron leader for one of the rare TIE Punisher squadrons.
A highly adaptable and enigmatic pilot who prefers to only go by the name "Imperial Ace" and has an extensive career of flying craft from the TIE Advanced series of TIEs. The most remarkable engagement of Imperial Ace's career was the Battle of Mygeeto in 3 ABY, when the Rebel Alliance had established an outpost on the planet. After the battle, Piett remarked about Imperial Ace's skills and personally recommended him to Darth Vader, who believed the pilot to be force-sensitive and watched his progress closely.
Krassis Trelix
No active traits
Firespray-31 Patrol Craft, Indenture
Wyrn Otro
Ib Dekeet
Tuber Zann
Sebastian Parnell
Gaen Drommel
Initially a supply officer for the military, Trelix got offended because he was not being promoted as often as he thought he deserved. He decided to desert and move to the Outer Rim Territories with some valuable military equipment. Once there, he joined the Karazak Slavers Cooperative as a pilot and a logistics officer.
Requires Labor Camp to assign Fighter Hero
Navy[]
As an Imperial Warlord state, the Pentastar Alignment's roster is entirely made up of Imperial units. The Pentastar Alignment's space forces are built around a Starfighter Carrier focus, with the faction having one starfighter carrier available for construction at every shipyard, from the Ton Falk at Light Frigate Shipyards, to Venator Star Destroyers at Heavy Frigate Shipyards, to Secutor Star Destroyers at Capital Shipyards, to finally the Praetor Carrier at Dreadnought Shipyards.
A small KDY warship and transport often used for picket and recon duty. Being in command of a Decimator was often an honor for lower-ranked naval officer, and those who survived would often see a promotion soon.
A fast, effective anti-fighter corvette with a heavy weapons loadout. It was designed by Lira Wessex to be a KDY-produced escort smaller than a Lancer and to assist hyperdrive-equipped smallcraft on missions. It is best used to protect larger ships from enemy bomber in a mobile role.
An agile ship produced by the same manufacturer as the Carrack-class that was originally produced in the early days of the Empire as a patrol vessel and rapid-response unit. Although not as good in a pure anti-fighter role as the Kuati-designed Lancer, it is significantly more versatile and better at responding to combat situations due to its speed and durability.
A modern deep-space warship, the Adz Patrol Destroyer is a fearsome package for its size. Fitted with the latest advanced in slave circuitry to circumvent the dwindling sources of ship crews in Imperial territory, a simple crew of two is able to control its batteries with no loss of firepower. The loadout of the Adz consists of respectable anti-fighter ions and lasers that serve as a danger to any trespasser to the territory it controlled.
Based on the venerable CR90 Corvette, the Buccaneer massive up-guns the frame to hold a mass of turbolasers trading off fighter defense in order to be able to engage larger vessels more effectively. The Buccaneer inherits its ancestor's sheer speed and uses it to control any engagement it is in while constantly dishing heavy firepower for a ship so small, making this design a threatening gunboat.
A light cruiser useful for patrol and escort. Trenchants were viewed favorably by Inquisitors and saw some use in the Pentastar Alignment's Judgement branch.
A versatile fast frigate with diverse weaponry, it is the second iteration of an older frigate developed to escort the Imperial-class. It is well-rounded but lacks fighter support and is best used to assist larger capitals.
Designed and named after a disastrous battle, the Ton-Falk is little more than a hangar with engines and fighter defense systems intended to provide the same fighter support as an ISD in a compact package. With minimal defenses, it is best kept well escorted and away from enemy ships.
A crew-intensive but durable cruiser designed many decades before the Clone Wars. The design has spawned countless variants and has seen use by every galactic government to date in some capacity, remaining a suitable, if outdated, warship.
The Battle Horn is a Rendili version of the Bulk Cruiser concept which militarizes large cargo haulers into cheap warships and convoy escorts. The Battle Horn is protected by multiple anti fighter laser emplacements along its hull while the space previously dedicated for cargo now sees life as a hangar for fighters and bombers.
A lightly armed interdictor based on the Vindicator hull with missile countermeasure capabilities, the Immobilizer is a useful support-craft to its attending fleet. When active, its huge gravity-well generators prevent any nearby ship from entering hyperspace.
