Sander Delvardus is an Imperial Warlord and is the leader of the Eriadu Authority. He also appears as a space hero for the Galactic Empire in the Historical Conflict "Operation Shadow Hand."
Hero Description[]
Sander Delvardus was an Imperial officer who married into Eriadu's Tarkin family. He fell for a refugee aid worker who became his mistress, but a heated argument left her comatose and Delvardus in despair. Delvardus with the support of Eriadu's nobles broke off following the rout at Endor and formed the Eriadu Authority. He then gave himself the title of 'Superior General' after acquiring a stockpile of military walkers.
Flagships[]
Delvardus commands several flagships. He begins in an Imperial Star Destroyer, the Brilliant, and can be upgraded to either the Praetor-II Battlecruiser Thalassa or the Executor Star Dreadnought Night Hammer.
Imperial-II Star Destroyer, Brilliant[]
The Imperial-II is the newer version of the ISD line, packing more turbolaser weaponry than the ISD-I. As such, the ISD-II is better at dealing damage to enemy hulls, while the ISD-I is better at stripping shields than the ISD-II. The ISD-II maintains the general battleship purpose of the Imperial Star Destroyer line, carrying several squadrons of fighters, interceptors, and a few bombers. The ISD-II also features slightly stronger hull armor and more powerful shields.
For its armament, the Imperial-II packs four Single Heavy Turbolasers, which fire two shots every 1.0 second with an effective range of 7.3km; four Octuple Medium Turbolasers, which fire two shots every 5.0 seconds with an effective range of 6.3km; six Single Medium Turbolasers, which fire two shots every 1.0 second with an effective range of 6.3km; two Single Light Turbolasers, which fire two shots every 0.77 seconds with an effective range of 5.3km; and two Single Heavy Ion Cannons, which fire two shots every 1.0 second with an effective range of 7.3km.
Capabilities[]
- Air Support: Provides Orbital Bombardments
- Air Support: Provides Bombing Runs
Praetor-II Battlecruiser, Thalassa[]
The Praetor is a very durable Battlecruiser, sporting much stronger hull armor and shields than the New Republic's MC80 Home One Battlecruiser or their Bulwark-III, and it maintains speeds somewhat slower than an Imperial-I Star Destroyer. The Praetor-II carries with it into battle seven TIE Interceptor squadrons and three TIE Defender squadrons. It is armed with thirty Quad Heavy Turbolasers, which fire two shots every 5.0 seconds with an effective range of 8.0km, twelve Dual Medium Turbolasers, which fire two shots every 3.0 seconds with an effective range of 7.0km, five Dual Heavy Ion Cannons, which fire two shots every 5.0 seconds with an effective range of 8.0km, and twelve Dual Medium Ion Cannons, which fire two shots every 4.0 seconds with an effective range of 7.0km.
Capabilities[]
- Air Support: Provides Orbital Bombardments
Executor Star Dreadnought, Night Hammer[]
The Executor Star Dreadnought is heavily armed and armored, more than capable of taking a sustained beating from a large enemy fleet. Its shield and hull health pool dwarf almost every other ship in the game, save for the mighty Viscount Star Defender and a few other SSDs. As a very slow ship, the Executor is best brought into a battle where you want it to mostly stay, as it advances at a snail's pace.
It puts out an impressive array of Starfighters and Bombers, with its baseline fighters being four squadrons of TIE Interceptors deployed at the start of a battle, along with one TIE Defender squadron and one TIE Avenger squadron, which can adequately take on most other starfighters. Its XG-1 Starwing Bombers are also an improvement over the typical TIE Bomber, giving them another advantage over typical Imperial craft.
Weapons-wise, the Executor is very heavily armed. It has fifty Single Heavy Turbolasers, which fire two shots every 2.0 seconds with an effective range of 9.5km; fifty Single Medium Turbolasers, which fire two shots every 2.0 seconds with an effective range of 8.5km; twenty five Dual Heavy Ion Cannons, which fire two shots every 2.0 seconds with an effective range of 9.5km; twenty Quad Light Laser Cannons, which fire two shots every 0.8 seconds with an effective range of 6.0km; and ten Assault Concussion Missile Launchers, which fire two missiles every 1.2 seconds with an effective range of 9.5km.
This armament makes it a powerful threat against large enemy vessels and stations, though it does have a noted weakness to mass starfighter and bomber swarm attacks, so an essential part of a fleet containing an Executor will involve fighter screening vessels. Heavy Ion Cannons excel at stripping the Executors shields, and large amounts of missile fire can wear down its hull. Large fleets of small ships also provide a problem for the Executor.
Capabilities[]
- Air Support: Provides Orbital Bombardments
- Air Support: Provides Bombing Runs