The end of the Clone Wars saw an explosion in demand for cargo ships and freighters, alongside a post-war surplus of previous mass-produced Acclamators that were no longer needed in peacetime. Thus the remaining military Acclamators were widely converted into cargo ships to meet this new demand. Many hulls were damaged from their war time service and were repaired using salvaged elements from the numerous wrecks and decommissioned hulls of CIS Munificent star frigates - resulting in a strange hybrid appearance.
A well-balanced, medium vessel related to the Vindicator, the Enforcer is actually a back-engineered Immobilizer 418. Stripping out the gravity well projectors and other support systems lead to a very capable hull design when refitted with additional weapons. It is best used as a screening ship for larger capitals or as system defense against smaller craft.
An Acclamator counterpart design with an obscured official history. Significant hull deviations allow it to carry a respectable warhead battery while still maintaining a large fighter wing, though less than a pure transport/carrier model. More durable than other Acclamator models.
A destroyer that falls between the Victory and Imperial series in tonnage. It was intended as a no-frills wartime destroyer and shares traits with the larger Tector and Allegiance classes such as a lack of fighter bay. Focuses more on a balanced weapon loadout rather than purely anti-ship and can be serve as a durable screening vessel.
An iconic carrier-destroyer hybrid. The Republic-designed Star Destroyer was introduced early in the Clone Wars with a large hangar and notable dual-bridge towers. It relies heavily on its fighter complement and is intended to be supported by other vessels such as its counterpart, the Victory-I. It is decently well rounded in spite of its focus on fighter tactics but best not used against larger ships.
Iconic large and dangerous multirole capital vessel. It is durable, well-armed with a variety of weapons, speedy for its size, and capable of carrying a respectable amount of fighters. Receives a good benefit from supporting carriers and escorts and functions well in almost any fleet composition.
The battle-oriented counterpart of the Imperator-class that shares the same base hull. It was developed alongside the ISD-I during the Clone Wars but was never as popular among the Imperial Navy. Additional armor plating and structural reinforcement cover up the reactor dome and hangar bay which lends increased durability at the cost of a fighter escort. It is well suited to battling other large vessels but requires protection from bombers.
A massive carrier design that shares features with its Venator and Maelstrom predecessors. It is fast for its size, well-armed, and carries several times the fighter complement of most other capitals. It was designed late in the Clone Wars but only officially used by the Empire and its splinter factions. It is best used as a flagship for fleet groups seeking additional fighter superiority and firepower.
Derivative of the Praetor-II design that strips out hull space and weapons systems to serve as a massive fleet carrier. Often used as a secondary flagship in large fleets or as the sector command vessel in priority Outer Rim sectors, though was even less popular than its contemporary battlecruiser base.
The third in the Mandator series of Super Star Destroyers alongside its sister class the Bellator, the Mandator Dreadnought would upscale the previous II design to create a massive hulking weapon platform in a complete mirror opposite of the Bellator design philosophy. The sheer scale of the Mandator design allowed it to carry a significant contingent of fighter and bomber craft on board to supplement its own weapons and probably more importantly help compensate for the noticeable lack of speed of the Mandator-III.
A speedy and maneuverable light fighter that became one of the most recognizable Imperial symbols after being chosen to standardize fighter models shortly after the Empire's founding. It is cheap and lacks shielding and adequate armor compared to other designs. It is best used en-masse to engage enemy fighters and bombers.
An extremely fast and maneuverable interceptor. Originally intended to replace the TIE/LN but relegated to supplementing it instead due to logistical problems. Armed with laser cannons, it is an extremely deadly threat to Rebel starfighters in a dogfight.
A medium fighter that was the intermediary design between the TIE Advanced and TIE Avenger. Saw limited production and assignment after a trial period which received glowing reviews from pilots. The durability and munitions make it a more suitable counterpart to the X-wing fighters.
An original Sienar bomber in the early days of the New Order. Its small payload made it unpopular, leading to its quick replacement by the TIE Bomber. Though clumsier than a standard TIE Fighter and only possessing a single heavy laser cannon, the missile launcher of the TIE/gt can be useful in a fighter role.
The brainchild of Grand Admiral Demetrius Zaarin along with the TIE Avenger, the TIE Defender was an evolution of the TIE series intended to counter the Rebel Alliance's starfighter doctrine. It was built to have innate deflector shielding, a hyperdrive engine, excellent speed, and an armament featuring laser and ion cannons, plus a torpedo launcher. As a result the Defender is one of the deadliest fighters in the Empire's arsenal, and only the extreme cost of the craft prevented it from being deployed in mass quantities.
Designed in an attempt to save face after the X-wing debacle, the Howlrunner is an expensive fighter design that grants superior individual performance to a standard TIE/IN. The design was not especially popular in the Galactic Civil War but has seen greater usage against the New Republic as Imperial resources have become more important. It is best used to tie up and eliminate enemy fighters.
An early planetary defense Skipray model intended to replace the pre-Clone Wars Turbostorm gunship using systems tested on Toscan Q fighters. It is still a powerful assault craft but slower and not as well armed compared to later Imperial models.
A bomber armed with proton torpedoes. It replaces the unpopular TIE/gt model and is a significant improvement over that design. It is best used to attack the larger enemy ships and space stations along with bombing runs against ground targets.
Cygnus Spacework's Alpha-class Xg-1 Star Wing, colloquially known as the assault gunboat, is a versatile multi-role craft possessing lasers, ion cannons, and ordnance as well as excellent shielding and hyperspace capabilities. The Starwing saw extensive use in independent, small scale operations by the Imperial Starfighter Corps against small Rebel groups.
A long-range special forces assault fighter originally made for Darth Vader's Terror Project. With an equivalent armament to a TIE Bomber, it is also equipped with experimental shields and faster engines, capable of engaging any target.
Venator SD
Secutor SD
Praetor Carrier
Army[]
The Pentastar Alignment's ground forces are made up of an interesting mix of cheap infantry, Dark Jedi InQuestors, fast-attack Tanks, and older Clone Wars-era equipment.
Members of the Pentastar Patrol under the Enforcement arm. Created to take over excess duties of the Imperial Army and Navy within the Pentastar Alignment, the Patrol has become the most visible symbol of the Alignment's authority through their sheer numbers. Their duties range from law enforcement to engaging in military support roles using basic combat equipment. For an Imperial military organization uniquely permits non-humans to join the ranks. Constantly self-aggrandizing, the Patrol's motto of 'justice, fairness and the galactic way' is commonly heard wherever they may be.
The most common of the Empire's ground fighting forces, Imperial Army troopers are drawn from conscripted and enlisted individuals from across the galaxy. As the Army benefited from substantially increased investment following the transition to the Empire, contemporary Imperial Army troopers are extensively trained and armed with gear for both planetary assaults and occupation. While less iconic than stormtroopers and not as zealous in their morale, Army troopers are plentiful, dedicated fighters who should by no means be underestimated.
Force users drawn from the Inquisitorious and the Dark Jedi following Jerec on his mission to locate and siphon the power of the Valley of the Jedi. The InQuestors are organized under Judgement, part of the Order branch of the Alignment, and are responsible for maintaining decrees.
An extremely small walker meant to provide a single soldier the presence of a squad. It is well suited to supporting other vehicles as an escort or supporting infantry as a heavy unit. It is best used against targets not armed with dedicated anti-armor weaponry.
Armored walker deployed most often as a police and security vehicle in urban environments, as the more defensive-oriented counterpart to the AT-RT Walker. Suited to engaging vehicles while infantry and other light vehicles engage enemy infantry.
A fast light assault vehicle. Its purpose-built design intended to cash in on the ground vehicle market for Sienar. It earned its common name by being used to roadkill infantry and civilian formations. It lacks the material quality and durability of the Century tank, and its cockpit lasers make it best used to close in against infantry or on flat terrain.
Lightly armed reconnaissance airspeeder converted from a civilian and police model, and popular early in the Clone Wars among Republic forces. Unusually for a small airspeeder it is equipped with shielding, allowing it to soak a small amount of fire unscathed. Useful for scouting and engaging infantry and other light targets.
Also known as the "Century Tank", this medium tank was intended to make use of surplus TIE components and production lines. The use of starship-grade components provides surprising durability. Its cockpit-mounted, low-slung weaponry makes it a poor choice on uneven terrain, but in an open field provide, its hefty firepower matches other tanks.[1]
Dedicated anti-air repulsorlift vehicle developed for the Clone Wars with the wave of other military vehicles. Has token self-defense guns to protect its battery of AA missiles. Eventually succeeded by the AT-AA Walker for general use, which was more resilient and versatile.
The Nemesis is a heavy gunship with a complicated jet-drive system designed for close-air support and civilian pacification. It features a Hellcaster cannon, a specialized repeating slugthrower capable of ripping through barriers with ease, along with missile launchers. Despite a positive impression in field tests against Rebel bases, the incredible amount of onboard ammunition the Nemesis required made it unpopular outside wealthy regional Imperial garrisons.
A dedicated transport unit compared to the combat-focused A5, the B5 is still heavily armored and can carry both infantry and light vehicles. Weaponry is skewed more towards defending itself and disembarking troops from enemy infantry then engaging other large vehicles.
Heavy repulsorlift assault vehicle comparable to an AT-AT Walker. While not quite as well armed it boasts even more impressive armor along with a mobility advantage. While suited to clearing out emplacements and other vehicles it has little protection against infantry beyond its durability.
Ground War[]
Ground War features much larger battles than available in regular Skirmish or Galactic Conquest tactical battles, as rather than purchasing individual units or small companies, each faction can build and deploy large unit formations composed of various units. The table below lists the Pentastar Alignment's Unit Formations available at various tech levels.
A standard platoon of the Alignment's Army troopers are composed of two synergistic elements. Some squads are equipped with repeater slugthrowers and rapid firing carbines to suppress any infantry while other squads take advantage of this base of fire to finish off the enemy with their grenade launchers. These platoons of Army Troopers are found across the breadth of the Alignment's domain as garrison forces, or serving as line soldiers for the army.
Members of the Pentastar Patrol who have been pressed into military service. Originally meant to simply replace army and navy troopers in garrison roles to free the latter for front line service, sometimes these forces themselves have been forced into fighting on the frontline. They mostly fight with a standard mass produced carbine, with the only supporting weapons regularly afforded to Enforcer squads being a singular cheaply acquired missile system for anti-vehicle duties. Despite this they act with an earnest zeal on the front, thinking they are fighting for the galactic way even when defending corporate interests.
Alignment Army Troopers liberally equipped with grenades can be paired with AT-PTs in order to form teams adept at seeking down and crushing any infantry or revolts among such groups as the Entymal slave labor of Dynamic Automata. The blaster cannons on the AT-PT and carbines of the Army Troopers force enemy infantry into cover. After which both can freely use their grenades to destroy the pinned infantry at will.
Army Guards which have been tasked with defending the bases of the Alignment's Army can also be deployed into the field to protect important locations such as command posts, trauma stations, or at the urging of Chamber of Order members their own corporate fiefdoms. For the former the Army Guards can also send squads forward with medical teams to keep the medics safe as they work to stabilize and treat any casualties.
Internal Security Operator teams are the main combat infantry for Imperial Intelligence. At times these troops are deployed to regular battlefields for specific missions. If their target is heavily protected then IntSec Operators are not above requisitioning the soldiers away from base defence along with heavy weaponry in order to provide extra firepower, and of course serve as a handy meat shield for the Operators.
A Light Walker platoon for the Alignment's army is composed of two elements. The heavy squad in the platoon is composed of AT-DPs, larger walkers which are suited for engagements against vehicles and fortifications with its blaster cannon. The second element is the light squad which is composed of the smaller AT-PTs, which are aptly suited towards crushing any enemy infantry. Thus in tandem these two specialized walkers can be used in a capable generalist formation capable of engaging any threat on the battlefield within the same size range.
A pair of TIE Maulers form an extremely rapid and dangerous strike formation which is lethal to any infantry, and at times civilians, who are in their way as they are shredded by rapid firing blaster cannon or crushed under the Mauler’s treads. When there is a chance of the strike team encountering a vehicular threat then AT-DPs can be tasked to follow on in their wake. This provides the Maulers a safe point where they can retreat and thus lure the hostile vehicle into the AT-DPs guns.
The officers who comprise the Imperial Army Commandos are best used in missions making use of rapid movement and heavy firepower. Internal Security Sniper Teams might attach themselves to an Army Commando platoon when they go out on a raid to ensure important intel is recovered. These snipers can also provide deadly accurate fire to assist the Commandos in overrunning their target.
Being mostly positioned in the Northern Galactic Rim, the Pentastar Alignment had retained a far greater percentage of Clone War surplus than other areas of the Empire due to being lower priority for new equipment. Thus instead of the more common AT-AA, the Alignment is forced to use the Clone Wars era UT-AA despite its shortcomings. As it is exposed to any form of ground attack, infantry with heavy weapons are nearly always stationed as pickets around the vehicle to keep it well protected on the battlefield.
The aging Gaba-18 was pressed into service during the Clone War primarily in a reconnaissance role and still saw occasional use in military roles during the Galactic Civil War. More commonly they were relegated to garrison and security roles where their weak weapons would not be a hindrance, while their high mobility would allow a garrison to patrol a large area, in addition to allowing them to rapidly react to calls for aid from the garrison infantry if they ever encountered problems.
Similar to the Light Walker Platoon, the Alignment's Tracked Platoon is composed of a heavy squad which utilizes TIE Crawlers and Light Squads which use the TIE Maulers. The turbolaser of the TIE Crawlers are lethal against any vehicle encountered by the platoon, while the nimble TIE Maulers keep any infantry away from the sluggish TIE Century tank.
The Commission for the Preservation of the New Order provided some of the most fanatical supporters and believers of the Empire, and Imperial warlords wasted no time co-opting elements of the organization for their own benefits. The fanatical troops of CompForce made for excellent assault soldiers which could be augmented by the addition of the Guardian Protector squads of the Pentastar Alignment. These former COMPNOR soldiers make good assistance to their former branch personnel, especially when they liberally use their flamethrowers to flush out enemies from their cover.
The B5 Juggernaut's weaponry is lesser compared to the A5, but in its stead gained a much larger capacity for transporting soldiers. Alignment Army Troopers make up the mass of the soldiers being transported, but in important assaults more elite soldiers can augment the squads of the Army. Lower grade members of the Protectorate Branch can assist the assault teams in the close quarter battles while Army Commandos provide assistance with their better weapons.
The Nemesis gunship was a favoured aircraft in the service of the wealthy planets in the Empire, and the rich corporate leaders in the Velcar Free Commerce Zone were keen on it especially. The VFCZs signing of the Pentastar Alignment Treaty made it an easy complement to the newfound state's military arm. Often they would be deployed in a “heavy” squad as a pair alongside “light” squads composed of groups of the tiny Gaba-18 Speeders. These Gabas could provide targeting data for the Nemesis, harass anti-air emplacements, or finish off targets weakened by the fire from the Nemesis.
The twin barreled Heavy Artillery system commonly deployed by the Alignment has greater than normal mobility and rate of fire than most other batteries used by Imperial factions. That rate of fire has come at the cost of reducing the damage each shell is capable delivering. When battlefield conditions prevent the battery from rapid and constant relocation, squads of Enforcers are commonly positioned as a protective screen for each vehicle to ensure their safety, while also not tying down more capable troops in rear line duties.
When a world or corporate member of the Pentastar Alignment gets attacked, its heavily militarized security forces are quick to react to help contain the enemy until stronger forces can arrive. Enforcer squads rush towards the enemy in an attempt to drown them in bodies and carbine fire while the AT-DPs, normally kept in reserve for quelling mass disturbances, seek out and engage any vehicles the enemy brings for the invasion. Gaba speeders roam the sky to provide up to date intel back to the local area commanders and occasionally launch strafing runs on infantry in the open.
The Pentastar Alignment, through the public allegiance of Great InQuestor Jerec, acquired many former members of the Imperial Inquisitorius early on. This provided them access to Dark Jedi who, upon request, could be assigned to assist the army in their operations. These Dark Jedi would also likely be assigned Guardian Protectors as bodyguards due to their high status in the alignment.
Heavy assault firepower is occasionally required to quickly break strong defensive positions and annihilate significant enemy forces. To that end, the Alignment's military leaders designed a heavy unit complete with strong defensive siege platforms that could move around the battlefield at will, heavy artillery for saturation bombardment, and anti-air tanks to protect the vulnerable artillery from enemy airspeeders and gunships.
Flagship Supremacy[]
Flagship Supremacy, much like Ground War, is meant to give players the feeling of commanding epic-scale space battles like the Battles of Endor and Coruscant from the movies. Both sides in Supremacy begin with a Star Dreadnought as their base, from which they can recruit unit formations to call into battle. These formations consist of multiple unit types, from multiple starfighter squadrons to multiple ships. The goal of this mode is to destroy the enemy Star Dreadnought. Though this mode can be played against the AI, it is best played against another player. The table below lists the Pentastar Alignment Unit Formations available at various tech levels.
Pentastar Alignment Flagship Supremacy Unit Formations
The Pentastar Alignment tended to stay isolationist. But that didn’t mean they were defenseless. Basic fighter squadrons could patrol and radio back for more advanced reinforcements if they encountered pirate, rebel, or rival raiding parties.
In order to maintain control over agitated local populations. PA fighter command assigned units designed to strike at both hard and soft targets on the ground. These units were also capable of attacking hard targets in fleet combat, providing deadly payloads to both enemy strike craft and larger ships.
Pentastar Alignment Fighter Command needed to put pilots up in space to fill any holes in their fleet engagements. For this purpose they turned to older, less popular TIE models, such as the TIE X3.
The use of corvettes to support their larger ships proved crucial to the success of the Pentastar Alignment in maintaining control over their borders. The Raider could suppress enemy strike craft and bombers while the Adz was capable of hunting down and disabling enemy corvettes and smaller frigates.
The Alignment’s focus on fighter superiority required the use of many carriers. One of the most readily available was the Ton Falk, able to rapidly deploy multiple squadrons to any engagement and provide light fire support. In order to help defend the vulnerable carrier, Pentastar Alignment deployed the Trenchant to act as a screening unit.
Victory II Frigates proved highly effective at providing powerful fire support in major fleet engagements, as well as for chasing down fleeing corvettes. In order to protect the somewhat fragile warship from enemy bombers, Pentastar command deployed VT-49 gunships to provide cover and screening.
An autonomous independent commando formation which did not align themselves to any single warlord post Endor. Instead they remained loyal to their original mission of hunting down the Rebellion wherever they could with covert operations. Despite no loyalty to a warlord, they were willing to assist them if their interests align.
TIE Defenders proved effective in the hands of a good pilot against strong resistance, especially when supported with TIE X2s to flush out enemy interceptors.
In order to secure their territory from surprise attacks, the Alignment needed to post patrol units in the most obscure lanes into their territory, the plentiful DHC and its offshoot, the Battle Horn, proved cheap, but viable to deploy.
Pairing the older, but still viable Acclamator heavy missile variant with the more modern Enforcer Picket ship proved highly effective in battering down heavily shielded and armored targets.
The Banking Clan provided the Pentastar Alignment access to their old communications ship design, the Munificent, bolstered by an up-gunned Corellian style corvette as an escort.
TIE Bombers were always a mainstay of Imperial fleets, and modernized Skipray squadrons provided excellent screens that could also contribute to an assault on larger enemy ships.
The Venator had always been a powerful multi-role carrier, but in the modern era’s order of battle has a heavier focus on raw firepower, the Venator needed support. The Procursator proved capable of providing both fire support and defence for the Venator.
Tartan Patrol Cruisers proved very effective against all strike craft, and the Alignment chose to pair it with some of their more advanced fighter squadrons which were effective at drawing the strike craft into easily targeted dogfights
In order to capitalize on fighter superiority and to support the capital ships and frigates in the fleet. Pentastar Fighter Command put together a wing of their heaviest bombers to saturate the enemy fleet in heavy ordnance.
The Imperial Star Destroyer was the symbol of the Empire, and ultimately proved effective as a warship design long after the fracturing of the Empire. Its multi-role capabilities allowed it to flexibly be deployed in a number of situations. The sister design of the ISD, Tector, had more specialized capability, sacrificing an external hangar bay for increased armor. Paired together, these ships covered most roles efficiently.
The Secutor was initially developed to act more independently than the Venator like the ISD. However grouping the two ships together provided both significant firepower and a very large pool of fighters and bombers to deploy.
The Praetor Carrier sacrificed some of the firepower of the formidable Praetor-II battlecruiser for a massive amount of large hangars at the nose of the vessel for rapid deployment. Paired with the Secutor and Venator, this group could be deployed to any theatre of war in order to rapidly assume fighter dominance.
Both the Praetor Carrier and the Tagge Battlecruiser are known for having solid firepower and large carrying capacity for fighters and bombers. Since this fits Pentastar Alignment’s warfare doctrines so well, TaggeCo sold the corporate conglomerate several of their signature warships.
↑[sic] This odd typo is present in the in-game description, not sure what they were intending this to read as.